Player movement tweaks, bugfxes; Docs
This commit is contained in:
@@ -77,7 +77,7 @@ public class Damageable : MonoBehaviour
|
||||
|
||||
public void Damage(float damage) // Adds damage to player when hit
|
||||
{
|
||||
if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
|
||||
//if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
|
||||
|
||||
this.damage += damage;
|
||||
if (damage >= maxDamage)
|
||||
|
||||
@@ -95,16 +95,26 @@ public class PlayerMovement : MonoBehaviour
|
||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
|
||||
else
|
||||
{
|
||||
if (Mathf.Abs(body.linearVelocityX) >= 0.05f)
|
||||
if (Mathf.Abs(virtualAxisX) >= 0.05f)
|
||||
animationPlayer.SetState(GameManager.Instance.gameOver ? AnimationPlayer.AnimationState.Walk : AnimationPlayer.AnimationState.Run);
|
||||
else
|
||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
|
||||
}
|
||||
|
||||
if (body.linearVelocityX < -0.1f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (body.linearVelocityX > 0.1f)
|
||||
animationPlayer.backwards = false;
|
||||
if (true)
|
||||
{
|
||||
if (virtualAxisX < -0.01f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (virtualAxisX > 0.01f)
|
||||
animationPlayer.backwards = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (body.linearVelocityX < -0.1f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (body.linearVelocityX > 0.1f)
|
||||
animationPlayer.backwards = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void Land() // Stops jumping when player lands
|
||||
|
||||
Reference in New Issue
Block a user