This commit is contained in:
RochesterX
2025-04-17 18:32:27 -04:00
parent 6b7dbea593
commit 87eb6237e5
444 changed files with 28616 additions and 3331 deletions

BIN
.DS_Store vendored

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@@ -97,7 +97,7 @@ AnimatorStateTransition:
m_ExitTime: 0.5
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-6412564485926626614
@@ -202,7 +202,7 @@ AnimatorStateTransition:
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-3289816270970516984
@@ -294,7 +294,7 @@ AnimatorStateMachine:
m_Position: {x: 690, y: -220, z: 0}
- serializedVersion: 1
m_State: {fileID: -65348665591799820}
m_Position: {x: 290, y: 50, z: 0}
m_Position: {x: 250, y: 110, z: 0}
- serializedVersion: 1
m_State: {fileID: 1699472617733096240}
m_Position: {x: 290, y: -30, z: 0}
@@ -303,7 +303,7 @@ AnimatorStateMachine:
m_Position: {x: -100, y: 80, z: 0}
- serializedVersion: 1
m_State: {fileID: 2500419510660092995}
m_Position: {x: -60, y: -150, z: 0}
m_Position: {x: 20, y: -200, z: 0}
- serializedVersion: 1
m_State: {fileID: -6105423640591385822}
m_Position: {x: -90, y: 230, z: 0}
@@ -374,7 +374,7 @@ AnimatorStateTransition:
m_ExitTime: 0.625
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-65348665591799820
@@ -474,7 +474,7 @@ AnimatorStateTransition:
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1365108610108350893
@@ -499,7 +499,7 @@ AnimatorStateTransition:
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &1699472617733096240

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@@ -0,0 +1,7 @@
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externalObjects: {}
userData:
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@@ -9466,6 +9466,10 @@ PrefabInstance:
propertyPath: player
value:
objectReference: {fileID: 0}
- target: {fileID: 1277363986118001863, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3}
propertyPath: lowerBound
value: -8
objectReference: {fileID: 0}
- target: {fileID: 1277363986118001863, guid: e659ce6dc4d58ff4f9726fa05e1bab20, type: 3}
propertyPath: staticCamera
value: 1

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@@ -157,7 +157,7 @@ public class GameManager : MonoBehaviour
}
else
{
return;
//return;
}
}

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@@ -8,10 +8,14 @@ public class HatRespawn : MonoBehaviour
public const float respawnTime = 10f;
private bool isDropped;
public Vector2 initialSubhatPosition;
public static bool canBePickedUp = true; // Flag to check if the hat can be picked up
void Start()
{
initialSubhatPosition = transform.GetChild(0).transform.localPosition;
lastInteractionTime = Time.time;
isDropped = false;
transform.position = GameManager.Instance.hatSpawnPositions[Random.Range(0, GameManager.Instance.hatSpawnPositions.Count - 1)];

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@@ -1,6 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
namespace Player
{
@@ -9,20 +12,55 @@ namespace Player
[RequireComponent(typeof(RespawnOnTriggerEnter))]
public class Damageable : MonoBehaviour
{
/// <summary>
/// The force applied to the player when hit.
/// </summary>
public float force = 50f; // Force applied when hit
/// <summary>
/// The current accumulated damage of the player.
/// </summary>
public float damage = 0f;
/// <summary>
/// The maximum damage the player can take before dying.
/// </summary>
public float maxDamage = 1000f; // Set max health
/// <summary>
/// The number of lives the player has.
/// </summary>
public int lives = 0;
private Animator animator;
/// <summary>
/// If true, applies damage to self for debugging purposes.
/// </summary>
public bool damageSelfDebug = false;
/// <summary>
/// Indicates whether the player is currently dying.
/// </summary>
public bool dying = false;
/// <summary>
/// Event triggered when the player is punched.
/// </summary>
public event System.Action<GameObject> OnPlayerPunched;
/// <summary>
/// Unity Start method. Initializes the animator reference.
/// </summary>
private void Start()
{
animator = GetComponent<Animator>();
}
/// <summary>
/// Unity Update method. Handles debug self-damage if enabled.
/// </summary>
private void Update()
{
if (damageSelfDebug)
@@ -32,7 +70,11 @@ public class Damageable : MonoBehaviour
}
}
private void OnTriggerEnter2D(Collider2D collision) // Calls Damage method when player is hit
/// <summary>
/// Unity OnTriggerEnter2D method. Applies damage when colliding with a punch hurtbox.
/// </summary>
/// <param name="collision">The collider that entered the trigger.</param>
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Punch Hurtbox"))
{
@@ -40,7 +82,12 @@ public class Damageable : MonoBehaviour
}
}
private void Damage(GameObject damageSource) // Damages player
/// <summary>
/// Applies damage to the player from a given damage source.
/// Handles blocking, parrying, and force application.
/// </summary>
/// <param name="damageSource">The GameObject causing the damage.</param>
private void Damage(GameObject damageSource)
{
if (dying || damageSource.CompareTag("Hat")) return; // Exclude hat from taking damage
@@ -77,7 +124,11 @@ public class Damageable : MonoBehaviour
}
}
public void Damage(float damage) // Adds damage to player when hit
/// <summary>
/// Adds a specified amount of damage to the player.
/// </summary>
/// <param name="damage">The amount of damage to add.</param>
public void Damage(float damage)
{
//if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
@@ -88,6 +139,11 @@ public class Damageable : MonoBehaviour
}
}
/// <summary>
/// Handles the effects of a successful parry, applying force and damage.
/// </summary>
/// <param name="damageSource">The GameObject that was parried.</param>
/// <param name="force">The force to apply.</param>
private void SuccessfulParry(GameObject damageSource, float force)
{
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * force, ForceMode2D.Force);
@@ -100,9 +156,12 @@ public class Damageable : MonoBehaviour
}
}
private void Die() // Triggers death animation and sets player to dying state
/// <summary>
/// Triggers the death animation and sets the player to the dying state.
/// </summary>
private void Die()
{
if (GameManager.Instance != null && !GameManager.Instance.gameOver) // Prevent death after game is over
if (GameManager.Instance != null) //&& !GameManager.Instance.gameOver) // Prevent death after game is over
{
UseItem useItem = GetComponent<UseItem>();
if (useItem != null)
@@ -116,14 +175,21 @@ public class Damageable : MonoBehaviour
}
}
public void HandleDeath() // Removes player from dying state after respawn
/// <summary>
/// Handles player state after death and resets dying state after respawn.
/// </summary>
public void HandleDeath()
{
print("Player " + gameObject.name + " died");
GameManager.Instance.PlayerDied(this);
animator.SetBool("die", false);
dying = false;
}
public void Respawn() // Respawns player to the spawnPosition and resets damage/health bar
/// <summary>
/// Respawns the player at the spawn position and resets damage/health bar.
/// </summary>
public void Respawn()
{
transform.position = GameManager.Instance.spawnPosition;
if (TryGetComponent<Rigidbody2D>(out var rb))
@@ -137,6 +203,9 @@ public class Damageable : MonoBehaviour
}
}
/// <summary>
/// Resets the player's damage to zero.
/// </summary>
public void ResetDamage()
{
damage = 0f;

