Animate Bones; make Bones default player
This commit is contained in:
@@ -3,6 +3,11 @@ using UnityEngine;
|
||||
[RequireComponent(typeof(Animator))]
|
||||
public class AnimationPlayer : MonoBehaviour
|
||||
{
|
||||
public enum AnimationState { Idle, Run, Jump };
|
||||
public AnimationState state;
|
||||
|
||||
public bool backwards;
|
||||
|
||||
public AnimationClip clip;
|
||||
|
||||
private Animator animator;
|
||||
@@ -12,4 +17,15 @@ public class AnimationPlayer : MonoBehaviour
|
||||
animator = GetComponent<Animator>();
|
||||
animator.Play(clip.name);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
animator.SetInteger("state", (int)state);
|
||||
transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
|
||||
}
|
||||
|
||||
public void SetState(AnimationState state)
|
||||
{
|
||||
this.state = state;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user