Player movement tweaks, bugfxes; Docs

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RochesterX
2025-04-16 19:20:36 -04:00
parent 186811be42
commit 5dee952cad
432 changed files with 66953 additions and 481 deletions

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<h1 id="Global_SoundEffect" data-uid="Global.SoundEffect" class="text-break">Class SoundEffect
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">SoundEffect</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
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<span class="xref">object.Equals(object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_SoundEffect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SoundEffect</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<a id="Global_SoundEffect__ctor_" data-uid="Global.SoundEffect.#ctor*"></a>
<h4 id="Global_SoundEffect__ctor_System_String_AudioSource_" data-uid="Global.SoundEffect.#ctor(System.String,AudioSource)">SoundEffect(string, AudioSource)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SoundEffect(string name, AudioSource audioSource)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">name</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">AudioSource</span></td>
<td><span class="parametername">audioSource</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
<h4 id="Global_SoundEffect_audioSource" data-uid="Global.SoundEffect.audioSource">audioSource</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioSource audioSource</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioSource</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_SoundEffect_name" data-uid="Global.SoundEffect.name">name</h4>
<div class="markdown level1 summary"></div>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string name</code></pre>
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<h1 id="Global_MovingPlatform" data-uid="Global.MovingPlatform" class="text-break">Class MovingPlatform
</h1>
<div class="markdown level0 summary"></div>
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<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_MovingPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MovingPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_MovingPlatform_platform" data-uid="Global.MovingPlatform.platform">platform</h4>
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<pre><code class="lang-csharp hljs">public Transform platform</code></pre>
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<td><span class="xref">Transform</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Global_MovingPlatform_points" data-uid="Global.MovingPlatform.points">points</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Transform[] points</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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</tr>
</thead>
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<td><span class="xref">Transform</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_MovingPlatform_speed" data-uid="Global.MovingPlatform.speed">speed</h4>
<div class="markdown level1 summary"></div>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">float</span></td>
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<h4 id="Global_MovingPlatform_startPoint" data-uid="Global.MovingPlatform.startPoint">startPoint</h4>
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<h5 class="declaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public int startPoint</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<section></section>
<h4><a class="xref" href="Global.GameManager.html">GameManager</a></h4>
<section><p sourcefile="api/Global.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
</section>
<h4><a class="xref" href="Global.GameManagerHelper.html">GameManagerHelper</a></h4>
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<section><p sourcefile="api/Global.GameManager.GameMode.yml" sourcestartlinenumber="2">Enum representing the different game modes.</p>
</section>
<h4><a class="xref" href="Global.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
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<h3 id="delegates">Delegates
</h3>
<h4><a class="xref" href="Global.GameManager.GameEvent.html">GameManager.GameEvent</a></h4>
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<h4><a class="xref" href="Global.ParallaxCamera.ParallaxCameraDelegate.html">ParallaxCamera.ParallaxCameraDelegate</a></h4>
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<article class="content wrap" id="_content" data-uid="Global.ParallaxCamera">
<h1 id="Global_ParallaxCamera" data-uid="Global.ParallaxCamera" class="text-break">Class ParallaxCamera
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ParallaxCamera</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ParallaxCamera_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ParallaxCamera : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_ParallaxCamera_onCameraTranslate" data-uid="Global.ParallaxCamera.onCameraTranslate">onCameraTranslate</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ParallaxCamera.ParallaxCameraDelegate onCameraTranslate</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.ParallaxCamera.html">ParallaxCamera</a>.<a class="xref" href="Global.ParallaxCamera.ParallaxCameraDelegate.html">ParallaxCameraDelegate</a></td>
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{"Models":{"manual/etiam.md":[{"SourceFilePath":"manual/etiam.md","FilePath":"kng02zg1.rvq"}],"manual/coniunctis.md":[{"SourceFilePath":"manual/coniunctis.md","FilePath":"4vlz2uum.1g1"}]}}

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{"dict":{}}

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<!DOCTYPE html>
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<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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| Example Unity documentation </title>
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<h1 id="Global_MapSelect" data-uid="Global.MapSelect" class="text-break">Class MapSelect
</h1>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_MapSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MapSelect : MonoBehaviour</code></pre>
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{}

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<!DOCTYPE html>
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<html>
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<title>Class PlayerCameraMovement
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class PlayerCameraMovement
| Example Unity documentation ">
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<h1 id="Global_PlayerCameraMovement" data-uid="Global.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
