Player movement tweaks, bugfxes; Docs
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@@ -20,6 +20,7 @@ public class RespawnOnTriggerEnter : MonoBehaviour
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{
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if (TryGetComponent(out Damageable damageable))
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{
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print("Voided out " + other.name);
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damageable.Damage(9999f);
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}
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}
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