Implement Punch
This commit is contained in:
@@ -1,6 +1,6 @@
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%YAML 1.1
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%YAML 1.1
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@@ -61,7 +86,7 @@ AnimatorStateMachine:
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@@ -70,21 +95,19 @@ AnimatorStateMachine:
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@@ -119,7 +167,9 @@ AnimatorState:
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m_Name: Jump
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m_Name: Jump
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@@ -150,6 +200,12 @@ AnimatorController:
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- m_Name: punch
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@@ -163,6 +219,31 @@ AnimatorController:
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--- !u!1102 &1699472617733096240
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@@ -173,7 +254,9 @@ AnimatorState:
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@@ -199,7 +282,9 @@ AnimatorState:
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m_Name: Walk
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m_Name: Walk
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m_Speed: 1
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@@ -225,7 +310,8 @@ AnimatorState:
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m_Name: TrevorPunch
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m_Name: TrevorPunch
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@@ -241,3 +327,50 @@ AnimatorState:
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@@ -36,7 +36,7 @@ AnimationClip:
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@@ -45,7 +45,7 @@ AnimationClip:
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m_Name: Bones
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m_TagString: Untagged
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m_Size: {x: 0.4505486, y: 1.9777327}
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m_Size: {x: 0.4505486, y: 1.9777327}
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Script: {fileID: 11500000, guid: 9ae332d743f1a42ce8ee7a958853bcc1, type: 3}
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m_EditorClassIdentifier:
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GameObject:
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 4818486997278545909}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 39.379}
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--- !u!212 &5602021945915386438
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 3359136527054329610}
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m_Father: {fileID: 3359136527054329610}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 37.289}
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--- !u!212 &1263635959652575642
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SpriteRenderer:
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22
Assets/Punch.cs
Normal file
22
Assets/Punch.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
|
[RequireComponent(typeof(AnimationPlayer))]
|
||||||
|
public class Punch : MonoBehaviour
|
||||||
|
{
|
||||||
|
InputActionAsset actions;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
actions = GetComponent<PlayerInput>().actions;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (actions.FindAction("Punch").ReadValue<float>() == 1f)
|
||||||
|
{
|
||||||
|
GetComponent<AnimationPlayer>().Punch();
|
||||||
|
}
|
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|
}
|
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|
}
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2
Assets/Punch.cs.meta
Normal file
2
Assets/Punch.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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guid: 9ae332d743f1a42ce8ee7a958853bcc1
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@@ -28,4 +28,9 @@ public class AnimationPlayer : MonoBehaviour
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{
|
{
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this.state = state;
|
this.state = state;
|
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}
|
}
|
||||||
|
|
||||||
|
public void Punch()
|
||||||
|
{
|
||||||
|
animator.SetTrigger("punch");
|
||||||
|
}
|
||||||
}
|
}
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||||||
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|||||||
Reference in New Issue
Block a user