</h1>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCameraMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerCameraMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCameraMovement : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_PlayerCameraMovement_lowerBound" data-uid="Global.PlayerCameraMovement.lowerBound">lowerBound</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float lowerBound</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerCameraMovement_speed" data-uid="Global.PlayerCameraMovement.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerCameraMovement_staticCamera" data-uid="Global.PlayerCameraMovement.staticCamera">staticCamera</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool staticCamera</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerCameraMovement_weight" data-uid="Global.PlayerCameraMovement.weight">weight</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float weight</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerCameraMovement_winScene" data-uid="Global.PlayerCameraMovement.winScene">winScene</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool winScene</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_PlayerCameraMovement_WinScene_" data-uid="Global.PlayerCameraMovement.WinScene*"></a>
<h4 id="Global_PlayerCameraMovement_WinScene_GameObject_" data-uid="Global.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void WinScene(GameObject player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td></td>
</tr>
</tbody>
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<article class="content wrap" id="_content" data-uid="Global.HealthBarManager">
<h1 id="Global_HealthBarManager" data-uid="Global.HealthBarManager" class="text-break">Class HealthBarManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HealthBarManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_HealthBarManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HealthBarManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_HealthBarManager_healthBarPrefab" data-uid="Global.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject healthBarPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
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</tr>
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| Example Unity documentation </title>
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| Example Unity documentation ">
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<article class="content wrap" id="_content" data-uid="Global.LifeDisplayManager">
<h1 id="Global_LifeDisplayManager" data-uid="Global.LifeDisplayManager" class="text-break">Class LifeDisplayManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_LifeDisplayManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_LifeDisplayManager_lifeDisplays" data-uid="Global.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Dictionary&lt;Damageable, List&lt;GameObject&gt;&gt; lifeDisplays</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Global.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_lifePrefab" data-uid="Global.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject lifePrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_playerPrefab" data-uid="Global.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_players" data-uid="Global.LifeDisplayManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject players</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_LifeDisplayManager_HideLifeDisplay_" data-uid="Global.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Global_LifeDisplayManager_HideLifeDisplay" data-uid="Global.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void HideLifeDisplay()</code></pre>
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{}

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<h1 id="Global_GameManager_GameEvent" data-uid="Global.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameManager_GameEvent_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public delegate void GameManager.GameEvent()</code></pre>
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<h1 id="Global_ModeSelect" data-uid="Global.ModeSelect" class="text-break">Class ModeSelect
</h1>
<div class="markdown level0 summary"></div>
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<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ModeSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ModeSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ModeSelect : MonoBehaviour</code></pre>
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| Example Unity documentation </title>
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<h1 id="Global_ObstacleCourse" data-uid="Global.ObstacleCourse" class="text-break">Class ObstacleCourse
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObstacleCourse</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ObstacleCourse_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_ObstacleCourse_playerWon" data-uid="Global.ObstacleCourse.playerWon">playerWon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static GameObject playerWon</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
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<section><p sourcefile="api/Global.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
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<section><p sourcefile="api/Global.GameManager.GameMode.yml" sourcestartlinenumber="2">Enum representing the different game modes.</p>
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<h5 class="declaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public List&lt;TextMeshProUGUI&gt; playerTexts</code></pre>
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<h3 id="methods">Methods
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<a id="Global_WinScreen_ShowWinScreen_" data-uid="Global.WinScreen.ShowWinScreen*"></a>
<h4 id="Global_WinScreen_ShowWinScreen_System_Int32_" data-uid="Global.WinScreen.ShowWinScreen(System.Int32)">ShowWinScreen(int)</h4>
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<h5 class="declaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void ShowWinScreen(int player)</code></pre>
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<h1 id="Global_AudioManager" data-uid="Global.AudioManager" class="text-break">Class AudioManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AudioManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_AudioManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
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<h3 id="fields">Fields
</h3>
<h4 id="Global_AudioManager_Instance" data-uid="Global.AudioManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static AudioManager Instance</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<h4 id="Global_AudioManager_soundEffects" data-uid="Global.AudioManager.soundEffects">soundEffects</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;SoundEffect&gt; soundEffects</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Global.SoundEffect.html">SoundEffect</a>&gt;</td>
<td></td>
</tr>
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</table>
<h3 id="methods">Methods
</h3>
<a id="Global_AudioManager_PlaySound_" data-uid="Global.AudioManager.PlaySound*"></a>
<h4 id="Global_AudioManager_PlaySound_System_String_" data-uid="Global.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PlaySound(string soundName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">soundName</span></td>
<td></td>
</tr>
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<h1 id="Global_PlayerJoinCard" data-uid="Global.PlayerJoinCard" class="text-break">Class PlayerJoinCard
</h1>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
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<h5 id="Global_PlayerJoinCard_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerJoinCard : MonoBehaviour</code></pre>
