Meeting
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@@ -1716,7 +1716,14 @@ MonoBehaviour:
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Playtest
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Reset
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confirmation'
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confirmation
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Player Join screen update (clarify map select)
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Bones update
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Sound
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effects in game'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -1781,7 +1788,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: -420.40103, w: 0}
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m_margin: {x: 0, y: 0, z: -608.7636, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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@@ -17,9 +17,17 @@ public class FallPlatform : MonoBehaviour
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}
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private void OnTriggerEnter2D(Collider2D collision) // Makes platform fall when player or another platform touch it
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{
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if (!falling && (collision.gameObject.CompareTag("Player") || collision.transform.GetChild(0).TryGetComponent(out FallPlatform _)))
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try
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{
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StartCoroutine(FallAfterDelay());
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if (collision.transform.childCount != 0 && !falling && (collision.gameObject.CompareTag("Player") || collision.transform.GetChild(0).TryGetComponent(out FallPlatform _)))
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{
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StartCoroutine(FallAfterDelay());
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}
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}
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catch (System.Exception e)
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{
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Debug.LogError("Error in FallPlatform: " + e.Message);
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}
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}
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