This commit is contained in:
RochesterX
2025-04-17 18:32:27 -04:00
parent 6b7dbea593
commit 87eb6237e5
444 changed files with 28616 additions and 3331 deletions

View File

@@ -19,7 +19,7 @@ items:
source:
id: AnimationState
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -40,7 +40,7 @@ items:
source:
id: Idle
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -62,7 +62,7 @@ items:
source:
id: Run
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -84,7 +84,7 @@ items:
source:
id: Jump
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -106,7 +106,7 @@ items:
source:
id: Walk
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player

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@@ -21,7 +21,7 @@ items:
source:
id: AnimationPlayer
path: ''
startLine: 2348
startLine: 2416
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: state
path: ''
startLine: 2352
startLine: 2420
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: backwards
path: ''
startLine: 2353
startLine: 2421
assemblies:
- cs.temp.dll
namespace: Player
@@ -90,7 +90,7 @@ items:
source:
id: block
path: ''
startLine: 2354
startLine: 2422
assemblies:
- cs.temp.dll
namespace: Player
@@ -113,7 +113,7 @@ items:
source:
id: clip
path: ''
startLine: 2355
startLine: 2423
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: SetState
path: ''
startLine: 2371
startLine: 2439
assemblies:
- cs.temp.dll
namespace: Player
@@ -161,7 +161,7 @@ items:
source:
id: Punch
path: ''
startLine: 2376
startLine: 2444
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -17,7 +17,7 @@ items:
source:
id: Block
path: ''
startLine: 2387
startLine: 2455
assemblies:
- cs.temp.dll
namespace: Player
@@ -40,7 +40,7 @@ items:
source:
id: blocking
path: ''
startLine: 2390
startLine: 2458
assemblies:
- cs.temp.dll
namespace: Player
@@ -63,7 +63,7 @@ items:
source:
id: IsParrying
path: ''
startLine: 2436
startLine: 2504
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -26,7 +26,7 @@ items:
source:
id: Damageable
path: ''
startLine: 2002
startLine: 2005
assemblies:
- cs.temp.dll
namespace: Player
@@ -49,10 +49,12 @@ items:
source:
id: force
path: ''
startLine: 2007
startLine: 2014
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe force applied to the player when hit.\n"
example: []
syntax:
content: public float force
return:
@@ -72,10 +74,12 @@ items:
source:
id: damage
path: ''
startLine: 2008
startLine: 2019
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe current accumulated damage of the player.\n"
example: []
syntax:
content: public float damage
return:
@@ -95,10 +99,12 @@ items:
source:
id: maxDamage
path: ''
startLine: 2009
startLine: 2024
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe maximum damage the player can take before dying.\n"
example: []
syntax:
content: public float maxDamage
return:
@@ -118,10 +124,12 @@ items:
source:
id: lives
path: ''
startLine: 2010
startLine: 2029
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe number of lives the player has.\n"
example: []
syntax:
content: public int lives
return:
@@ -141,10 +149,12 @@ items:
source:
id: damageSelfDebug
path: ''
startLine: 2012
startLine: 2036
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIf true, applies damage to self for debugging purposes.\n"
example: []
syntax:
content: public bool damageSelfDebug
return:
@@ -164,10 +174,12 @@ items:
source:
id: dying
path: ''
startLine: 2013
startLine: 2041
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the player is currently dying.\n"
example: []
syntax:
content: public bool dying
return:
@@ -187,10 +199,12 @@ items:
source:
id: OnPlayerPunched
path: ''
startLine: 2014
startLine: 2046
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when the player is punched.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
@@ -210,15 +224,18 @@ items:
source:
id: Damage
path: ''
startLine: 2075
startLine: 2126
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nAdds a specified amount of damage to the player.\n"
example: []
syntax:
content: public void Damage(float damage)
parameters:
- id: damage
type: System.Single
description: The amount of damage to add.
content.vb: Public Sub Damage(damage As Single)
overload: Player.Damageable.Damage*
nameWithType.vb: Damageable.Damage(Single)
@@ -238,10 +255,12 @@ items:
source:
id: HandleDeath
path: ''
startLine: 2114
startLine: 2176
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nHandles player state after death and resets dying state after respawn.\n"
example: []
syntax:
content: public void HandleDeath()
content.vb: Public Sub HandleDeath()
@@ -260,10 +279,12 @@ items:
source:
id: Respawn
path: ''
startLine: 2121
startLine: 2186
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
example: []
syntax:
content: public void Respawn()
content.vb: Public Sub Respawn()
@@ -282,10 +303,12 @@ items:
source:
id: ResetDamage
path: ''
startLine: 2135
startLine: 2203
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nResets the player&apos;s damage to zero.\n"
example: []
syntax:
content: public void ResetDamage()
content.vb: Public Sub ResetDamage()

