This commit is contained in:
RochesterX
2025-03-07 17:30:04 -05:00
parent 2d97a35045
commit 6fda7978f3
3 changed files with 11 additions and 9 deletions

View File

@@ -7,7 +7,10 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: die
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1699472617733096240}
m_Solo: 0
@@ -16,8 +19,8 @@ AnimatorStateTransition:
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_ExitTime: 1.05
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -374,7 +377,7 @@ AnimatorController:
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: die
m_Type: 9
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0

View File

@@ -43,7 +43,7 @@ public class Damageable : MonoBehaviour
private void Damage(GameObject damageSource)
{
if (dying) return;
float actualForce = damageSource.GetComponent<Damageable>().force;
Block blockComponent = GetComponent<Block>();
if (blockComponent != null && blockComponent.blocking)
@@ -95,7 +95,7 @@ public class Damageable : MonoBehaviour
{;
if (GameManager.Instance != null)
{
animator.SetTrigger("die");
animator.SetBool("die", true);
dying = true;
}
}
@@ -103,6 +103,7 @@ public class Damageable : MonoBehaviour
public void HandleDeath()
{
GameManager.Instance.PlayerDied(this);
animator.SetBool("die", false);
dying = false;
}

View File

@@ -24,9 +24,7 @@ public class HealthBarManager : MonoBehaviour
{
GameObject player = kvp.Key;
GameObject healthBar = kvp.Value;
//Vector3 screenPosition = Camera.main.WorldToScreenPoint(player.transform.position);
//screenPosition.y += 15;
//Vector3 worldPosition = Camera.main.ScreenToWorldPoint(screenPosition);
healthBar.GetComponent<TerribleHealthBarScript>().fullHealthColor = GameManager.playerColors[GameManager.players.IndexOf(player)];
healthBar.transform.SetPositionAndRotation(new Vector3(player.transform.position.x, player.transform.position.y + 1.5f, player.transform.position.z), Quaternion.identity);
}
}