View File

@@ -1,7 +1,10 @@
using System.Collections;
using TMPro;
using Unity.IO.LowLevel.Unsafe;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
using UnityEngine.InputSystem;
namespace Player
{
@@ -13,46 +16,168 @@ namespace Player
[RequireComponent(typeof(Punch))]
public class PlayerMovement : MonoBehaviour
{
/// <summary>
/// Layers considered as ground for the player.
/// </summary>
[Header("Ground Layers")]
public LayerMask ground;
/// <summary>
/// Reference to the player's UI text displaying player index.
/// </summary>
public TextMeshProUGUI playerText;
/// <summary>
/// Base walk speed of the player.
/// </summary>
[Header("Movement")]
public float walkSpeed;
public float walkSpeedFactor = 1f; // Sets walk speed
public float maxSpeed = 5f; // Sets max speed
/// <summary>
/// Multiplier applied to walk speed.
/// </summary>
public float walkSpeedFactor = 1f;
/// <summary>
/// Maximum allowed horizontal speed for the player.
/// </summary>
public float maxSpeed = 5f;
/// <summary>
/// Runtime override for the maximum speed.
/// </summary>
public float maxSpeedOverride;
public float slowdownMultiplier = 10f; // Sets slow walk speed
/// <summary>
/// Multiplier for slowing down the player when exceeding max speed.
/// </summary>
public float slowdownMultiplier = 10f;
/// <summary>
/// Current value of the horizontal movement axis.
/// </summary>
public float virtualAxisX;
/// <summary>
/// Current value of the jump button (pressed or not).
/// </summary>
public float virtualButtonJump;
/// <summary>
/// Value of the jump button in the previous frame.
/// </summary>
public float virtualButtonJumpLastFrame;
public float turnaroundMultiplier = 2; // Sets speed when turning around
/// <summary>
/// Multiplier applied when turning around to adjust speed.
/// </summary>
public float turnaroundMultiplier = 2;
/// <summary>
/// Smoothing factor for walking movement.
/// </summary>
public float walkSmooth;
/// <summary>
/// Time in seconds to reach full speed from rest.
/// </summary>
public float secondsToFullSpeed;
/// <summary>
/// Force applied when jumping.
/// </summary>
public float jumpSpeed;
/// <summary>
/// Time window after leaving ground where jump is still allowed (coyote time).
/// </summary>
public float coyoteTime;
/// <summary>
/// Time window after pressing jump where jump is still buffered.
/// </summary>
public float jumpLenience;
public float timeUnableToBeDeclaredNotJumping = 0.1f; // Jump threshold
/// <summary>
/// Minimum time before the player can be declared as not jumping.
/// </summary>
public float timeUnableToBeDeclaredNotJumping = 0.1f;
/// <summary>
/// Distance to check below the player for ground detection.
/// </summary>
public float groundCheckDistance;
/// <summary>
/// Reference to the Rigidbody2D component.
/// </summary>
private Rigidbody2D body;
/// <summary>
/// Reference to the BoxCollider2D component.
/// </summary>
private BoxCollider2D collide;
/// <summary>
/// Reference to the PlayerInput component.
/// </summary>
private PlayerInput input;
/// <summary>
/// Reference to the AnimationPlayer component.
/// </summary>
private AnimationPlayer animationPlayer;
/// <summary>
/// Reference to the Punch component.
/// </summary>
private Punch punch;
/// <summary>
/// Reference to the Damageable component.
/// </summary>
private Damageable damageable;
/// <summary>
/// Indicates if the jump input is still valid for buffered jumps.
/// </summary>
private bool jumpInputStillValid = false;
/// <summary>
/// Indicates if the player can be declared as not jumping.
/// </summary>
private bool canBeDeclaredNotJumping = true;
/// <summary>
/// Indicates if jump physics should be applied this frame.
/// </summary>
private bool jumpPhysics;
/// <summary>
/// Indicates if the player is currently jumping.
/// </summary>
private bool jumping;
/// <summary>
/// The last time the jump button was pressed.
/// </summary>
private float lastTimeJumpPressed;
/// <summary>
/// The last time the player was on the ground.
/// </summary>
private float lastTimeOnGround;
/// <summary>
/// The player's position in the previous frame.
/// </summary>
private Vector3 positionLastFrame;
void Start() // Sets up player components
/// <summary>
/// Initializes player components and sets up initial values.
/// </summary>
void Start()
{
maxSpeedOverride = maxSpeed;
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
@@ -67,31 +192,39 @@ public class PlayerMovement : MonoBehaviour
playerText.text = input.playerIndex.ToString();
}
private void Update() // Updates player movement
/// <summary>
/// Handles per-frame updates for player movement and jump input.
/// </summary>
private void Update()
{
if (GameManager.Instance != null && GameManager.Instance.gameOver) maxSpeed = 1f;
if (damageable.dying) return;
Jump();
UpdateVirtualAxis();
if (damageable.dying) return;
Jump();
}
/// <summary>
