White hat
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@@ -42,8 +42,8 @@ public class HealthBarManager : MonoBehaviour
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// Subscribe to the player's death and respawn events
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var damageable = player.GetComponent<Damageable>();
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damageable.OnPlayerDeath += HandlePlayerDeath;
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damageable.OnPlayerRespawn += HandlePlayerRespawn;
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//damageable.OnPlayerDeath += HandlePlayerDeath;
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//damageable.OnPlayerRespawn += HandlePlayerRespawn;
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}
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}
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}
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@@ -86,8 +86,8 @@ public class HealthBarManager : MonoBehaviour
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{
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if (player != null && player.TryGetComponent<Damageable>(out var damageable))
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{
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damageable.OnPlayerDeath -= HandlePlayerDeath;
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damageable.OnPlayerRespawn -= HandlePlayerRespawn;
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//damageable.OnPlayerDeath -= HandlePlayerDeath;
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//damageable.OnPlayerRespawn -= HandlePlayerRespawn;
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}
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}
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}
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