Bugfixes
This commit is contained in:
@@ -19,7 +19,7 @@ items:
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source:
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id: AnimationState
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path: ''
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startLine: 2351
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||||
startLine: 2419
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assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
@@ -40,7 +40,7 @@ items:
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source:
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||||
id: Idle
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||||
path: ''
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||||
startLine: 2351
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||||
startLine: 2419
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||||
assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
@@ -62,7 +62,7 @@ items:
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source:
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id: Run
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path: ''
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||||
startLine: 2351
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startLine: 2419
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assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
@@ -84,7 +84,7 @@ items:
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source:
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||||
id: Jump
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path: ''
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||||
startLine: 2351
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startLine: 2419
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assemblies:
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- cs.temp.dll
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namespace: Player
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||||
@@ -106,7 +106,7 @@ items:
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source:
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id: Walk
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path: ''
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||||
startLine: 2351
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startLine: 2419
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -21,7 +21,7 @@ items:
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source:
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id: AnimationPlayer
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path: ''
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||||
startLine: 2348
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startLine: 2416
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||||
assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
@@ -44,7 +44,7 @@ items:
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||||
source:
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||||
id: state
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||||
path: ''
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||||
startLine: 2352
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startLine: 2420
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
@@ -67,7 +67,7 @@ items:
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source:
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id: backwards
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path: ''
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||||
startLine: 2353
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startLine: 2421
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assemblies:
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- cs.temp.dll
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namespace: Player
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||||
@@ -90,7 +90,7 @@ items:
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source:
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id: block
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||||
path: ''
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||||
startLine: 2354
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startLine: 2422
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||||
assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
@@ -113,7 +113,7 @@ items:
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source:
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id: clip
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path: ''
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||||
startLine: 2355
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startLine: 2423
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assemblies:
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- cs.temp.dll
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namespace: Player
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||||
@@ -136,7 +136,7 @@ items:
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source:
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id: SetState
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path: ''
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||||
startLine: 2371
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startLine: 2439
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -161,7 +161,7 @@ items:
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source:
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id: Punch
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||||
path: ''
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||||
startLine: 2376
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startLine: 2444
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assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
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||||
@@ -17,7 +17,7 @@ items:
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source:
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id: Block
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||||
path: ''
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||||
startLine: 2387
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startLine: 2455
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||||
assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
@@ -40,7 +40,7 @@ items:
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||||
source:
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||||
id: blocking
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||||
path: ''
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||||
startLine: 2390
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startLine: 2458
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -63,7 +63,7 @@ items:
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source:
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id: IsParrying
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path: ''
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||||
startLine: 2436
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startLine: 2504
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assemblies:
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- cs.temp.dll
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||||
namespace: Player
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||||
@@ -26,7 +26,7 @@ items:
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source:
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id: Damageable
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path: ''
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startLine: 2002
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startLine: 2005
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -49,10 +49,12 @@ items:
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source:
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id: force
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path: ''
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startLine: 2007
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startLine: 2014
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe force applied to the player when hit.\n"
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example: []
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syntax:
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content: public float force
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return:
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@@ -72,10 +74,12 @@ items:
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source:
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id: damage
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path: ''
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startLine: 2008
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startLine: 2019
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe current accumulated damage of the player.\n"
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example: []
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syntax:
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content: public float damage
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return:
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@@ -95,10 +99,12 @@ items:
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source:
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id: maxDamage
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path: ''
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startLine: 2009
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startLine: 2024
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assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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summary: "\nThe maximum damage the player can take before dying.\n"
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example: []
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syntax:
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content: public float maxDamage
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return:
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@@ -118,10 +124,12 @@ items:
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source:
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||||
id: lives
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path: ''
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startLine: 2010
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startLine: 2029
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe number of lives the player has.\n"
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example: []
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syntax:
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content: public int lives
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return:
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@@ -141,10 +149,12 @@ items:
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source:
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id: damageSelfDebug
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path: ''
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startLine: 2012
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startLine: 2036
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assemblies:
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- cs.temp.dll
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||||
namespace: Player
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summary: "\nIf true, applies damage to self for debugging purposes.\n"
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example: []
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syntax:
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content: public bool damageSelfDebug
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return:
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||||
@@ -164,10 +174,12 @@ items:
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source:
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id: dying
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||||
path: ''
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startLine: 2013
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startLine: 2041
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is currently dying.\n"
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example: []
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syntax:
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content: public bool dying
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return:
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||||
@@ -187,10 +199,12 @@ items:
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source:
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||||
id: OnPlayerPunched
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path: ''
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||||
startLine: 2014
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startLine: 2046
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assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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summary: "\nEvent triggered when the player is punched.\n"
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example: []
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syntax:
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content: public event Action<GameObject> OnPlayerPunched
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return:
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@@ -210,15 +224,18 @@ items:
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source:
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id: Damage
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path: ''
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startLine: 2075
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startLine: 2126
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assemblies:
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- cs.temp.dll
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||||
namespace: Player
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summary: "\nAdds a specified amount of damage to the player.\n"
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example: []
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syntax:
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content: public void Damage(float damage)
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parameters:
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- id: damage
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type: System.Single
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description: The amount of damage to add.