View File

@@ -21,7 +21,7 @@ items:
source:
id: PlayerCameraMovement
path: ''
startLine: 2810
startLine: 3048
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: weight
path: ''
startLine: 2814
startLine: 3052
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: speed
path: ''
startLine: 2815
startLine: 3053
assemblies:
- cs.temp.dll
namespace: Player
@@ -90,7 +90,7 @@ items:
source:
id: lowerBound
path: ''
startLine: 2817
startLine: 3055
assemblies:
- cs.temp.dll
namespace: Player
@@ -113,7 +113,7 @@ items:
source:
id: winScene
path: ''
startLine: 2818
startLine: 3056
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: staticCamera
path: ''
startLine: 2820
startLine: 3058
assemblies:
- cs.temp.dll
namespace: Player
@@ -159,7 +159,7 @@ items:
source:
id: WinScene
path: ''
startLine: 2875
startLine: 3113
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source:
id: PlayerManager
path: ''
startLine: 2252
startLine: 2320
assemblies:
- cs.temp.dll
namespace: Player
@@ -43,7 +43,7 @@ items:
source:
id: Instance
path: ''
startLine: 2254
startLine: 2322
assemblies:
- cs.temp.dll
namespace: Player
@@ -66,7 +66,7 @@ items:
source:
id: cards
path: ''
startLine: 2255
startLine: 2323
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: playerColors
path: ''
startLine: 2257
startLine: 2325
assemblies:
- cs.temp.dll
namespace: Player
@@ -112,7 +112,7 @@ items:
source:
id: playerSelect
path: ''
startLine: 2258
startLine: 2326
assemblies:
- cs.temp.dll
namespace: Player
@@ -135,7 +135,7 @@ items:
source:
id: StartGame
path: ''
startLine: 2308
startLine: 2376
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -37,7 +37,7 @@ items:
source:
id: PlayerMovement
path: ''
startLine: 2450
startLine: 2521
assemblies:
- cs.temp.dll
namespace: Player
@@ -60,10 +60,12 @@ items:
source:
id: ground
path: ''
startLine: 2458
startLine: 2533
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nLayers considered as ground for the player.\n"
example: []
syntax:
content: public LayerMask ground
return:
@@ -83,10 +85,12 @@ items:
source:
id: playerText
path: ''
startLine: 2460
startLine: 2538
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nReference to the player&apos;s UI text displaying player index.\n"
example: []
syntax:
content: public TextMeshProUGUI playerText
return:
@@ -106,10 +110,12 @@ items:
source:
id: walkSpeed
path: ''
startLine: 2463
startLine: 2544
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nBase walk speed of the player.\n"
example: []
syntax:
content: public float walkSpeed
return:
@@ -129,10 +135,12 @@ items:
source:
id: walkSpeedFactor
path: ''
startLine: 2464
startLine: 2549
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier applied to walk speed.\n"
example: []
syntax:
content: public float walkSpeedFactor
return:
@@ -152,10 +160,12 @@ items:
source:
id: maxSpeed
path: ''
startLine: 2465
startLine: 2554
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMaximum allowed horizontal speed for the player.\n"
example: []
syntax:
content: public float maxSpeed
return:
@@ -175,10 +185,12 @@ items:
source:
id: maxSpeedOverride
path: ''
startLine: 2466
startLine: 2559
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRuntime override for the maximum speed.\n"
example: []
syntax:
content: public float maxSpeedOverride
return:
@@ -198,10 +210,12 @@ items:
source:
id: slowdownMultiplier
path: ''
startLine: 2467
startLine: 2564
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier for slowing down the player when exceeding max speed.\n"
example: []
syntax:
content: public float slowdownMultiplier
return:
@@ -221,10 +235,12 @@ items:
source:
id: virtualAxisX
path: ''
startLine: 2468
startLine: 2569
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nCurrent value of the horizontal movement axis.\n"
example: []
syntax:
content: public float virtualAxisX
return:
@@ -244,10 +260,12 @@ items:
source:
id: virtualButtonJump
path: ''
startLine: 2469
startLine: 2574
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nCurrent value of the jump button (pressed or not).\n"
example: []
syntax:
content: public float virtualButtonJump
return:
@@ -267,10 +285,12 @@ items:
source:
id: virtualButtonJumpLastFrame
path: ''
startLine: 2470
startLine: 2579
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nValue of the jump button in the previous frame.\n"
example: []
syntax:
