Player movement tweaks, bugfxes; Docs

This commit is contained in:
RochesterX
2025-04-16 19:20:36 -04:00
parent 186811be42
commit 5dee952cad
432 changed files with 66953 additions and 481 deletions

View File

@@ -0,0 +1,232 @@
### YamlMime:ManagedReference
items:
- uid: Global.AnimationPlayer
commentId: T:Global.AnimationPlayer
id: AnimationPlayer
parent: Global
children:
- Global.AnimationPlayer.backwards
- Global.AnimationPlayer.block
- Global.AnimationPlayer.clip
- Global.AnimationPlayer.Punch
- Global.AnimationPlayer.SetState(AnimationPlayer.AnimationState)
- Global.AnimationPlayer.state
langs:
- csharp
- vb
name: AnimationPlayer
nameWithType: AnimationPlayer
fullName: AnimationPlayer
type: Class
source:
id: AnimationPlayer
path: ''
startLine: 2386
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: 'public class AnimationPlayer : MonoBehaviour'
content.vb: Public Class AnimationPlayer Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.AnimationPlayer.state
commentId: F:Global.AnimationPlayer.state
id: state
parent: Global.AnimationPlayer
langs:
- csharp
- vb
name: state
nameWithType: AnimationPlayer.state
fullName: AnimationPlayer.state
type: Field
source:
id: state
path: ''
startLine: 2390
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public AnimationPlayer.AnimationState state
return:
type: Global.AnimationPlayer.AnimationState
content.vb: Public state As AnimationPlayer.AnimationState
- uid: Global.AnimationPlayer.backwards
commentId: F:Global.AnimationPlayer.backwards
id: backwards
parent: Global.AnimationPlayer
langs:
- csharp
- vb
name: backwards
nameWithType: AnimationPlayer.backwards
fullName: AnimationPlayer.backwards
type: Field
source:
id: backwards
path: ''
startLine: 2391
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public bool backwards
return:
type: System.Boolean
content.vb: Public backwards As Boolean
- uid: Global.AnimationPlayer.block
commentId: F:Global.AnimationPlayer.block
id: block
parent: Global.AnimationPlayer
langs:
- csharp
- vb
name: block
nameWithType: AnimationPlayer.block
fullName: AnimationPlayer.block
type: Field
source:
id: block
path: ''
startLine: 2392
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public bool block
return:
type: System.Boolean
content.vb: Public block As Boolean
- uid: Global.AnimationPlayer.clip
commentId: F:Global.AnimationPlayer.clip
id: clip
parent: Global.AnimationPlayer
langs:
- csharp
- vb
name: clip
nameWithType: AnimationPlayer.clip
fullName: AnimationPlayer.clip
type: Field
source:
id: clip
path: ''
startLine: 2393
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public AnimationClip clip
return:
type: Global.AnimationClip
content.vb: Public clip As AnimationClip
- uid: Global.AnimationPlayer.SetState(AnimationPlayer.AnimationState)
commentId: M:Global.AnimationPlayer.SetState(AnimationPlayer.AnimationState)
id: SetState(AnimationPlayer.AnimationState)
parent: Global.AnimationPlayer
langs:
- csharp
- vb
name: SetState(AnimationState)
nameWithType: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
fullName: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
type: Method
source:
id: SetState
path: ''
startLine: 2409
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void SetState(AnimationPlayer.AnimationState state)
parameters:
- id: state
type: Global.AnimationPlayer.AnimationState
content.vb: Public Sub SetState(state As AnimationPlayer.AnimationState)
overload: Global.AnimationPlayer.SetState*
- uid: Global.AnimationPlayer.Punch
commentId: M:Global.AnimationPlayer.Punch
id: Punch
parent: Global.AnimationPlayer
langs:
- csharp
- vb
name: Punch()
nameWithType: AnimationPlayer.Punch()
fullName: AnimationPlayer.Punch()
type: Method
source:
id: Punch
path: ''
startLine: 2414
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void Punch()
content.vb: Public Sub Punch()
overload: Global.AnimationPlayer.Punch*
references:
- uid: Global
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.AnimationPlayer.AnimationState
commentId: T:Global.AnimationPlayer.AnimationState
name: AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
fullName: AnimationPlayer.AnimationState
spec.csharp:
- uid: Global.AnimationPlayer
name: AnimationPlayer
- name: .
- uid: Global.AnimationPlayer.AnimationState
name: AnimationState
spec.vb:
- uid: Global.AnimationPlayer
name: AnimationPlayer
- name: .
- uid: Global.AnimationPlayer.AnimationState
name: AnimationState
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Global.AnimationClip
commentId: '!:Global.AnimationClip'
isExternal: true
name: AnimationClip
nameWithType: AnimationClip
fullName: AnimationClip
- uid: Global.AnimationPlayer.SetState*
commentId: Overload:Global.AnimationPlayer.SetState
name: SetState
nameWithType: AnimationPlayer.SetState
fullName: AnimationPlayer.SetState
- uid: Global.AnimationPlayer.Punch*
commentId: Overload:Global.AnimationPlayer.Punch
name: Punch
nameWithType: AnimationPlayer.Punch
fullName: AnimationPlayer.Punch