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content.vb: Public Sub Damage(damage As Single)
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overload: Player.Damageable.Damage*
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nameWithType.vb: Damageable.Damage(Single)
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@@ -238,10 +255,12 @@ items:
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source:
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id: HandleDeath
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path: ''
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startLine: 2114
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startLine: 2176
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assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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summary: "\nHandles player state after death and resets dying state after respawn.\n"
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example: []
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syntax:
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content: public void HandleDeath()
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content.vb: Public Sub HandleDeath()
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@@ -260,10 +279,12 @@ items:
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source:
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id: Respawn
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path: ''
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startLine: 2121
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startLine: 2186
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assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
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example: []
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syntax:
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content: public void Respawn()
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content.vb: Public Sub Respawn()
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@@ -282,10 +303,12 @@ items:
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source:
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id: ResetDamage
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path: ''
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||||
startLine: 2135
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startLine: 2203
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assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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summary: "\nResets the player's damage to zero.\n"
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example: []
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syntax:
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content: public void ResetDamage()
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content.vb: Public Sub ResetDamage()
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@@ -21,7 +21,7 @@ items:
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source:
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id: PlayerCameraMovement
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||||
path: ''
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||||
startLine: 2810
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||||
startLine: 3048
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
@@ -44,7 +44,7 @@ items:
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source:
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||||
id: weight
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||||
path: ''
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||||
startLine: 2814
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||||
startLine: 3052
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
@@ -67,7 +67,7 @@ items:
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||||
source:
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||||
id: speed
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||||
path: ''
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||||
startLine: 2815
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||||
startLine: 3053
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
@@ -90,7 +90,7 @@ items:
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||||
source:
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||||
id: lowerBound
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||||
path: ''
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||||
startLine: 2817
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||||
startLine: 3055
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||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
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||||
@@ -113,7 +113,7 @@ items:
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||||
source:
|
||||
id: winScene
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||||