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<h4 id="Global_PlayerJoinCard_playerNumber" data-uid="Global.PlayerJoinCard.playerNumber">playerNumber</h4>
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<pre><code class="lang-csharp hljs">public int playerNumber</code></pre>
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<th>Type</th>
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<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerNumberText</code></pre>
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<pre><code class="lang-csharp hljs">public GameObject playerPreview</code></pre>
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| Example Unity documentation </title>
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<article class="content wrap" id="_content" data-uid="Global.Playlist">
<h1 id="Global_Playlist" data-uid="Global.Playlist" class="text-break">Class Playlist
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Playlist</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">object.Equals(object)</span>
</div>
<div>
<span class="xref">object.Equals(object, object)</span>
</div>
<div>
<span class="xref">object.GetHashCode()</span>
</div>
<div>
<span class="xref">object.GetType()</span>
</div>
<div>
<span class="xref">object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">object.ReferenceEquals(object, object)</span>
</div>
<div>
<span class="xref">object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_Playlist_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class Playlist</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_Playlist_shuffleTime" data-uid="Global.Playlist.shuffleTime">shuffleTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float shuffleTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_Playlist_songs" data-uid="Global.Playlist.songs">songs</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;AudioClip&gt; songs</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">AudioClip</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_Playlist_trackName" data-uid="Global.Playlist.trackName">trackName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string trackName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_Playlist_trackScenes" data-uid="Global.Playlist.trackScenes">trackScenes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; trackScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_Playlist_volume" data-uid="Global.Playlist.volume">volume</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float volume</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
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</article>
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| Example Unity documentation </title>
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<h1 id="Global_LifeDisplayManager" data-uid="Global.LifeDisplayManager" class="text-break">Class LifeDisplayManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_LifeDisplayManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_LifeDisplayManager_lifeDisplays" data-uid="Global.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Dictionary&lt;Damageable, List&lt;GameObject&gt;&gt; lifeDisplays</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Global.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_lifePrefab" data-uid="Global.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject lifePrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_playerPrefab" data-uid="Global.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_players" data-uid="Global.LifeDisplayManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject players</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_LifeDisplayManager_HideLifeDisplay_" data-uid="Global.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Global_LifeDisplayManager_HideLifeDisplay" data-uid="Global.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void HideLifeDisplay()</code></pre>
</div>
</article>
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View File

@@ -0,0 +1 @@
{"Models":{"manual/coniunctis.md":[{"SourceFilePath":"manual/coniunctis.md","FilePath":"qugwhvr2.mud"}],"manual/etiam.md":[{"SourceFilePath":"manual/etiam.md","FilePath":"iszsd33r.wgz"}]}}

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<html>
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| Example Unity documentation </title>
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<h1 id="Global_UseItem" data-uid="Global.UseItem" class="text-break">Class UseItem
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">UseItem</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_UseItem_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class UseItem : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_UseItem_head" data-uid="Global.UseItem.head">head</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Transform head</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Transform</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_UseItem_holdTime" data-uid="Global.UseItem.holdTime">holdTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float holdTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_UseItem_DropItem_" data-uid="Global.UseItem.DropItem*"></a>
<h4 id="Global_UseItem_DropItem" data-uid="Global.UseItem.DropItem">DropItem()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DropItem()</code></pre>
</div>
<a id="Global_UseItem_IsHoldingItem_" data-uid="Global.UseItem.IsHoldingItem*"></a>
<h4 id="Global_UseItem_IsHoldingItem" data-uid="Global.UseItem.IsHoldingItem">IsHoldingItem()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsHoldingItem()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Global_UseItem_PickUpItem_" data-uid="Global.UseItem.PickUpItem*"></a>
<h4 id="Global_UseItem_PickUpItem_GameObject_" data-uid="Global.UseItem.PickUpItem(GameObject)">PickUpItem(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PickUpItem(GameObject item)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
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| Example Unity documentation </title>
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| Example Unity documentation ">
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<article class="content wrap" id="_content" data-uid="Global.TerribleHealthBarScript">