/// Handles physics-based updates for jumping and horizontal movement.
/// </summary>
private void FixedUpdate()
{
JumpPhysics();
HorizontalMovement();
Land();
}
/// <summary>
/// Handles late frame updates, such as animation.
/// </summary>
private void LateUpdate()
{
Animate();
}
private void Animate() // Sets player animation
/// <summary>
/// Updates the player's animation state based on movement and grounded status.
/// </summary>
private void Animate()
{
if (!IsPhysicallyGrounded())
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
@@ -119,7 +252,10 @@ public class PlayerMovement : MonoBehaviour
}
}
private void Land() // Stops jumping when player lands
/// <summary>
/// Handles logic for landing and stopping the jump state when grounded.
/// </summary>
private void Land()
{
if (body.linearVelocity.y >= 0f) return;
@@ -132,7 +268,10 @@ public class PlayerMovement : MonoBehaviour
}
}
private void Jump() // Player jumps when 'jump' is pressed
/// <summary>
/// Handles jump input and determines if a jump should be triggered.
/// </summary>
private void Jump()
{
if (virtualButtonJumpLastFrame == 1f)
{
@@ -141,8 +280,8 @@ public class PlayerMovement : MonoBehaviour
}
bool isBasicallyGrounded = IsBasicallyGrounded();
if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false) // Coyote Jump: Must have jump pressed this frame and be grounded in last time frame and not be actually jumping.
|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded())) // Buffered Jump: Must have pressed jump in the last time frame and be jumping
if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false)
|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded()))
{
AudioManager.Instance.PlaySound("Jump");
jumpPhysics = true;
@@ -152,7 +291,10 @@ public class PlayerMovement : MonoBehaviour
}
}
private void JumpPhysics() // Applies jump physics
/// <summary>
/// Applies jump physics and forces to the player.
/// </summary>
private void JumpPhysics()
{
if (jumpPhysics)
{
@@ -172,14 +314,20 @@ public class PlayerMovement : MonoBehaviour
body.AddForce(Vector2.down * jumpSpeed);
}
private IEnumerator NotJumpingDelay() // Sets jump threshold
/// <summary>
/// Coroutine that delays the ability to declare the player as not jumping.
/// </summary>
private IEnumerator NotJumpingDelay()
{
canBeDeclaredNotJumping = false;
yield return new WaitUntil(() => !IsBasicallyGrounded());
canBeDeclaredNotJumping = true;
}
private void HorizontalMovement() // Sets player horizontal movement
/// <summary>
/// Handles horizontal movement, including acceleration, deceleration, and blocking.
/// </summary>
private void HorizontalMovement()
{
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
@@ -207,7 +355,10 @@ public class PlayerMovement : MonoBehaviour
positionLastFrame = transform.position;
}
private void UpdateVirtualAxis() // Updates virtual axis
/// <summary>
/// Updates the virtual axis and button values from input actions.
/// </summary>
private void UpdateVirtualAxis()
{
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
@@ -216,7 +367,11 @@ public class PlayerMovement : MonoBehaviour
return;
}
public bool IsBasicallyGrounded() // Checks if player is on land within a threshold
/// <summary>
/// Checks if the player is considered grounded, including coyote time.
/// </summary>
/// <returns>True if the player is basically grounded, otherwise false.</returns>
public bool IsBasicallyGrounded()
{
if (IsPhysicallyGrounded())
{
@@ -231,7 +386,11 @@ public class PlayerMovement : MonoBehaviour
return false;
}
public bool IsPhysicallyGrounded() // Checks if player is on land
/// <summary>
/// Checks if the player is physically touching the ground using raycasts.
/// </summary>
/// <returns>True if the player is physically grounded, otherwise false.</returns>
public bool IsPhysicallyGrounded()
{
RaycastHit2D leftCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, -1, -1), Vector2.down, groundCheckDistance, ground);
RaycastHit2D rightCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 1, -1), Vector2.down, groundCheckDistance, ground);
@@ -245,6 +404,13 @@ public class PlayerMovement : MonoBehaviour
return false;
}
/// <summary>
/// Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.
/// </summary>
/// <param name="boxCollider2D">The BoxCollider2D to use.</param>
/// <param name="horizontal">Horizontal offset (-1 for left, 1 for right, 0 for center).</param>
/// <param name="vertical">Vertical offset (-1 for bottom, 1 for top, 0 for center).</param>
/// <returns>The calculated point in world space.</returns>
public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
{
return new Vector2
@@ -254,9 +420,13 @@ public class PlayerMovement : MonoBehaviour
);
}
public void StopVelocity() // Stops inertia when landed
/// <summary>
/// Stops the player's velocity if grounded, removing inertia.
/// </summary>
public void StopVelocity()
{
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
}
}
}

