This commit is contained in:
RochesterX
2025-04-17 18:32:27 -04:00
parent 6b7dbea593
commit 87eb6237e5
444 changed files with 28616 additions and 3331 deletions

View File

@@ -26,7 +26,7 @@ items:
source:
id: Damageable
path: ''
startLine: 2002
startLine: 2005
assemblies:
- cs.temp.dll
namespace: Player
@@ -49,10 +49,12 @@ items:
source:
id: force
path: ''
startLine: 2007
startLine: 2014
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe force applied to the player when hit.\n"
example: []
syntax:
content: public float force
return:
@@ -72,10 +74,12 @@ items:
source:
id: damage
path: ''
startLine: 2008
startLine: 2019
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe current accumulated damage of the player.\n"
example: []
syntax:
content: public float damage
return:
@@ -95,10 +99,12 @@ items:
source:
id: maxDamage
path: ''
startLine: 2009
startLine: 2024
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe maximum damage the player can take before dying.\n"
example: []
syntax:
content: public float maxDamage
return:
@@ -118,10 +124,12 @@ items:
source:
id: lives
path: ''
startLine: 2010
startLine: 2029
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe number of lives the player has.\n"
example: []
syntax:
content: public int lives
return:
@@ -141,10 +149,12 @@ items:
source:
id: damageSelfDebug
path: ''
startLine: 2012
startLine: 2036
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIf true, applies damage to self for debugging purposes.\n"
example: []
syntax:
content: public bool damageSelfDebug
return:
@@ -164,10 +174,12 @@ items:
source:
id: dying
path: ''
startLine: 2013
startLine: 2041
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the player is currently dying.\n"
example: []
syntax:
content: public bool dying
return:
@@ -187,10 +199,12 @@ items:
source:
id: OnPlayerPunched
path: ''
startLine: 2014
startLine: 2046
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when the player is punched.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
@@ -210,15 +224,18 @@ items:
source:
id: Damage
path: ''
startLine: 2075
startLine: 2126
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nAdds a specified amount of damage to the player.\n"
example: []
syntax:
content: public void Damage(float damage)
parameters:
- id: damage
type: System.Single
description: The amount of damage to add.
content.vb: Public Sub Damage(damage As Single)
overload: Player.Damageable.Damage*
nameWithType.vb: Damageable.Damage(Single)
@@ -238,10 +255,12 @@ items:
source:
id: HandleDeath
path: ''
startLine: 2114
startLine: 2176
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nHandles player state after death and resets dying state after respawn.\n"
example: []
syntax:
content: public void HandleDeath()
content.vb: Public Sub HandleDeath()
@@ -260,10 +279,12 @@ items:
source:
id: Respawn
path: ''
startLine: 2121
startLine: 2186
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
example: []
syntax:
content: public void Respawn()
content.vb: Public Sub Respawn()
@@ -282,10 +303,12 @@ items:
source:
id: ResetDamage
path: ''
startLine: 2135
startLine: 2203
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nResets the player&apos;s damage to zero.\n"
example: []
syntax:
content: public void ResetDamage()
content.vb: Public Sub ResetDamage()