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Crash-Course/Documentation/api/Player.AnimationPlayer.AnimationState.yml

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### YamlMime:ManagedReference
items:
- uid: Player.AnimationPlayer.AnimationState
commentId: T:Player.AnimationPlayer.AnimationState
id: AnimationPlayer.AnimationState
parent: Player
children:
- Player.AnimationPlayer.AnimationState.Idle
- Player.AnimationPlayer.AnimationState.Jump
- Player.AnimationPlayer.AnimationState.Run
- Player.AnimationPlayer.AnimationState.Walk
langs:
- csharp
- vb
name: AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
fullName: Player.AnimationPlayer.AnimationState
type: Enum
source:
id: AnimationState
path: ''
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startLine: 3859
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assemblies:
- cs.temp.dll
namespace: Player
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summary: "\nRepresents the different animation states the player can be in.\n"
example: []
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syntax:
content: public enum AnimationPlayer.AnimationState
content.vb: Public Enum AnimationPlayer.AnimationState
- uid: Player.AnimationPlayer.AnimationState.Idle
commentId: F:Player.AnimationPlayer.AnimationState.Idle
id: Idle
parent: Player.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Idle
nameWithType: AnimationPlayer.AnimationState.Idle
fullName: Player.AnimationPlayer.AnimationState.Idle
type: Field
source:
id: Idle
path: ''
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startLine: 3864
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assemblies:
- cs.temp.dll
namespace: Player
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summary: "\nThe idle state, when the player is not moving.\n"
example: []
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syntax:
content: Idle = 0
return:
type: Player.AnimationPlayer.AnimationState
- uid: Player.AnimationPlayer.AnimationState.Run
commentId: F:Player.AnimationPlayer.AnimationState.Run
id: Run
parent: Player.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Run
nameWithType: AnimationPlayer.AnimationState.Run
fullName: Player.AnimationPlayer.AnimationState.Run
type: Field
source:
id: Run
path: ''
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startLine: 3869
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assemblies:
- cs.temp.dll
namespace: Player
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summary: "\nThe running state, when the player is moving quickly.\n"
example: []
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syntax:
content: Run = 1
return:
type: Player.AnimationPlayer.AnimationState
- uid: Player.AnimationPlayer.AnimationState.Jump
commentId: F:Player.AnimationPlayer.AnimationState.Jump
id: Jump
parent: Player.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Jump
nameWithType: AnimationPlayer.AnimationState.Jump
fullName: Player.AnimationPlayer.AnimationState.Jump
type: Field
source:
id: Jump
path: ''
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startLine: 3874
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assemblies:
- cs.temp.dll
namespace: Player
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summary: "\nThe jumping state, when the player is in the air.\n"
example: []
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syntax:
content: Jump = 2
return:
type: Player.AnimationPlayer.AnimationState
- uid: Player.AnimationPlayer.AnimationState.Walk
commentId: F:Player.AnimationPlayer.AnimationState.Walk
id: Walk
parent: Player.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Walk
nameWithType: AnimationPlayer.AnimationState.Walk
fullName: Player.AnimationPlayer.AnimationState.Walk
type: Field
source:
id: Walk
path: ''
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startLine: 3879
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assemblies:
- cs.temp.dll
namespace: Player
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summary: "\nThe walking state, when the player is moving slowly.\n"
example: []
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syntax:
content: Walk = 3
return:
type: Player.AnimationPlayer.AnimationState
references:
- uid: Player
commentId: N:Player
name: Player
nameWithType: Player
fullName: Player
- uid: Player.AnimationPlayer.AnimationState
commentId: T:Player.AnimationPlayer.AnimationState
parent: Player
name: AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
fullName: Player.AnimationPlayer.AnimationState
spec.csharp:
- uid: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- uid: Player.AnimationPlayer.AnimationState
name: AnimationState
spec.vb:
- uid: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- uid: Player.AnimationPlayer.AnimationState
name: AnimationState