View File

@@ -1,5 +1,8 @@
using System.Collections;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
namespace Player
{
@@ -56,6 +59,7 @@ public class UseItem : MonoBehaviour
item.transform.parent = head;
item.transform.localRotation = Quaternion.identity;
item.transform.localPosition = Vector3.zero;
item.transform.GetChild(0).transform.localPosition = item.GetComponent<HatRespawn>().initialSubhatPosition;
if (!GameManager.playerHoldTimes.ContainsKey(gameObject))
{
GameManager.playerHoldTimes[gameObject] = 0f;

View File

@@ -19,7 +19,7 @@ items:
source:
id: AnimationState
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -40,7 +40,7 @@ items:
source:
id: Idle
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -62,7 +62,7 @@ items:
source:
id: Run
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -84,7 +84,7 @@ items:
source:
id: Jump
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -106,7 +106,7 @@ items:
source:
id: Walk
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -21,7 +21,7 @@ items:
source:
id: AnimationPlayer
path: ''
startLine: 2348
startLine: 2416
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: state
path: ''
startLine: 2352
startLine: 2420
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: backwards
path: ''
startLine: 2353
startLine: 2421
assemblies:
- cs.temp.dll
namespace: Player
@@ -90,7 +90,7 @@ items:
source:
id: block
path: ''
startLine: 2354
startLine: 2422
assemblies:
- cs.temp.dll
namespace: Player
@@ -113,7 +113,7 @@ items:
source:
id: clip
path: ''
startLine: 2355
startLine: 2423
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: SetState
path: ''
startLine: 2371
startLine: 2439
assemblies:
- cs.temp.dll
namespace: Player
@@ -161,7 +161,7 @@ items:
source:
id: Punch
path: ''
startLine: 2376
startLine: 2444
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -17,7 +17,7 @@ items:
source:
id: Block
path: ''
startLine: 2387
startLine: 2455
assemblies:
- cs.temp.dll
namespace: Player
@@ -40,7 +40,7 @@ items:
source:
id: blocking
path: ''
startLine: 2390
startLine: 2458
assemblies:
- cs.temp.dll
namespace: Player
@@ -63,7 +63,7 @@ items:
source:
id: IsParrying
path: ''
startLine: 2436
startLine: 2504
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -26,7 +26,7 @@ items:
source:
id: Damageable
path: ''
startLine: 2002
startLine: 2005
assemblies:
- cs.temp.dll
namespace: Player
@@ -49,10 +49,12 @@ items:
source:
id: force
path: ''
startLine: 2007
startLine: 2014
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe force applied to the player when hit.\n"
example: []
syntax:
content: public float force
return:
@@ -72,10 +74,12 @@ items:
source:
id: damage
path: ''
startLine: 2008
startLine: 2019
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe current accumulated damage of the player.\n"
example: []
syntax:
content: public float damage
return:
@@ -95,10 +99,12 @@ items:
source:
id: maxDamage
path: ''
startLine: 2009
startLine: 2024
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe maximum damage the player can take before dying.\n"
example: []
syntax:
content: public float maxDamage
return:
@@ -118,10 +124,12 @@ items:
source:
id: lives
path: ''
startLine: 2010
startLine: 2029
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe number of lives the player has.\n"
example: []
syntax:
content: public int lives
return:
@@ -141,10 +149,12 @@ items:
source:
id: damageSelfDebug
path: ''
startLine: 2012
startLine: 2036
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIf true, applies damage to self for debugging purposes.\n"
example: []
syntax:
content: public bool damageSelfDebug
return:
@@ -164,10 +174,12 @@ items:
source:
id: dying
path: ''
startLine: 2013
startLine: 2041
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the player is currently dying.\n"
example: []
syntax:
content: public bool dying
return:
@@ -187,10 +199,12 @@ items:
source:
id: OnPlayerPunched
path: ''
startLine: 2014
startLine: 2046
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when the player is punched.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
@@ -210,15 +224,18 @@ items:
source:
id: Damage
path: ''
startLine: 2075
startLine: 2126
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nAdds a specified amount of damage to the player.\n"
example: []
syntax:
content: public void Damage(float damage)
parameters:
- id: damage
type: System.Single
description: The amount of damage to add.
content.vb: Public Sub Damage(damage As Single)
overload: Player.Damageable.Damage*
nameWithType.vb: Damageable.Damage(Single)
@@ -238,10 +255,12 @@ items:
source:
id: HandleDeath
path: ''
startLine: 2114
startLine: 2176
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nHandles player state after death and resets dying state after respawn.\n"
example: []
syntax:
content: public void HandleDeath()
content.vb: Public Sub HandleDeath()
@@ -260,10 +279,12 @@ items:
source:
id: Respawn
path: ''
startLine: 2121
startLine: 2186
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
example: []
syntax:
content: public void Respawn()
content.vb: Public Sub Respawn()
@@ -282,10 +303,12 @@ items:
source:
id: ResetDamage
path: ''
startLine: 2135
startLine: 2203
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nResets the player&apos;s damage to zero.\n"
example: []
syntax:
content: public void ResetDamage()
content.vb: Public Sub ResetDamage()