<h1 id="Global_TerribleHealthBarScript" data-uid="Global.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TerribleHealthBarScript</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TerribleHealthBarScript_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TerribleHealthBarScript : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_TerribleHealthBarScript_actualHealthVisual" data-uid="Global.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject actualHealthVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_deathVisual" data-uid="Global.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject deathVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_fullDeathColor" data-uid="Global.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color fullDeathColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_fullHealthColor" data-uid="Global.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color fullHealthColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_healthVisual" data-uid="Global.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject healthVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_player" data-uid="Global.TerribleHealthBarScript.player">player</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject player</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_smoothSpeed" data-uid="Global.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float smoothSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_subtractionColor" data-uid="Global.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color subtractionColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TerribleHealthBarScript_text" data-uid="Global.TerribleHealthBarScript.text">text</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI text</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_TerribleHealthBarScript_SetPlayer_" data-uid="Global.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Global_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Global.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetPlayer(GameObject player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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<title>Class DayNightCycle
| Example Unity documentation </title>
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| Example Unity documentation ">
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<article class="content wrap" id="_content" data-uid="Global.DayNightCycle">
<h1 id="Global_DayNightCycle" data-uid="Global.DayNightCycle" class="text-break">Class DayNightCycle
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">DayNightCycle</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_DayNightCycle_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DayNightCycle : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_DayNightCycle_cycleDuration" data-uid="Global.DayNightCycle.cycleDuration">cycleDuration</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float cycleDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_dayBackClouds" data-uid="Global.DayNightCycle.dayBackClouds">dayBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_dayFrontClouds" data-uid="Global.DayNightCycle.dayFrontClouds">dayFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_daySky" data-uid="Global.DayNightCycle.daySky">daySky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer daySky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_eveningBackClouds" data-uid="Global.DayNightCycle.eveningBackClouds">eveningBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_eveningFrontClouds" data-uid="Global.DayNightCycle.eveningFrontClouds">eveningFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_eveningSky" data-uid="Global.DayNightCycle.eveningSky">eveningSky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_nightBackClouds" data-uid="Global.DayNightCycle.nightBackClouds">nightBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_nightFrontClouds" data-uid="Global.DayNightCycle.nightFrontClouds">nightFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_DayNightCycle_nightSky" data-uid="Global.DayNightCycle.nightSky">nightSky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float transitionDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<tr>
<td><span class="xref">float</span></td>
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| Example Unity documentation </title>
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<div class="article row grid-right">
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<article class="content wrap" id="_content" data-uid="Global.ParallaxLayer">
<h1 id="Global_ParallaxLayer" data-uid="Global.ParallaxLayer" class="text-break">Class ParallaxLayer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ParallaxLayer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ParallaxLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ParallaxLayer : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_ParallaxLayer_parallaxFactor" data-uid="Global.ParallaxLayer.parallaxFactor">parallaxFactor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float parallaxFactor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_ParallaxLayer_Move_" data-uid="Global.ParallaxLayer.Move*"></a>
<h4 id="Global_ParallaxLayer_Move_System_Single_" data-uid="Global.ParallaxLayer.Move(System.Single)">Move(float)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Move(float delta)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">delta</span></td>
<td></td>
</tr>
</tbody>
</table>
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<html>
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| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
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| Example Unity documentation ">
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<article class="content wrap" id="_content" data-uid="Global.FallPlatform">
<h1 id="Global_FallPlatform" data-uid="Global.FallPlatform" class="text-break">Class FallPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">FallPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_FallPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_FallPlatform_fallDelay" data-uid="Global.FallPlatform.fallDelay">fallDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float fallDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_FallPlatform_resetDelay" data-uid="Global.FallPlatform.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float resetDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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<!DOCTYPE html>
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<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class MusicManager
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class MusicManager
| Example Unity documentation ">
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<article class="content wrap" id="_content" data-uid="Global.MusicManager">
<h1 id="Global_MusicManager" data-uid="Global.MusicManager" class="text-break">Class MusicManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MusicManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_MusicManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MusicManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_MusicManager_Instance" data-uid="Global.MusicManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static MusicManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.MusicManager.html">MusicManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_MusicManager_playlists" data-uid="Global.MusicManager.playlists">playlists</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Playlist&gt; playlists</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Global.Playlist.html">Playlist</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_MusicManager_songPrefab" data-uid="Global.MusicManager.songPrefab">songPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject songPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_MusicManager_GetActiveSceneNotTitleScreen_" data-uid="Global.MusicManager.GetActiveSceneNotTitleScreen*"></a>
<h4 id="Global_MusicManager_GetActiveSceneNotTitleScreen" data-uid="Global.MusicManager.GetActiveSceneNotTitleScreen">GetActiveSceneNotTitleScreen()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string GetActiveSceneNotTitleScreen()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Global_MusicManager_StartPlaylist_" data-uid="Global.MusicManager.StartPlaylist*"></a>