path: ''
|
||||
startLine: 2818
|
||||
startLine: 3056
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -136,7 +136,7 @@ items:
|
||||
source:
|
||||
id: staticCamera
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||||
path: ''
|
||||
startLine: 2820
|
||||
startLine: 3058
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||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -159,7 +159,7 @@ items:
|
||||
source:
|
||||
id: WinScene
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||||
path: ''
|
||||
startLine: 2875
|
||||
startLine: 3113
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -20,7 +20,7 @@ items:
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||||
source:
|
||||
id: PlayerManager
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||||
path: ''
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||||
startLine: 2252
|
||||
startLine: 2320
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -43,7 +43,7 @@ items:
|
||||
source:
|
||||
id: Instance
|
||||
path: ''
|
||||
startLine: 2254
|
||||
startLine: 2322
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -66,7 +66,7 @@ items:
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||||
source:
|
||||
id: cards
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||||
path: ''
|
||||
startLine: 2255
|
||||
startLine: 2323
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -89,7 +89,7 @@ items:
|
||||
source:
|
||||
id: playerColors
|
||||
path: ''
|
||||
startLine: 2257
|
||||
startLine: 2325
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -112,7 +112,7 @@ items:
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||||
source:
|
||||
id: playerSelect
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||||
path: ''
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||||
startLine: 2258
|
||||
startLine: 2326
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||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -135,7 +135,7 @@ items:
|
||||
source:
|
||||
id: StartGame
|
||||
path: ''
|
||||
startLine: 2308
|
||||
startLine: 2376
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -37,7 +37,7 @@ items:
|
||||
source:
|
||||
id: PlayerMovement
|
||||
path: ''
|
||||
startLine: 2450
|
||||
startLine: 2521
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -60,10 +60,12 @@ items:
|
||||
source:
|
||||
id: ground
|
||||
path: ''
|
||||
startLine: 2458
|
||||
startLine: 2533
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nLayers considered as ground for the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public LayerMask ground
|
||||
return:
|
||||
@@ -83,10 +85,12 @@ items:
|
||||
source:
|
||||
id: playerText
|
||||
path: ''
|
||||
startLine: 2460
|
||||
startLine: 2538
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nReference to the player's UI text displaying player index.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public TextMeshProUGUI playerText
|
||||
return:
|
||||
@@ -106,10 +110,12 @@ items:
|
||||
source:
|
||||
id: walkSpeed
|
||||
path: ''
|
||||
startLine: 2463
|
||||
startLine: 2544
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nBase walk speed of the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float walkSpeed
|
||||
return:
|
||||
@@ -129,10 +135,12 @@ items:
|
||||
source:
|
||||
id: walkSpeedFactor
|
||||
path: ''
|
||||
startLine: 2464
|
||||
startLine: 2549
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMultiplier applied to walk speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float walkSpeedFactor
|
||||
return:
|
||||
@@ -152,10 +160,12 @@ items:
|
||||
source:
|
||||
id: maxSpeed
|
||||
path: ''
|
||||
startLine: 2465
|
||||
startLine: 2554
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMaximum allowed horizontal speed for the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float maxSpeed
|
||||
return:
|
||||
@@ -175,10 +185,12 @@ items:
|
||||
source:
|
||||
id: maxSpeedOverride
|
||||
path: ''
|
||||
startLine: 2466
|
||||
startLine: 2559
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nRuntime override for the maximum speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float maxSpeedOverride
|
||||
return:
|
||||
@@ -198,10 +210,12 @@ items:
|
||||
source:
|
||||
id: slowdownMultiplier
|
||||
path: ''
|
||||
startLine: 2467
|
||||
startLine: 2564
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMultiplier for slowing down the player when exceeding max speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float slowdownMultiplier
|
||||
return:
|
||||
@@ -221,10 +235,12 @@ items:
|
||||
source:
|
||||
id: virtualAxisX
|
||||
path: ''
|
||||
startLine: 2468
|
||||
startLine: 2569
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nCurrent value of the horizontal movement axis.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float virtualAxisX
|
||||
return:
|
||||
@@ -244,10 +260,12 @@ items:
|
||||
source:
|
||||
id: virtualButtonJump
|
||||
path: ''
|
||||
startLine: 2469
|
||||
startLine: 2574
