Update GameManager.cs
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@@ -3,9 +3,6 @@ using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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<<<<<<< Updated upstream
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=======
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public void StartGame()
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{
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if (gameMode == GameMode.freeForAll)
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@@ -22,7 +19,6 @@ public class GameManager : MonoBehaviour
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}
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}
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>>>>>>> Stashed changes
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public enum GameMode
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{
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freeForAll,
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@@ -46,15 +42,6 @@ public class GameManager : MonoBehaviour
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}
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}
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<<<<<<< Updated upstream
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public void StartGame()
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{
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if (gameMode == GameMode.freeForAll)
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{
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// Start free for all game
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}
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}
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=======
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private void StartKeepAway()
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{
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foreach (GameObject player in players)
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@@ -69,10 +56,4 @@ public class GameManager : MonoBehaviour
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player.transform.position = spawnPosition;
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}
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}
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private void Start()
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{
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StartGame();
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}
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>>>>>>> Stashed changes
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}
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