Implement Punch
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@@ -16,6 +16,7 @@ GameObject:
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- component: {fileID: 1169583671018505929}
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- component: {fileID: 2344147968324054325}
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- component: {fileID: 8121950008105218343}
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- component: {fileID: 5190430079571461372}
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m_Layer: 0
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m_Name: Bones
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m_TagString: Untagged
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@@ -224,6 +225,18 @@ BoxCollider2D:
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m_AutoTiling: 0
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m_Size: {x: 0.4505486, y: 1.9777327}
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m_EdgeRadius: 0
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--- !u!114 &5190430079571461372
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9ae332d743f1a42ce8ee7a958853bcc1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1648017802882051395
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GameObject:
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m_ObjectHideFlags: 0
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@@ -250,13 +263,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1648017802882051395}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0.013222396, w: -0.9999126}
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m_LocalRotation: {x: -0, y: -0, z: -0.33692652, w: -0.94153094}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4818486997278545909}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 1.515}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 39.379}
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--- !u!212 &5602021945915386438
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1195,13 +1208,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5600043765235685887}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: 0.31969908, w: 0.9475191}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3359136527054329610}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 37.289}
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--- !u!212 &1263635959652575642
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SpriteRenderer:
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m_ObjectHideFlags: 0
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