<h4 id="Global_MusicManager_StartPlaylist" data-uid="Global.MusicManager.StartPlaylist">StartPlaylist()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartPlaylist()</code></pre>
</div>
<a id="Global_MusicManager_StartPlaylist_" data-uid="Global.MusicManager.StartPlaylist*"></a>
<h4 id="Global_MusicManager_StartPlaylist_System_String_" data-uid="Global.MusicManager.StartPlaylist(System.String)">StartPlaylist(string)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartPlaylist(string scene)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">scene</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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| Example Unity documentation </title>
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| Example Unity documentation ">
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<h1 id="Global_GameManager_GameMode" data-uid="Global.GameManager.GameMode" class="text-break">Enum GameManager.GameMode
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Global.GameManager.GameMode.yml" sourcestartlinenumber="2">Enum representing the different game modes.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameManager_GameMode_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum GameManager.GameMode</code></pre>
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<td></td>
</tr>
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<td id="Global_GameManager_GameMode_obstacleCourse">obstacleCourse</td>
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<article class="content wrap" id="_content" data-uid="Global.PlayerMovement">
<h1 id="Global_PlayerMovement" data-uid="Global.PlayerMovement" class="text-break">Class PlayerMovement
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_PlayerMovement_coyoteTime" data-uid="Global.PlayerMovement.coyoteTime">coyoteTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float coyoteTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_ground" data-uid="Global.PlayerMovement.ground">ground</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public LayerMask ground</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">LayerMask</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_groundCheckDistance" data-uid="Global.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float groundCheckDistance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_jumpLenience" data-uid="Global.PlayerMovement.jumpLenience">jumpLenience</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float jumpLenience</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_jumpSpeed" data-uid="Global.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float jumpSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_maxSpeed" data-uid="Global.PlayerMovement.maxSpeed">maxSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_maxSpeedOverride" data-uid="Global.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxSpeedOverride</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_playerText" data-uid="Global.PlayerMovement.playerText">playerText</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_secondsToFullSpeed" data-uid="Global.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float secondsToFullSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_slowdownMultiplier" data-uid="Global.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float slowdownMultiplier</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Global.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float timeUnableToBeDeclaredNotJumping</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_turnaroundMultiplier" data-uid="Global.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float turnaroundMultiplier</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_virtualAxisX" data-uid="Global.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualAxisX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_virtualButtonJump" data-uid="Global.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualButtonJump</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Global.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualButtonJumpLastFrame</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_walkSmooth" data-uid="Global.PlayerMovement.walkSmooth">walkSmooth</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSmooth</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_walkSpeed" data-uid="Global.PlayerMovement.walkSpeed">walkSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerMovement_walkSpeedFactor" data-uid="Global.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSpeedFactor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_PlayerMovement_GetPointInBoxCollider_" data-uid="Global.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Global_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Global.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">BoxCollider2D</span></td>
<td><span class="parametername">boxCollider2D</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">horizontal</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">vertical</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Global_PlayerMovement_IsBasicallyGrounded_" data-uid="Global.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Global_PlayerMovement_IsBasicallyGrounded" data-uid="Global.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsBasicallyGrounded()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Global_PlayerMovement_IsPhysicallyGrounded_" data-uid="Global.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Global_PlayerMovement_IsPhysicallyGrounded" data-uid="Global.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsPhysicallyGrounded()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Global_PlayerMovement_StopVelocity_" data-uid="Global.PlayerMovement.StopVelocity*"></a>
<h4 id="Global_PlayerMovement_StopVelocity" data-uid="Global.PlayerMovement.StopVelocity">StopVelocity()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StopVelocity()</code></pre>
</div>
</article>
</div>
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<h5>Inheritance</h5>
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<h1 id="etiam-nantemque-exul" sourcefile="manual/etiam.md" sourcestartlinenumber="1">Etiam nantemque exul</h1>
<h2 id="cum-tulit" sourcefile="manual/etiam.md" sourcestartlinenumber="3">Cum tulit</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="5">Lorem markdownum quos stimulosque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="5">altos</strong>. Putat nubes molle Troiae vero dea;
nostraque <a href="http://www.tibi.io/" sourcefile="manual/etiam.md" sourcestartlinenumber="6">plurima</a>. Vos de mihi, credidit: salibus et
iacuit, volvitur sunt unda fronti deriguisse <strong sourcefile="manual/etiam.md" sourcestartlinenumber="7">refert</strong>.</p>
<h2 id="sumpsisse-viso" sourcefile="manual/etiam.md" sourcestartlinenumber="9">Sumpsisse viso</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="11">Nubila nomine. Purpura se o et causa parva ripas, adsonat saevaque; quid modo
ambo et venere voveo. Sine et esse, illa tempore, sive tibi roseo, ministerio
altos. Trepident medicamine, primasque cum et peregit
<a href="http://www.vetustas.net/" sourcefile="manual/etiam.md" sourcestartlinenumber="14">dapibusque</a> quoslibet hominis quoque insula.
