Bugfixes
This commit is contained in:
@@ -26,7 +26,7 @@ items:
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source:
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id: Damageable
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path: ''
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startLine: 2002
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startLine: 2005
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -49,10 +49,12 @@ items:
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source:
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id: force
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path: ''
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startLine: 2007
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startLine: 2014
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe force applied to the player when hit.\n"
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example: []
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syntax:
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content: public float force
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return:
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@@ -72,10 +74,12 @@ items:
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source:
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id: damage
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path: ''
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startLine: 2008
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startLine: 2019
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe current accumulated damage of the player.\n"
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example: []
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syntax:
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content: public float damage
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return:
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@@ -95,10 +99,12 @@ items:
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source:
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id: maxDamage
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path: ''
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startLine: 2009
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startLine: 2024
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe maximum damage the player can take before dying.\n"
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example: []
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syntax:
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content: public float maxDamage
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return:
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@@ -118,10 +124,12 @@ items:
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source:
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id: lives
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path: ''
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startLine: 2010
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startLine: 2029
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe number of lives the player has.\n"
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example: []
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syntax:
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content: public int lives
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return:
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@@ -141,10 +149,12 @@ items:
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source:
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id: damageSelfDebug
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path: ''
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startLine: 2012
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startLine: 2036
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIf true, applies damage to self for debugging purposes.\n"
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example: []
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syntax:
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content: public bool damageSelfDebug
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return:
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@@ -164,10 +174,12 @@ items:
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source:
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id: dying
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path: ''
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startLine: 2013
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startLine: 2041
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is currently dying.\n"
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example: []
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syntax:
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content: public bool dying
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return:
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@@ -187,10 +199,12 @@ items:
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source:
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id: OnPlayerPunched
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path: ''
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startLine: 2014
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startLine: 2046
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nEvent triggered when the player is punched.\n"
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example: []
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syntax:
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content: public event Action<GameObject> OnPlayerPunched
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return:
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@@ -210,15 +224,18 @@ items:
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source:
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id: Damage
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path: ''
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startLine: 2075
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startLine: 2126
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nAdds a specified amount of damage to the player.\n"
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example: []
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syntax:
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content: public void Damage(float damage)
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parameters:
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- id: damage
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type: System.Single
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description: The amount of damage to add.
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content.vb: Public Sub Damage(damage As Single)
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overload: Player.Damageable.Damage*
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nameWithType.vb: Damageable.Damage(Single)
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@@ -238,10 +255,12 @@ items:
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source:
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id: HandleDeath
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path: ''
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startLine: 2114
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startLine: 2176
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nHandles player state after death and resets dying state after respawn.\n"
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example: []
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syntax:
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content: public void HandleDeath()
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content.vb: Public Sub HandleDeath()
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@@ -260,10 +279,12 @@ items:
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source:
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id: Respawn
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path: ''
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startLine: 2121
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startLine: 2186
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
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example: []
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syntax:
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content: public void Respawn()
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content.vb: Public Sub Respawn()
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@@ -282,10 +303,12 @@ items:
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source:
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id: ResetDamage
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path: ''
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startLine: 2135
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startLine: 2203
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nResets the player's damage to zero.\n"
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example: []
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syntax:
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content: public void ResetDamage()
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content.vb: Public Sub ResetDamage()
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