White hat
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@@ -10,13 +10,9 @@ GameObject:
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m_Component:
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- component: {fileID: 6861526869211200335}
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- component: {fileID: 3351150559660980987}
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- component: {fileID: 6777189711670888815}
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- component: {fileID: 1791438097729106167}
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- component: {fileID: 7626737292457961804}
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- component: {fileID: 3725260721666293610}
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m_Layer: 10
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m_Layer: 0
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m_Name: Hat
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m_TagString: Hat
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -92,103 +88,6 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!61 &6777189711670888815
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1390105522820025619}
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!50 &1791438097729106167
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Rigidbody2D:
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1390105522820025619}
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m_BodyType: 0
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 1
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m_LinearDamping: 0
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m_AngularDamping: 0
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m_GravityScale: 4
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Interpolate: 1
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m_SleepingMode: 1
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m_CollisionDetection: 1
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m_Constraints: 0
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--- !u!114 &7626737292457961804
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1390105522820025619}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1803a208ca94f44a189bf03342859d36, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &3725260721666293610
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1390105522820025619}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 34a52816a1c62984ea622bbf50849c68, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1727924107928680002
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GameObject:
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m_ObjectHideFlags: 0
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@@ -367,6 +266,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1803a208ca94f44a189bf03342859d36, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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initialSubhatPosition: {x: 0, y: 0}
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--- !u!114 &7583491847306130808
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -42,8 +42,8 @@ public class HealthBarManager : MonoBehaviour
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// Subscribe to the player's death and respawn events
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var damageable = player.GetComponent<Damageable>();
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damageable.OnPlayerDeath += HandlePlayerDeath;
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damageable.OnPlayerRespawn += HandlePlayerRespawn;
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//damageable.OnPlayerDeath += HandlePlayerDeath;
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//damageable.OnPlayerRespawn += HandlePlayerRespawn;
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}
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}
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}
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@@ -86,8 +86,8 @@ public class HealthBarManager : MonoBehaviour
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{
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if (player != null && player.TryGetComponent<Damageable>(out var damageable))
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{
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damageable.OnPlayerDeath -= HandlePlayerDeath;
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damageable.OnPlayerRespawn -= HandlePlayerRespawn;
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//damageable.OnPlayerDeath -= HandlePlayerDeath;
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//damageable.OnPlayerRespawn -= HandlePlayerRespawn;
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}
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}
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}
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