pt2
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@@ -664,6 +664,11 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 6496361325044708503, guid: 9d1aea173ff7d4db782e85393dccab09, type: 3}
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m_PrefabInstance: {fileID: 417750377}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &417750379 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 6050315616127366206, guid: 9d1aea173ff7d4db782e85393dccab09, type: 3}
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m_PrefabInstance: {fileID: 417750377}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &421411298
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2001,6 +2006,11 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 3130525157782964738, guid: 24cb9445cb2ac4448b4c6f90bbd16518, type: 3}
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m_PrefabInstance: {fileID: 1550880397}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1550880399 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 367874778634194597, guid: 24cb9445cb2ac4448b4c6f90bbd16518, type: 3}
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m_PrefabInstance: {fileID: 1550880397}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &1639418690
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -5766,6 +5776,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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playersParent: {fileID: 184367444}
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playerPrefab: {fileID: 417750379}
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lifePrefab: {fileID: 1550880399}
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--- !u!1 &2119246462
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6,8 +6,9 @@ public class LeaderboardManager : MonoBehaviour
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{
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public static LeaderboardManager Instance { get; private set; }
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[SerializeField] private GameObject playersParent; // The parent GameObject that holds the player icons
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[SerializeField] private GameObject playerPrefab; // The prefab for the player icon
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[SerializeField] private GameObject playersParent;
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[SerializeField] private GameObject playerPrefab;
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[SerializeField] private GameObject lifePrefab;
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private Dictionary<GameObject, GameObject> playerIcons = new Dictionary<GameObject, GameObject>();
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@@ -32,10 +33,10 @@ public class LeaderboardManager : MonoBehaviour
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{
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foreach (GameObject player in GameManager.players)
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{
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GameObject playerIcon = Instantiate(playerPrefab, playersParent.transform);
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playerIcon.GetComponentInChildren<Text>().text = player.name;
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playerIcon.GetComponentInChildren<Image>().color = GameManager.playerColors[GameManager.players.IndexOf(player)];
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playerIcons[player] = playerIcon;
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Transform parent = Instantiate(playerPrefab, playersParent.transform).transform;
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GameObject life = Instantiate(lifePrefab, parent);
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life.GetComponentInChildren<Image>().color = GameManager.playerColors[GameManager.players.IndexOf(player)];
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playerIcons[player] = parent.gameObject;
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}
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}
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