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Crash-Course/Assets/Scripts/Game/ModeSelect.cs

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using UnityEngine;
using Game;
using Music;
using Player;
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using UnityEngine.UI;
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namespace Game
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{
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/// <summary>
/// This class manages the game mode selection process by setting the game mode
/// based on the active toggle in the toggle group.
/// </summary>
public class ModeSelect : MonoBehaviour
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{
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/// <summary>
/// The toggle group containing the game mode selection toggles.
/// </summary>
private ToggleGroup maps;
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/// <summary>
/// Initializes the toggle group for game mode selection.
/// </summary>
private void Start()
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{
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maps = GetComponent<ToggleGroup>();
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}
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/// <summary>
/// Updates the selected game mode in the game manager based on the active toggle.
/// </summary>
private void Update()
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{
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// Get the currently active toggle and set the game mode
Toggle toggle = maps.GetFirstActiveToggle();
if (toggle.name == "Free-For-All")
{
GameManager.gameMode = GameManager.GameMode.freeForAll;
}
else if (toggle.name == "Keep-Away")
{
GameManager.gameMode = GameManager.GameMode.keepAway;
}
else if (toggle.name == "Obstacle Course")
{
GameManager.gameMode = GameManager.GameMode.obstacleCourse;
}
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}
}
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}