content: public float virtualButtonJumpLastFrame
return:
@@ -290,10 +310,12 @@ items:
source:
id: turnaroundMultiplier
path: ''
startLine: 2471
startLine: 2584
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier applied when turning around to adjust speed.\n"
example: []
syntax:
content: public float turnaroundMultiplier
return:
@@ -313,10 +335,12 @@ items:
source:
id: walkSmooth
path: ''
startLine: 2472
startLine: 2589
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nSmoothing factor for walking movement.\n"
example: []
syntax:
content: public float walkSmooth
return:
@@ -336,10 +360,12 @@ items:
source:
id: secondsToFullSpeed
path: ''
startLine: 2473
startLine: 2594
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime in seconds to reach full speed from rest.\n"
example: []
syntax:
content: public float secondsToFullSpeed
return:
@@ -359,10 +385,12 @@ items:
source:
id: jumpSpeed
path: ''
startLine: 2474
startLine: 2599
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nForce applied when jumping.\n"
example: []
syntax:
content: public float jumpSpeed
return:
@@ -382,10 +410,12 @@ items:
source:
id: coyoteTime
path: ''
startLine: 2475
startLine: 2604
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n"
example: []
syntax:
content: public float coyoteTime
return:
@@ -405,10 +435,12 @@ items:
source:
id: jumpLenience
path: ''
startLine: 2476
startLine: 2609
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime window after pressing jump where jump is still buffered.\n"
example: []
syntax:
content: public float jumpLenience
return:
@@ -428,10 +460,12 @@ items:
source:
id: timeUnableToBeDeclaredNotJumping
path: ''
startLine: 2477
startLine: 2614
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMinimum time before the player can be declared as not jumping.\n"
example: []
syntax:
content: public float timeUnableToBeDeclaredNotJumping
return:
@@ -451,10 +485,12 @@ items:
source:
id: groundCheckDistance
path: ''
startLine: 2478
startLine: 2619
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nDistance to check below the player for ground detection.\n"
example: []
syntax:
content: public float groundCheckDistance
return:
@@ -474,14 +510,17 @@ items:
source:
id: IsBasicallyGrounded
path: ''
startLine: 2660
startLine: 2883
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is considered grounded, including coyote time.\n"
example: []
syntax:
content: public bool IsBasicallyGrounded()
return:
type: System.Boolean
description: True if the player is basically grounded, otherwise false.
content.vb: Public Function IsBasicallyGrounded() As Boolean
overload: Player.PlayerMovement.IsBasicallyGrounded*
- uid: Player.PlayerMovement.IsPhysicallyGrounded
@@ -498,14 +537,17 @@ items:
source:
id: IsPhysicallyGrounded
path: ''
startLine: 2675
startLine: 2902
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is physically touching the ground using raycasts.\n"
example: []
syntax:
content: public bool IsPhysicallyGrounded()
return:
type: System.Boolean
description: True if the player is physically grounded, otherwise false.
content.vb: Public Function IsPhysicallyGrounded() As Boolean
overload: Player.PlayerMovement.IsPhysicallyGrounded*
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
@@ -522,21 +564,27 @@ items:
source:
id: GetPointInBoxCollider
path: ''
startLine: 2689
startLine: 2923
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n"
example: []
syntax:
content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
parameters:
- id: boxCollider2D
type: Global.BoxCollider2D
description: The BoxCollider2D to use.
- id: horizontal
type: System.Single
description: Horizontal offset (-1 for left, 1 for right, 0 for center).
- id: vertical
type: System.Single
description: Vertical offset (-1 for bottom, 1 for top, 0 for center).
return:
type: Global.Vector2
description: The calculated point in world space.
content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
overload: Player.PlayerMovement.GetPointInBoxCollider*
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
@@ -556,10 +604,12 @@ items:
source:
id: StopVelocity
path: ''
startLine: 2698
startLine: 2935
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nStops the player&apos;s velocity if grounded, removing inertia.\n"
example: []
syntax:
content: public void StopVelocity()
content.vb: Public Sub StopVelocity()