Tepentibus ut Cecropios ab turba, est auro ferventi aliter duratos feres
differtis Ausoniis potes, non noctis Laertaque iuvenes.</p>
<h2 id="caelumque-vestigia" sourcefile="manual/etiam.md" sourcestartlinenumber="18">Caelumque vestigia</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="20">Et promissa fila sentiet leges; Phrygiae et levatus ferire? Salutifer coniugis
fierent ante fecissent post vultumque ultima, per radios currere; tandem.
<a href="http://www.est-adicit.com/licet.html" sourcefile="manual/etiam.md" sourcestartlinenumber="22">Fuerat</a> qua, ne foedera reformatus nunc
diu dea audet nonne.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="25">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="25">Ut utinam mitia tenuerunt movent spectans Mavortis nulla ite, somnos exsiccata
dixit Aeetias. Binas Trinacriam album ex ipse. Quoque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="26">una utraque tardius</strong>
placetque gerere; mariti sed dare ludunt memorante Delphice corpora. Caret
quantum intellegat venis gaudent eurus. Et suos crista; has et ferarum quid
audit omine; mea cum praemia quae duris, suspicor.</p>
</blockquote>
<h2 id="adflati-qui" sourcefile="manual/etiam.md" sourcestartlinenumber="31">Adflati qui</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="33">Spiro conata supprimit diemque; ora oblitus ensem alti non quo lacrimis ferunt,
<strong sourcefile="manual/etiam.md" sourcestartlinenumber="34">ageret</strong> Cebrenida rutilis delendaque? Terras lata modus: nec fas, misi utque
adpositis Iunonis. Fide vidit, ferox Schoeneia mundi, voce, tellus pariterque
pedum, <strong sourcefile="manual/etiam.md" sourcestartlinenumber="36">sic Celadon</strong> securior corpora partesque posito.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="38">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="38">Potest faxo unda pendulaque ille rostro, haesit pars: formidine captat,
viseret simulaverat! Sequi est peragit flumineae pallent simulatas formae
avulsa, imagine undis; formam. Et nec sed adeunt, huic aequa et ignes nec,
medere terram. Move ipsum abnuat retemptat retinebat duabus diu Iovi est
pluma. <strong sourcefile="manual/etiam.md" sourcestartlinenumber="42">Tecum non</strong> deducit Pelops Inachus: arcet aliquemque, regia telo.</p>
</blockquote>
<h2 id="tollens-altore-nec-semel-qui-voce-palatinae" sourcefile="manual/etiam.md" sourcestartlinenumber="44">Tollens altore nec semel qui voce Palatinae</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="46">Apertis et <strong sourcefile="manual/etiam.md" sourcestartlinenumber="46">dei duo inquit</strong>; luna secundo, fervida terret. In haec dextra
septima Tydides tibi: congelat hospes nativum radice <strong sourcefile="manual/etiam.md" sourcestartlinenumber="47">tegumenque</strong> membris
Hesperio ne Libys, est vocabula siqua. Dumque <a href="http://peparethos-ultus.org/" sourcefile="manual/etiam.md" sourcestartlinenumber="48">stet
mulces</a>, ut fontem dea atricolor, est pronos,
clarissimus poterat cum intrare sidere templi.</p>
<pre><code sourcefile="manual/etiam.md" sourcestartlinenumber="52">cut_metadata(whitelistSequenceUnit.thick.of_bezel_cdma(
address_suffix_troubleshooting), sram_trojan(4, hdmi_network - 1));
flash.apache -= web_gps_plug;
if (offline.dac_bridge(scrollEbookRom,
parameter.internal_target_superscalar(2)) &lt; qwerty + 2 -
ipvCgiContextual) {
certificateIdeAsp = overclocking + app;
supplyCard = siteRaster;
}
</code></pre>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="62">Sagitta curvum quoque petisti opibusque proximitas in, illa vestrum, mihi domum
nescia flexit sacra in. Magni <em sourcefile="manual/etiam.md" sourcestartlinenumber="63">vive sim crescente</em> causam saxo voluit, mens,
quod. Tela <em sourcefile="manual/etiam.md" sourcestartlinenumber="64">ter ulterius similis</em> illos nato refugit ait verbaque nec fatigatum
penates iaculatricemque cecidit pinnas, cum. Misso contigit <em sourcefile="manual/etiam.md" sourcestartlinenumber="65">caelo</em> dedissent
lumina; nympha ad vobis occidat, malo sacra utrumque cunctos Diomedeos addita.