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nCurrent value of the jump button (pressed or not).\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float virtualButtonJump
|
||||
return:
|
||||
@@ -267,10 +285,12 @@ items:
|
||||
source:
|
||||
id: virtualButtonJumpLastFrame
|
||||
path: ''
|
||||
startLine: 2470
|
||||
startLine: 2579
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nValue of the jump button in the previous frame.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float virtualButtonJumpLastFrame
|
||||
return:
|
||||
@@ -290,10 +310,12 @@ items:
|
||||
source:
|
||||
id: turnaroundMultiplier
|
||||
path: ''
|
||||
startLine: 2471
|
||||
startLine: 2584
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMultiplier applied when turning around to adjust speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float turnaroundMultiplier
|
||||
return:
|
||||
@@ -313,10 +335,12 @@ items:
|
||||
source:
|
||||
id: walkSmooth
|
||||
path: ''
|
||||
startLine: 2472
|
||||
startLine: 2589
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nSmoothing factor for walking movement.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float walkSmooth
|
||||
return:
|
||||
@@ -336,10 +360,12 @@ items:
|
||||
source:
|
||||
id: secondsToFullSpeed
|
||||
path: ''
|
||||
startLine: 2473
|
||||
startLine: 2594
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nTime in seconds to reach full speed from rest.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float secondsToFullSpeed
|
||||
return:
|
||||
@@ -359,10 +385,12 @@ items:
|
||||
source:
|
||||
id: jumpSpeed
|
||||
path: ''
|
||||
startLine: 2474
|
||||
startLine: 2599
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nForce applied when jumping.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float jumpSpeed
|
||||
return:
|
||||
@@ -382,10 +410,12 @@ items:
|
||||
source:
|
||||
id: coyoteTime
|
||||
path: ''
|
||||
startLine: 2475
|
||||
startLine: 2604
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float coyoteTime
|
||||
return:
|
||||
@@ -405,10 +435,12 @@ items:
|
||||
source:
|
||||
id: jumpLenience
|
||||
path: ''
|
||||
startLine: 2476
|
||||
startLine: 2609
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nTime window after pressing jump where jump is still buffered.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float jumpLenience
|
||||
return:
|
||||
@@ -428,10 +460,12 @@ items:
|
||||
source:
|
||||
id: timeUnableToBeDeclaredNotJumping
|
||||
path: ''
|
||||
startLine: 2477
|
||||
startLine: 2614
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMinimum time before the player can be declared as not jumping.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float timeUnableToBeDeclaredNotJumping
|
||||
return:
|
||||
@@ -451,10 +485,12 @@ items:
|
||||
source:
|
||||
id: groundCheckDistance
|
||||
path: ''
|
||||
startLine: 2478
|
||||
startLine: 2619
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nDistance to check below the player for ground detection.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float groundCheckDistance
|
||||
return:
|
||||
@@ -474,14 +510,17 @@ items:
|
||||
source:
|
||||
id: IsBasicallyGrounded
|
||||
path: ''
|
||||
startLine: 2660
|
||||
startLine: 2883
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nChecks if the player is considered grounded, including coyote time.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool IsBasicallyGrounded()
|
||||
return:
|
||||
type: System.Boolean
|
||||
description: True if the player is basically grounded, otherwise false.
|
||||
content.vb: Public Function IsBasicallyGrounded() As Boolean
|
||||
overload: Player.PlayerMovement.IsBasicallyGrounded*
|
||||
- uid: Player.PlayerMovement.IsPhysicallyGrounded
|
||||
@@ -498,14 +537,17 @@ items:
|
||||
source:
|
||||
id: IsPhysicallyGrounded
|
||||
path: ''
|
||||
startLine: 2675
|
||||
startLine: 2902
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nChecks if the player is physically touching the ground using raycasts.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool IsPhysicallyGrounded()
|
||||
return:
|
||||
type: System.Boolean
|
||||
description: True if the player is physically grounded, otherwise false.
|
||||
content.vb: Public Function IsPhysicallyGrounded() As Boolean
|
||||
overload: Player.PlayerMovement.IsPhysicallyGrounded*
|
||||
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
||||
@@ -522,21 +564,27 @@ items:
|
||||
source:
|
||||
id: GetPointInBoxCollider
|
||||
path: ''
|
||||
startLine: 2689
|
||||
startLine: 2923
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
|
||||
parameters:
|
||||
- id: boxCollider2D
|
||||
type: Global.BoxCollider2D
|
||||
description: The BoxCollider2D to use.
|
||||
- id: horizontal
|
||||
type: System.Single
|
||||
description: Horizontal offset (-1 for left, 1 for right, 0 for center).
|
||||
- id: vertical
|
||||
type: System.Single
|
||||
description: Vertical offset (-1 for bottom, 1 for top, 0 for center).