View File

@@ -21,7 +21,7 @@ items:
source:
id: PlayerCameraMovement
path: ''
startLine: 2810
startLine: 3048
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: weight
path: ''
startLine: 2814
startLine: 3052
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: speed
path: ''
startLine: 2815
startLine: 3053
assemblies:
- cs.temp.dll
namespace: Player
@@ -90,7 +90,7 @@ items:
source:
id: lowerBound
path: ''
startLine: 2817
startLine: 3055
assemblies:
- cs.temp.dll
namespace: Player
@@ -113,7 +113,7 @@ items:
source:
id: winScene
path: ''
startLine: 2818
startLine: 3056
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: staticCamera
path: ''
startLine: 2820
startLine: 3058
assemblies:
- cs.temp.dll
namespace: Player
@@ -159,7 +159,7 @@ items:
source:
id: WinScene
path: ''
startLine: 2875
startLine: 3113
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source:
id: PlayerManager
path: ''
startLine: 2252
startLine: 2320
assemblies:
- cs.temp.dll
namespace: Player
@@ -43,7 +43,7 @@ items:
source:
id: Instance
path: ''
startLine: 2254
startLine: 2322
assemblies:
- cs.temp.dll
namespace: Player
@@ -66,7 +66,7 @@ items:
source:
id: cards
path: ''
startLine: 2255
startLine: 2323
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: playerColors
path: ''
startLine: 2257
startLine: 2325
assemblies:
- cs.temp.dll
namespace: Player
@@ -112,7 +112,7 @@ items:
source:
id: playerSelect
path: ''
startLine: 2258
startLine: 2326
assemblies:
- cs.temp.dll
namespace: Player
@@ -135,7 +135,7 @@ items:
source:
id: StartGame
path: ''
startLine: 2308
startLine: 2376
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -37,7 +37,7 @@ items:
source:
id: PlayerMovement
path: ''
startLine: 2450
startLine: 2521
assemblies:
- cs.temp.dll
namespace: Player
@@ -60,10 +60,12 @@ items:
source:
id: ground
path: ''
startLine: 2458
startLine: 2533
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nLayers considered as ground for the player.\n"
example: []
syntax:
content: public LayerMask ground
return:
@@ -83,10 +85,12 @@ items:
source:
id: playerText
path: ''
startLine: 2460
startLine: 2538
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nReference to the player&apos;s UI text displaying player index.\n"
example: []
syntax:
content: public TextMeshProUGUI playerText
return:
@@ -106,10 +110,12 @@ items:
source:
id: walkSpeed
path: ''
startLine: 2463
startLine: 2544
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nBase walk speed of the player.\n"
example: []
syntax:
content: public float walkSpeed
return:
@@ -129,10 +135,12 @@ items:
source:
id: walkSpeedFactor
path: ''
startLine: 2464
startLine: 2549
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier applied to walk speed.\n"
example: []
syntax:
content: public float walkSpeedFactor
return:
@@ -152,10 +160,12 @@ items:
source:
id: maxSpeed
path: ''
startLine: 2465
startLine: 2554
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMaximum allowed horizontal speed for the player.\n"
example: []
syntax:
content: public float maxSpeed
return:
@@ -175,10 +185,12 @@ items:
source:
id: maxSpeedOverride
path: ''
startLine: 2466
startLine: 2559
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRuntime override for the maximum speed.\n"
example: []
syntax:
content: public float maxSpeedOverride
return:
@@ -198,10 +210,12 @@ items:
source:
id: slowdownMultiplier
path: ''
startLine: 2467
startLine: 2564
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier for slowing down the player when exceeding max speed.\n"
example: []
syntax:
content: public float slowdownMultiplier
return:
@@ -221,10 +235,12 @@ items:
source:
id: virtualAxisX
path: ''
startLine: 2468
startLine: 2569
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nCurrent value of the horizontal movement axis.\n"
example: []
syntax:
content: public float virtualAxisX
return:
@@ -244,10 +260,12 @@ items:
source:
id: virtualButtonJump
path: ''
startLine: 2469
startLine: 2574
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nCurrent value of the jump button (pressed or not).\n"
example: []
syntax:
content: public float virtualButtonJump
return:
@@ -267,10 +285,12 @@ items:
source:
id: virtualButtonJumpLastFrame
path: ''
startLine: 2470
startLine: 2579
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nValue of the jump button in the previous frame.\n"
example: []
syntax:
content: public float virtualButtonJumpLastFrame
return:
@@ -290,10 +310,12 @@ items:
source:
id: turnaroundMultiplier
path: ''
startLine: 2471
startLine: 2584
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier applied when turning around to adjust speed.\n"
example: []
syntax:
content: public float turnaroundMultiplier
return:
@@ -313,10 +335,12 @@ items:
source:
id: walkSmooth
path: ''
startLine: 2472
startLine: 2589
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nSmoothing factor for walking movement.\n"
example: []
syntax:
content: public float walkSmooth
return:
@@ -336,10 +360,12 @@ items:
source:
id: secondsToFullSpeed
path: ''
startLine: 2473
startLine: 2594
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime in seconds to reach full speed from rest.\n"
example: []
syntax:
content: public float secondsToFullSpeed
return:
@@ -359,10 +385,12 @@ items:
source:
id: jumpSpeed
path: ''
startLine: 2474
startLine: 2599
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nForce applied when jumping.\n"
example: []
syntax:
content: public float jumpSpeed
return:
@@ -382,10 +410,12 @@ items:
source:
id: coyoteTime
path: ''
startLine: 2475
startLine: 2604
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n"
example: []
syntax:
content: public float coyoteTime
return:
@@ -405,10 +435,12 @@ items:
source:
id: jumpLenience
path: ''
startLine: 2476
startLine: 2609
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime window after pressing jump where jump is still buffered.\n"
example: []
syntax:
content: public float jumpLenience
return:
@@ -428,10 +460,12 @@ items:
source:
id: timeUnableToBeDeclaredNotJumping
path: ''
startLine: 2477
startLine: 2614
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMinimum time before the player can be declared as not jumping.\n"
example: []
syntax:
content: public float timeUnableToBeDeclaredNotJumping
return:
@@ -451,10 +485,12 @@ items:
source:
id: groundCheckDistance
path: ''
startLine: 2478
startLine: 2619
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nDistance to check below the player for ground detection.\n"
example: []
syntax:
content: public float groundCheckDistance
return:
@@ -474,14 +510,17 @@ items:
source:
id: IsBasicallyGrounded
path: ''
startLine: 2660
startLine: 2883
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is considered grounded, including coyote time.\n"
example: []
syntax:
content: public bool IsBasicallyGrounded()
return:
type: System.Boolean
description: True if the player is basically grounded, otherwise false.
content.vb: Public Function IsBasicallyGrounded() As Boolean
overload: Player.PlayerMovement.IsBasicallyGrounded*
- uid: Player.PlayerMovement.IsPhysicallyGrounded
@@ -498,14 +537,17 @@ items:
source:
id: IsPhysicallyGrounded
path: ''
startLine: 2675
startLine: 2902
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is physically touching the ground using raycasts.\n"
example: []
syntax:
content: public bool IsPhysicallyGrounded()
return:
type: System.Boolean
description: True if the player is physically grounded, otherwise false.
content.vb: Public Function IsPhysicallyGrounded() As Boolean
overload: Player.PlayerMovement.IsPhysicallyGrounded*
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
@@ -522,21 +564,27 @@ items:
source:
id: GetPointInBoxCollider
path: ''
startLine: 2689
startLine: 2923
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n"
example: []
syntax:
content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
parameters:
- id: boxCollider2D
type: Global.BoxCollider2D
description: The BoxCollider2D to use.
- id: horizontal
type: System.Single
description: Horizontal offset (-1 for left, 1 for right, 0 for center).
- id: vertical
type: System.Single
description: Vertical offset (-1 for bottom, 1 for top, 0 for center).
return:
type: Global.Vector2
description: The calculated point in world space.
content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
overload: Player.PlayerMovement.GetPointInBoxCollider*
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
@@ -556,10 +604,12 @@ items:
source:
id: StopVelocity
path: ''
startLine: 2698
startLine: 2935
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nStops the player&apos;s velocity if grounded, removing inertia.\n"
example: []
syntax:
content: public void StopVelocity()
content.vb: Public Sub StopVelocity()

