2025-04-16 19:57:54 -04:00
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<title>Class Damageable
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| Example Unity documentation </title>
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<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="Player.Damageable">
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<h1 id="Player_Damageable" data-uid="Player.Damageable" class="text-break">Class Damageable
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</h1>
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2025-04-18 20:11:19 -04:00
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<div class="markdown level0 summary"><p>This class handles the player's ability to take damage, die, and respawn.
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It also manages interactions like blocking, parrying, and dropping items when hit.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">object</span></div>
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<div class="level1"><span class="xref">Damageable</span></div>
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</div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
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<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
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<h5 id="Player_Damageable_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class Damageable : MonoBehaviour</code></pre>
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</div>
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<h3 id="fields">Fields
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</h3>
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<h4 id="Player_Damageable_damage" data-uid="Player.Damageable.damage">damage</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>The current accumulated damage of the player.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float damage</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Player_Damageable_damageSelfDebug" data-uid="Player.Damageable.damageSelfDebug">damageSelfDebug</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>If true, applies damage to self for debugging purposes.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool damageSelfDebug</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Player_Damageable_dying" data-uid="Player.Damageable.dying">dying</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>Indicates whether the player is currently dying.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool dying</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Player_Damageable_force" data-uid="Player.Damageable.force">force</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>The force applied to the player when hit.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float force</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Player_Damageable_lives" data-uid="Player.Damageable.lives">lives</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>The number of lives the player has.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int lives</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">int</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Player_Damageable_maxDamage" data-uid="Player.Damageable.maxDamage">maxDamage</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>The maximum damage the player can take before dying.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float maxDamage</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="methods">Methods
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</h3>
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<a id="Player_Damageable_Damage_" data-uid="Player.Damageable.Damage*"></a>
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<h4 id="Player_Damageable_Damage_System_Single_" data-uid="Player.Damageable.Damage(System.Single)">Damage(float)</h4>
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2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>Adds a specified amount of damage to the player.</p>
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</div>
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2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void Damage(float damage)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td><span class="parametername">damage</span></td>
|
2025-04-17 18:32:27 -04:00
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<td><p>The amount of damage to add.</p>
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</td>
|
2025-04-16 19:57:54 -04:00
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</tr>
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</tbody>
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</table>
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<a id="Player_Damageable_HandleDeath_" data-uid="Player.Damageable.HandleDeath*"></a>
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<h4 id="Player_Damageable_HandleDeath" data-uid="Player.Damageable.HandleDeath">HandleDeath()</h4>
|
2025-04-17 18:32:27 -04:00
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<div class="markdown level1 summary"><p>Handles player state after death and resets dying state after respawn.</p>
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</div>
|
2025-04-16 19:57:54 -04:00
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void HandleDeath()</code></pre>
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</div>
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<a id="Player_Damageable_ResetDamage_" data-uid="Player.Damageable.ResetDamage*"></a>
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<h4 id="Player_Damageable_ResetDamage" data-uid="Player.Damageable.ResetDamage">ResetDamage()</h4>
|
2025-04-17 18:32:27 -04:00
|
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<div class="markdown level1 summary"><p>Resets the player's damage to zero.</p>
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</div>
|
2025-04-16 19:57:54 -04:00
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|
<div class="markdown level1 conceptual"></div>
|
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|
<h5 class="declaration">Declaration</h5>
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|
<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void ResetDamage()</code></pre>
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</div>
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<a id="Player_Damageable_Respawn_" data-uid="Player.Damageable.Respawn*"></a>
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|
<h4 id="Player_Damageable_Respawn" data-uid="Player.Damageable.Respawn">Respawn()</h4>
|
2025-04-17 18:32:27 -04:00
|
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|
<div class="markdown level1 summary"><p>Respawns the player at the spawn position and resets damage/health bar.</p>
|
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</div>
|
2025-04-16 19:57:54 -04:00
|
|
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
|
|
<h5 class="declaration">Declaration</h5>
|
|
|
|
|
|
<div class="codewrapper">
|
|
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|
|
<pre><code class="lang-csharp hljs">public void Respawn()</code></pre>
|
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|
|
</div>
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|
<h3 id="events">Events
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</h3>
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|
2025-04-18 20:11:19 -04:00
|
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|
<h4 id="Player_Damageable_OnPlayerDeath" data-uid="Player.Damageable.OnPlayerDeath">OnPlayerDeath</h4>
|
|
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when a player dies.</p>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
|
|
<h5 class="declaration">Declaration</h5>
|
|
|
|
|
|
<div class="codewrapper">
|
|
|
|
|
|
<pre><code class="lang-csharp hljs">public event Action<GameObject> OnPlayerDeath</code></pre>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<h5 class="eventType">Event Type</h5>
|
2025-04-16 19:57:54 -04:00
|
|
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
|
|
|
|
<thead>
|
|
|
|
|
|
<tr>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Description</th>
|
|
|
|
|
|
</tr>
|
|
|
|
|
|
</thead>
|
|
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
|
|
<td><span class="xref">System.Action<T></span><<span class="xref">GameObject</span>></td>
|
|
|
|
|
|
<td></td>
|
|
|
|
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
|
|
|
|
</table>
|
2025-04-18 20:11:19 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 id="Player_Damageable_OnPlayerRespawn" data-uid="Player.Damageable.OnPlayerRespawn">OnPlayerRespawn</h4>
|
|
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when a player respawns.</p>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
|
|
<h5 class="declaration">Declaration</h5>
|
|
|
|
|
|
<div class="codewrapper">
|
|
|
|
|
|
<pre><code class="lang-csharp hljs">public event Action<GameObject> OnPlayerRespawn</code></pre>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<h5 class="eventType">Event Type</h5>
|
|
|
|
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
|
|
|
|
<thead>
|
|
|
|
|
|
<tr>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Description</th>
|
|
|
|
|
|
</tr>
|
|
|
|
|
|
</thead>
|
|
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
|
|
<td><span class="xref">System.Action<T></span><<span class="xref">GameObject</span>></td>
|
|
|
|
|
|
<td></td>
|
|
|
|
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
|
|
|
|
</table>
|
2025-04-16 19:57:54 -04:00
|
|
|
|
</article>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
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|
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<div class="hidden-sm col-md-2" role="complementary">
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<div class="sideaffix">
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<div class="contribution">
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<ul class="nav">
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<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
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<h5>In This Article</h5>
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<footer>
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<div class="footer">
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<a href="#top">Back to top</a>
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</span>
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