Virgineus autumnos, ait mitissima curru: fuit sed fessi se habebat hactenus
Ultor; meus.</p>
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<article class="content wrap" id="_content" data-uid="Global.PongBallBehavior">
<h1 id="Global_PongBallBehavior" data-uid="Global.PongBallBehavior" class="text-break">Class PongBallBehavior
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PongBallBehavior</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PongBallBehavior_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PongBallBehavior : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_PongBallBehavior_resetDelay" data-uid="Global.PongBallBehavior.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float resetDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PongBallBehavior_score" data-uid="Global.PongBallBehavior.score">score</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 score</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PongBallBehavior_speed" data-uid="Global.PongBallBehavior.speed">speed</h4>
<div class="markdown level1 summary"></div>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PongBallBehavior_speedIncrement" data-uid="Global.PongBallBehavior.speedIncrement">speedIncrement</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speedIncrement</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_PongBallBehavior_IncreaseSpeed_" data-uid="Global.PongBallBehavior.IncreaseSpeed*"></a>
<h4 id="Global_PongBallBehavior_IncreaseSpeed" data-uid="Global.PongBallBehavior.IncreaseSpeed">IncreaseSpeed()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void IncreaseSpeed()</code></pre>
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<h5 id="Global_TrackLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class TrackLayer</code></pre>
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</h3>
<h4 id="Global_TrackLayer_enableTrigger" data-uid="Global.TrackLayer.enableTrigger">enableTrigger</h4>
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<pre><code class="lang-csharp hljs">public TrackLayer.EnableTrigger enableTrigger</code></pre>
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<pre><code class="lang-csharp hljs">public AudioClip layerTrack</code></pre>
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<h1 id="Global_Trevor" data-uid="Global.Trevor" class="text-break">Class Trevor
</h1>
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<h5>Inheritance</h5>
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<div class="level1"><span class="xref">Trevor</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_Trevor_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Trevor : MonoBehaviour</code></pre>
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{"dict":{}}

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<h1 id="Global_PlayerManager" data-uid="Global.PlayerManager" class="text-break">Class PlayerManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_PlayerManager_cards" data-uid="Global.PlayerManager.cards">cards</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;PlayerJoinCard&gt; cards</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Global.PlayerJoinCard.html">PlayerJoinCard</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerManager_Instance" data-uid="Global.PlayerManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.PlayerManager.html">PlayerManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerManager_playerColors" data-uid="Global.PlayerManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Color&gt; playerColors</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">Color</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerManager_playerSelect" data-uid="Global.PlayerManager.playerSelect">playerSelect</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerSelect</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_PlayerManager_StartGame_" data-uid="Global.PlayerManager.StartGame*"></a>
<h4 id="Global_PlayerManager_StartGame" data-uid="Global.PlayerManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartGame()</code></pre>
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| Example Unity documentation </title>
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<h1 id="Global_GameTimer" data-uid="Global.GameTimer" class="text-break">Class GameTimer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameTimer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameTimer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameTimer : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_GameTimer_startTime" data-uid="Global.GameTimer.startTime">startTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float startTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameTimer_timerText" data-uid="Global.GameTimer.timerText">timerText</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Text timerText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Text</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Global_GameTimer_StartTimer_" data-uid="Global.GameTimer.StartTimer*"></a>
<h4 id="Global_GameTimer_StartTimer" data-uid="Global.GameTimer.StartTimer">StartTimer()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartTimer()</code></pre>
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<article class="content wrap" id="_content" data-uid="Global.TeleportPlatform">
<h1 id="Global_TeleportPlatform" data-uid="Global.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_TeleportPlatform_isPlatform" data-uid="Global.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool isPlatform</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TeleportPlatform_playerTag" data-uid="Global.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string playerTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TeleportPlatform_teleportPoint" data-uid="Global.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 teleportPoint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TeleportPlatform_teleportTag" data-uid="Global.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string teleportTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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<h1 id="etiam-nantemque-exul" sourcefile="manual/etiam.md" sourcestartlinenumber="1">Etiam nantemque exul</h1>
<h2 id="cum-tulit" sourcefile="manual/etiam.md" sourcestartlinenumber="3">Cum tulit</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="5">Lorem markdownum quos stimulosque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="5">altos</strong>. Putat nubes molle Troiae vero dea;
nostraque <a href="http://www.tibi.io/" sourcefile="manual/etiam.md" sourcestartlinenumber="6">plurima</a>. Vos de mihi, credidit: salibus et
iacuit, volvitur sunt unda fronti deriguisse <strong sourcefile="manual/etiam.md" sourcestartlinenumber="7">refert</strong>.</p>
<h2 id="sumpsisse-viso" sourcefile="manual/etiam.md" sourcestartlinenumber="9">Sumpsisse viso</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="11">Nubila nomine. Purpura se o et causa parva ripas, adsonat saevaque; quid modo
ambo et venere voveo. Sine et esse, illa tempore, sive tibi roseo, ministerio
altos. Trepident medicamine, primasque cum et peregit
<a href="http://www.vetustas.net/" sourcefile="manual/etiam.md" sourcestartlinenumber="14">dapibusque</a> quoslibet hominis quoque insula.