View File

@@ -21,7 +21,7 @@ items:
source:
id: Punch
path: ''
startLine: 2147
startLine: 2215
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: cancelable
path: ''
startLine: 2151
startLine: 2219
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: EnableHurtbox
path: ''
startLine: 2178
startLine: 2246
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: DisableHurtbox
path: ''
startLine: 2183
startLine: 2251
assemblies:
- cs.temp.dll
namespace: Player
@@ -111,7 +111,7 @@ items:
source:
id: DisableCancellation
path: ''
startLine: 2188
startLine: 2256
assemblies:
- cs.temp.dll
namespace: Player
@@ -133,7 +133,7 @@ items:
source:
id: EnableCancellation
path: ''
startLine: 2193
startLine: 2261
assemblies:
- cs.temp.dll
namespace: Player
@@ -155,7 +155,7 @@ items:
source:
id: ReturnToMaxSpeed
path: ''
startLine: 2198
startLine: 2266
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -19,7 +19,7 @@ items:
source:
id: TeleportPlatform
path: ''
startLine: 2209
startLine: 2277
assemblies:
- cs.temp.dll
namespace: Player
@@ -42,7 +42,7 @@ items:
source:
id: teleportPoint
path: ''
startLine: 2211
startLine: 2279
assemblies:
- cs.temp.dll
namespace: Player
@@ -65,7 +65,7 @@ items:
source:
id: teleportTag
path: ''
startLine: 2212
startLine: 2280
assemblies:
- cs.temp.dll
namespace: Player
@@ -88,7 +88,7 @@ items:
source:
id: playerTag
path: ''
startLine: 2213
startLine: 2281
assemblies:
- cs.temp.dll
namespace: Player
@@ -111,7 +111,7 @@ items:
source:
id: isPlatform
path: ''
startLine: 2214
startLine: 2282
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source:
id: UseItem
path: ''
startLine: 2709
startLine: 2947
assemblies:
- cs.temp.dll
namespace: Player
@@ -43,7 +43,7 @@ items:
source:
id: holdTime
path: ''
startLine: 2715
startLine: 2953
assemblies:
- cs.temp.dll
namespace: Player
@@ -66,7 +66,7 @@ items:
source:
id: head
path: ''
startLine: 2718
startLine: 2956
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: PickUpItem
path: ''
startLine: 2748
startLine: 2986
assemblies:
- cs.temp.dll
namespace: Player
@@ -114,7 +114,7 @@ items:
source:
id: DropItem
path: ''
startLine: 2770
startLine: 3008
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: IsHoldingItem
path: ''
startLine: 2799
startLine: 3037
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -77,6 +77,6 @@
"xrefService": [
"https://xref.docs.microsoft.com/query?uid={uid}"
],
"dest": "../_site"
"dest": "../crashcourse"
}
}

