Implement Punch

This commit is contained in:
RochesterX
2025-01-17 12:57:43 -05:00
parent edce0c1702
commit 0824f3c99a
7 changed files with 476 additions and 215 deletions

View File

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22
Assets/Punch.cs Normal file
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using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
public class Punch : MonoBehaviour
{
InputActionAsset actions;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
}
private void Update()
{
if (actions.FindAction("Punch").ReadValue<float>() == 1f)
{
GetComponent<AnimationPlayer>().Punch();
}
}
}

2
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public void Punch()
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animator.SetTrigger("punch");
}
}