Demo Overhaul

This commit is contained in:
RochesterX
2025-02-08 18:54:21 -05:00
parent 16dec36792
commit 71a4f070d5
14 changed files with 3579 additions and 21 deletions

View File

@@ -10,6 +10,8 @@ public class PlayerManager : MonoBehaviour
public List<GameObject> players;
[SerializeField] private InputActionAsset playerActions;
public List<Color> playerColors;
private Vector2 spawnPosition;
private void Awake()
@@ -27,6 +29,7 @@ public class PlayerManager : MonoBehaviour
{
playerInput.transform.position = spawnPosition;
players.Add(playerInput.gameObject);
Colorize(playerInput.gameObject);
print("Player joined");
}
@@ -51,4 +54,23 @@ public class PlayerManager : MonoBehaviour
spawnPosition = transform.position;
}
private void Colorize(GameObject player)
{
Color color = playerColors[(players.Count - 1) % playerColors.Count];
float tint = Mathf.Floor((players.Count - 1) / playerColors.Count);
color = (color + color + Color.white * tint) / (tint + 2);
if (player.TryGetComponent<SpriteRenderer>(out _))
{
player.GetComponent<SpriteRenderer>().color = color;
}
foreach (Transform child in player.transform)
{
if (child.TryGetComponent<SpriteRenderer>(out _))
{
Colorize(child.gameObject);
}
}
}
}