View File

@@ -1 +1 @@
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View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.HubManager">
<article class="content wrap" id="_content" data-uid="Game.HubManager">
<h1 id="Global_HubManager" data-uid="Global.HubManager" class="text-break">Class HubManager
<h1 id="Game_HubManager" data-uid="Game.HubManager" class="text-break">Class HubManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HubManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_HubManager_syntax">Syntax</h5>
<h5 id="Game_HubManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HubManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_HubManager_gameButtonsParent" data-uid="Global.HubManager.gameButtonsParent">gameButtonsParent</h4>
<h4 id="Game_HubManager_gameButtonsParent" data-uid="Game.HubManager.gameButtonsParent">gameButtonsParent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_HubManager_hubCamera" data-uid="Global.HubManager.hubCamera">hubCamera</h4>
<h4 id="Game_HubManager_hubCamera" data-uid="Game.HubManager.hubCamera">hubCamera</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_HubManager_Instance" data-uid="Global.HubManager.Instance">Instance</h4>
<h4 id="Game_HubManager_Instance" data-uid="Game.HubManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -165,7 +165,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.HubManager.html">HubManager</a></td>
<td><a class="xref" href="Game.HubManager.html">HubManager</a></td>
<td></td>
</tr>
</tbody>
@@ -174,8 +174,8 @@
</h3>
<a id="Global_HubManager_LoadScene_" data-uid="Global.HubManager.LoadScene*"></a>
<h4 id="Global_HubManager_LoadScene_System_String_" data-uid="Global.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<a id="Game_HubManager_LoadScene_" data-uid="Game.HubManager.LoadScene*"></a>
<h4 id="Game_HubManager_LoadScene_System_String_" data-uid="Game.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -201,8 +201,8 @@
</table>
<a id="Global_HubManager_UnloadGameScene_" data-uid="Global.HubManager.UnloadGameScene*"></a>
<h4 id="Global_HubManager_UnloadGameScene" data-uid="Global.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<a id="Game_HubManager_UnloadGameScene_" data-uid="Game.HubManager.UnloadGameScene*"></a>
<h4 id="Game_HubManager_UnloadGameScene" data-uid="Game.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.InfiniteScroll">
<article class="content wrap" id="_content" data-uid="Game.InfiniteScroll">
<h1 id="Global_InfiniteScroll" data-uid="Global.InfiniteScroll" class="text-break">Class InfiniteScroll
<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">InfiniteScroll</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_InfiniteScroll_syntax">Syntax</h5>
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_InfiniteScroll_end" data-uid="Global.InfiniteScroll.end">end</h4>
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_InfiniteScroll_speed" data-uid="Global.InfiniteScroll.speed">speed</h4>
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_InfiniteScroll_start" data-uid="Global.InfiniteScroll.start">start</h4>
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.PlayerCardCreator">
<article class="content wrap" id="_content" data-uid="Game.PlayerCardCreator">
<h1 id="Global_PlayerCardCreator" data-uid="Global.PlayerCardCreator" class="text-break">Class PlayerCardCreator
<h1 id="Game_PlayerCardCreator" data-uid="Game.PlayerCardCreator" class="text-break">Class PlayerCardCreator
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCardCreator</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerCardCreator_syntax">Syntax</h5>
<h5 id="Game_PlayerCardCreator_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCardCreator : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_PlayerCardCreator_Instance" data-uid="Global.PlayerCardCreator.Instance">Instance</h4>
<h4 id="Game_PlayerCardCreator_Instance" data-uid="Game.PlayerCardCreator.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -117,14 +117,14 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerCardCreator_playerJoinCardPrefab" data-uid="Global.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<h4 id="Game_PlayerCardCreator_playerJoinCardPrefab" data-uid="Game.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -150,8 +150,8 @@
</h3>
<a id="Global_PlayerCardCreator_CreateCard_" data-uid="Global.PlayerCardCreator.CreateCard*"></a>
<h4 id="Global_PlayerCardCreator_CreateCard" data-uid="Global.PlayerCardCreator.CreateCard">CreateCard()</h4>
<a id="Game_PlayerCardCreator_CreateCard_" data-uid="Game.PlayerCardCreator.CreateCard*"></a>
<h4 id="Game_PlayerCardCreator_CreateCard" data-uid="Game.PlayerCardCreator.CreateCard">CreateCard()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -168,7 +168,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td></td>
</tr>
</tbody>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.Playlist">
<article class="content wrap" id="_content" data-uid="Music.Playlist">
<h1 id="Global_Playlist" data-uid="Global.Playlist" class="text-break">Class Playlist
<h1 id="Music_Playlist" data-uid="Music.Playlist" class="text-break">Class Playlist
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,33 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Playlist</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">object.Equals(object)</span>
</div>
<div>
<span class="xref">object.Equals(object, object)</span>
</div>
<div>
<span class="xref">object.GetHashCode()</span>
</div>
<div>
<span class="xref">object.GetType()</span>
</div>
<div>
<span class="xref">object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">object.ReferenceEquals(object, object)</span>
</div>
<div>
<span class="xref">object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_Playlist_syntax">Syntax</h5>
<h5 id="Music_Playlist_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class Playlist</code></pre>
@@ -125,7 +101,7 @@ public class Playlist</code></pre>
</h3>
<h4 id="Global_Playlist_shuffleTime" data-uid="Global.Playlist.shuffleTime">shuffleTime</h4>
<h4 id="Music_Playlist_shuffleTime" data-uid="Music.Playlist.shuffleTime">shuffleTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -149,7 +125,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_songs" data-uid="Global.Playlist.songs">songs</h4>
<h4 id="Music_Playlist_songs" data-uid="Music.Playlist.songs">songs</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -173,7 +149,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_trackName" data-uid="Global.Playlist.trackName">trackName</h4>
<h4 id="Music_Playlist_trackName" data-uid="Music.Playlist.trackName">trackName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -197,7 +173,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_trackScenes" data-uid="Global.Playlist.trackScenes">trackScenes</h4>
<h4 id="Music_Playlist_trackScenes" data-uid="Music.Playlist.trackScenes">trackScenes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -221,7 +197,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_volume" data-uid="Global.Playlist.volume">volume</h4>
<h4 id="Music_Playlist_volume" data-uid="Music.Playlist.volume">volume</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,14 +1,14 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Namespace Game.Player
<title>Namespace Player
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace Game.Player
<meta name="title" content="Namespace Player
| Example Unity documentation ">
<meta name="generator" content="docfx ">
@@ -78,36 +78,36 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Player">
<article class="content wrap" id="_content" data-uid="Player">
<h1 id="Game_Player" data-uid="Game.Player" class="text-break">Namespace Game.Player
<h1 id="Player" data-uid="Player" class="text-break">Namespace Player
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Game.Player.AnimationPlayer.html">AnimationPlayer</a></h4>
<h4><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.Block.html">Block</a></h4>
<h4><a class="xref" href="Player.Block.html">Block</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.Damageable.html">Damageable</a></h4>
<h4><a class="xref" href="Player.Damageable.html">Damageable</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<h4><a class="xref" href="Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.PlayerManager.html">PlayerManager</a></h4>
<h4><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.PlayerMovement.html">PlayerMovement</a></h4>
<h4><a class="xref" href="Player.PlayerMovement.html">PlayerMovement</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.Punch.html">Punch</a></h4>
<h4><a class="xref" href="Player.Punch.html">Punch</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.TeleportPlatform.html">TeleportPlatform</a></h4>
<h4><a class="xref" href="Player.TeleportPlatform.html">TeleportPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.UseItem.html">UseItem</a></h4>
<h4><a class="xref" href="Player.UseItem.html">UseItem</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Game.Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
<h4><a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
<section></section>
</article>
</div>