View File

@@ -21,7 +21,7 @@ items:
source:
id: Punch
path: ''
startLine: 2147
startLine: 2215
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: cancelable
path: ''
startLine: 2151
startLine: 2219
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: EnableHurtbox
path: ''
startLine: 2178
startLine: 2246
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: DisableHurtbox
path: ''
startLine: 2183
startLine: 2251
assemblies:
- cs.temp.dll
namespace: Player
@@ -111,7 +111,7 @@ items:
source:
id: DisableCancellation
path: ''
startLine: 2188
startLine: 2256
assemblies:
- cs.temp.dll
namespace: Player
@@ -133,7 +133,7 @@ items:
source:
id: EnableCancellation
path: ''
startLine: 2193
startLine: 2261
assemblies:
- cs.temp.dll
namespace: Player
@@ -155,7 +155,7 @@ items:
source:
id: ReturnToMaxSpeed
path: ''
startLine: 2198
startLine: 2266
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -19,7 +19,7 @@ items:
source:
id: TeleportPlatform
path: ''
startLine: 2209
startLine: 2277
assemblies:
- cs.temp.dll
namespace: Player
@@ -42,7 +42,7 @@ items:
source:
id: teleportPoint
path: ''
startLine: 2211
startLine: 2279
assemblies:
- cs.temp.dll
namespace: Player
@@ -65,7 +65,7 @@ items:
source:
id: teleportTag
path: ''
startLine: 2212
startLine: 2280
assemblies:
- cs.temp.dll
namespace: Player
@@ -88,7 +88,7 @@ items:
source:
id: playerTag
path: ''
startLine: 2213
startLine: 2281
assemblies:
- cs.temp.dll
namespace: Player
@@ -111,7 +111,7 @@ items:
source:
id: isPlatform
path: ''
startLine: 2214
startLine: 2282
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source:
id: UseItem
path: ''
startLine: 2709
startLine: 2947
assemblies:
- cs.temp.dll
namespace: Player
@@ -43,7 +43,7 @@ items:
source:
id: holdTime
path: ''
startLine: 2715
startLine: 2953
assemblies:
- cs.temp.dll
namespace: Player
@@ -66,7 +66,7 @@ items:
source:
id: head
path: ''
startLine: 2718
startLine: 2956
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: PickUpItem
path: ''
startLine: 2748
startLine: 2986
assemblies:
- cs.temp.dll
namespace: Player
@@ -114,7 +114,7 @@ items:
source:
id: DropItem
path: ''
startLine: 2770
startLine: 3008
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: IsHoldingItem
path: ''
startLine: 2799
startLine: 3037
assemblies:
- cs.temp.dll
namespace: Player