Tepentibus ut Cecropios ab turba, est auro ferventi aliter duratos feres
differtis Ausoniis potes, non noctis Laertaque iuvenes.</p>
<h2 id="caelumque-vestigia" sourcefile="manual/etiam.md" sourcestartlinenumber="18">Caelumque vestigia</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="20">Et promissa fila sentiet leges; Phrygiae et levatus ferire? Salutifer coniugis
fierent ante fecissent post vultumque ultima, per radios currere; tandem.
<a href="http://www.est-adicit.com/licet.html" sourcefile="manual/etiam.md" sourcestartlinenumber="22">Fuerat</a> qua, ne foedera reformatus nunc
diu dea audet nonne.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="25">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="25">Ut utinam mitia tenuerunt movent spectans Mavortis nulla ite, somnos exsiccata
dixit Aeetias. Binas Trinacriam album ex ipse. Quoque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="26">una utraque tardius</strong>
placetque gerere; mariti sed dare ludunt memorante Delphice corpora. Caret
quantum intellegat venis gaudent eurus. Et suos crista; has et ferarum quid
audit omine; mea cum praemia quae duris, suspicor.</p>
</blockquote>
<h2 id="adflati-qui" sourcefile="manual/etiam.md" sourcestartlinenumber="31">Adflati qui</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="33">Spiro conata supprimit diemque; ora oblitus ensem alti non quo lacrimis ferunt,
<strong sourcefile="manual/etiam.md" sourcestartlinenumber="34">ageret</strong> Cebrenida rutilis delendaque? Terras lata modus: nec fas, misi utque
adpositis Iunonis. Fide vidit, ferox Schoeneia mundi, voce, tellus pariterque
pedum, <strong sourcefile="manual/etiam.md" sourcestartlinenumber="36">sic Celadon</strong> securior corpora partesque posito.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="38">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="38">Potest faxo unda pendulaque ille rostro, haesit pars: formidine captat,
viseret simulaverat! Sequi est peragit flumineae pallent simulatas formae
avulsa, imagine undis; formam. Et nec sed adeunt, huic aequa et ignes nec,
medere terram. Move ipsum abnuat retemptat retinebat duabus diu Iovi est
pluma. <strong sourcefile="manual/etiam.md" sourcestartlinenumber="42">Tecum non</strong> deducit Pelops Inachus: arcet aliquemque, regia telo.</p>
</blockquote>
<h2 id="tollens-altore-nec-semel-qui-voce-palatinae" sourcefile="manual/etiam.md" sourcestartlinenumber="44">Tollens altore nec semel qui voce Palatinae</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="46">Apertis et <strong sourcefile="manual/etiam.md" sourcestartlinenumber="46">dei duo inquit</strong>; luna secundo, fervida terret. In haec dextra
septima Tydides tibi: congelat hospes nativum radice <strong sourcefile="manual/etiam.md" sourcestartlinenumber="47">tegumenque</strong> membris
Hesperio ne Libys, est vocabula siqua. Dumque <a href="http://peparethos-ultus.org/" sourcefile="manual/etiam.md" sourcestartlinenumber="48">stet
mulces</a>, ut fontem dea atricolor, est pronos,
clarissimus poterat cum intrare sidere templi.</p>
<pre><code sourcefile="manual/etiam.md" sourcestartlinenumber="52">cut_metadata(whitelistSequenceUnit.thick.of_bezel_cdma(
address_suffix_troubleshooting), sram_trojan(4, hdmi_network - 1));
flash.apache -= web_gps_plug;
if (offline.dac_bridge(scrollEbookRom,
parameter.internal_target_superscalar(2)) &lt; qwerty + 2 -
ipvCgiContextual) {
certificateIdeAsp = overclocking + app;
supplyCard = siteRaster;
}
</code></pre>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="62">Sagitta curvum quoque petisti opibusque proximitas in, illa vestrum, mihi domum
nescia flexit sacra in. Magni <em sourcefile="manual/etiam.md" sourcestartlinenumber="63">vive sim crescente</em> causam saxo voluit, mens,
quod. Tela <em sourcefile="manual/etiam.md" sourcestartlinenumber="64">ter ulterius similis</em> illos nato refugit ait verbaque nec fatigatum
penates iaculatricemque cecidit pinnas, cum. Misso contigit <em sourcefile="manual/etiam.md" sourcestartlinenumber="65">caelo</em> dedissent
lumina; nympha ad vobis occidat, malo sacra utrumque cunctos Diomedeos addita.
Virgineus autumnos, ait mitissima curru: fuit sed fessi se habebat hactenus
Ultor; meus.</p>
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