test
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@@ -1494,8 +1494,8 @@ MonoBehaviour:
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gameTimer: {fileID: 4832072825095962115}
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spawnPosition: {x: -10.25, y: 20}
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hatSpawnPositions: []
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LeaderboardCanvas: {fileID: 0}
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TimerCanvas: {fileID: 0}
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LeaderboardCanvas: {fileID: 7061268803878077000}
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TimerCanvas: {fileID: 2989920920269489744}
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hatObject: {fileID: 8102114527039450581}
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--- !u!114 &5255884573950249540
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MonoBehaviour:
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@@ -4545,14 +4545,6 @@ PrefabInstance:
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propertyPath: time
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value: 30
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objectReference: {fileID: 0}
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- target: {fileID: 2396754106601062846, guid: e3c570bb90d434e809aca2a339dadf5d, type: 3}
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propertyPath: TimerCanvas
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value:
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objectReference: {fileID: 6442071445436727404}
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- target: {fileID: 2396754106601062846, guid: e3c570bb90d434e809aca2a339dadf5d, type: 3}
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propertyPath: LeaderboardCanvas
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value:
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objectReference: {fileID: 6442071445436727405}
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- target: {fileID: 2396754106601062846, guid: e3c570bb90d434e809aca2a339dadf5d, type: 3}
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propertyPath: hatSpawnPositions.Array.size
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value: 5
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@@ -4763,16 +4755,6 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: e3c570bb90d434e809aca2a339dadf5d, type: 3}
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--- !u!223 &6442071445436727404 stripped
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Canvas:
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m_CorrespondingSourceObject: {fileID: 2989920920269489744, guid: e3c570bb90d434e809aca2a339dadf5d, type: 3}
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m_PrefabInstance: {fileID: 6442071445436727402}
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m_PrefabAsset: {fileID: 0}
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--- !u!223 &6442071445436727405 stripped
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Canvas:
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m_CorrespondingSourceObject: {fileID: 7061268803878077000, guid: e3c570bb90d434e809aca2a339dadf5d, type: 3}
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m_PrefabInstance: {fileID: 6442071445436727402}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &8682934954266721942
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -53,10 +53,13 @@ public class GameManager : MonoBehaviour
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{
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if (gameOver) return;
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foreach (var player in players)
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if (gameMode == GameMode.keepAway)
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{
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float holdTime = GetPlayerHoldTime(player);
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UpdatePlayerHoldTime(player, holdTime);
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foreach (var player in players)
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{
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float holdTime = GetPlayerHoldTime(player);
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UpdatePlayerHoldTime(player, holdTime);
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}
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}
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}
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@@ -135,7 +138,7 @@ public class GameManager : MonoBehaviour
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}
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if (gameMode == GameMode.obstacleCourse)
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{
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RespawnPlayer(player.gameObject);
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}
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}
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