|
||||
return:
|
||||
type: Global.Vector2
|
||||
description: The calculated point in world space.
|
||||
content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
|
||||
overload: Player.PlayerMovement.GetPointInBoxCollider*
|
||||
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
||||
@@ -556,10 +604,12 @@ items:
|
||||
source:
|
||||
id: StopVelocity
|
||||
path: ''
|
||||
startLine: 2698
|
||||
startLine: 2935
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nStops the player's velocity if grounded, removing inertia.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void StopVelocity()
|
||||
content.vb: Public Sub StopVelocity()
|
||||
|
||||
@@ -21,7 +21,7 @@ items:
|
||||
source:
|
||||
id: Punch
|
||||
path: ''
|
||||
startLine: 2147
|
||||
startLine: 2215
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -44,7 +44,7 @@ items:
|
||||
source:
|
||||
id: cancelable
|
||||
path: ''
|
||||
startLine: 2151
|
||||
startLine: 2219
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -67,7 +67,7 @@ items:
|
||||
source:
|
||||
id: EnableHurtbox
|
||||
path: ''
|
||||
startLine: 2178
|
||||
startLine: 2246
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -89,7 +89,7 @@ items:
|
||||
source:
|
||||
id: DisableHurtbox
|
||||
path: ''
|
||||
startLine: 2183
|
||||
startLine: 2251
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -111,7 +111,7 @@ items:
|
||||
source:
|
||||
id: DisableCancellation
|
||||
path: ''
|
||||
startLine: 2188
|
||||
startLine: 2256
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -133,7 +133,7 @@ items:
|
||||
source:
|
||||
id: EnableCancellation
|
||||
path: ''
|
||||
startLine: 2193
|
||||
startLine: 2261
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -155,7 +155,7 @@ items:
|
||||
source:
|
||||
id: ReturnToMaxSpeed
|
||||
path: ''
|
||||
startLine: 2198
|
||||
startLine: 2266
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -19,7 +19,7 @@ items:
|
||||
source:
|
||||
id: TeleportPlatform
|
||||
path: ''
|
||||
startLine: 2209
|
||||
startLine: 2277
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -42,7 +42,7 @@ items:
|
||||
source:
|
||||
id: teleportPoint
|
||||
path: ''
|
||||
startLine: 2211
|
||||
startLine: 2279
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -65,7 +65,7 @@ items:
|
||||
source:
|
||||
id: teleportTag
|
||||
path: ''
|
||||
startLine: 2212
|
||||
startLine: 2280
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -88,7 +88,7 @@ items:
|
||||
source:
|
||||
id: playerTag
|
||||
path: ''
|
||||
startLine: 2213
|
||||
startLine: 2281
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -111,7 +111,7 @@ items:
|
||||
source:
|
||||
id: isPlatform
|
||||
path: ''
|
||||
startLine: 2214
|
||||
startLine: 2282
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -20,7 +20,7 @@ items:
|
||||
source:
|
||||
id: UseItem
|
||||
path: ''
|
||||
startLine: 2709
|
||||
startLine: 2947
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -43,7 +43,7 @@ items:
|
||||
source:
|
||||
id: holdTime
|
||||
path: ''
|
||||
startLine: 2715
|
||||
startLine: 2953
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -66,7 +66,7 @@ items:
|
||||
source:
|
||||
id: head
|
||||
path: ''
|
||||
startLine: 2718
|
||||
startLine: 2956
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -89,7 +89,7 @@ items:
|
||||
source:
|
||||
id: PickUpItem
|
||||
path: ''
|
||||
startLine: 2748
|
||||
startLine: 2986
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -114,7 +114,7 @@ items:
|
||||
source:
|
||||
id: DropItem
|
||||
path: ''
|
||||
startLine: 2770
|
||||
startLine: 3008
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -136,7 +136,7 @@ items:
|
||||
source:
|
||||
id: IsHoldingItem
|
||||
path: ''
|
||||
startLine: 2799
|
||||
startLine: 3037
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
Reference in New Issue
Block a user