View File

@@ -0,0 +1 @@
{"Models":{"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"k3vkppvw.atw"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"xr11gyl2.3mc"}],"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"frpv0e3e.wkl"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"mxy3r5wz.fjs"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"4frkwajq.vfq"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"opvodq5r.ywi"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"tljjtlcl.pzd"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"5wmxs5zq.vqm"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"o21cxbh4.kuw"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"mdsvyj3c.thb"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"4iw3ccgv.la4"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"ikd5rbvb.je1"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"t5fhaf0k.13v"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"qtcw1n3e.uod"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"5qoqsluz.vhu"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"h2yunshd.hs5"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"zpikhg4a.kjz"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"kf3f3nt4.doy"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"knmpfbdj.us5"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"4yh4uv1k.5dx"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"tiz5zkmk.ak1"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"cpgvtkwc.2lg"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"thdyrfdx.0rq"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"rasv5kxd.cw3"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"crwzward.a4s"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"msrmdbeu.wkb"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"gfnpekb5.vmz"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"b20t0m5a.vfg"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"4m0qqdpw.ysi"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"lqgcfyji.ie2"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"ntxeylrb.v4u"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"fkl0lcfy.ojf"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"420h1bab.gpj"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"bic4rikc.glf"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"ndxezqbb.ftw"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"harvkowx.apr"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"jcsuybvu.5aj"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"wcp4gdot.wcg"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"jb0ubesg.mdg"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"rdiyzkl3.mwn"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"4aa12rtq.iwe"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"oz1505co.nww"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"n0fysbya.ig5"}]}}

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.GameTimer">
<article class="content wrap" id="_content" data-uid="Game.GameTimer">
<h1 id="Global_GameTimer" data-uid="Global.GameTimer" class="text-break">Class GameTimer
<h1 id="Game_GameTimer" data-uid="Game.GameTimer" class="text-break">Class GameTimer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameTimer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameTimer_syntax">Syntax</h5>
<h5 id="Game_GameTimer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameTimer : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_GameTimer_startTime" data-uid="Global.GameTimer.startTime">startTime</h4>
<h4 id="Game_GameTimer_startTime" data-uid="Game.GameTimer.startTime">startTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_GameTimer_timerText" data-uid="Global.GameTimer.timerText">timerText</h4>
<h4 id="Game_GameTimer_timerText" data-uid="Game.GameTimer.timerText">timerText</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -150,8 +150,8 @@
</h3>
<a id="Global_GameTimer_StartTimer_" data-uid="Global.GameTimer.StartTimer*"></a>
<h4 id="Global_GameTimer_StartTimer" data-uid="Global.GameTimer.StartTimer">StartTimer()</h4>
<a id="Game_GameTimer_StartTimer_" data-uid="Game.GameTimer.StartTimer*"></a>
<h4 id="Game_GameTimer_StartTimer" data-uid="Game.GameTimer.StartTimer">StartTimer()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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{"PreBuildBuild":"hg0dztke.btc","Link":"o4zw0i2n.4fy"}

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.GameManagerHelper">
<article class="content wrap" id="_content" data-uid="Game.GameManagerHelper">
<h1 id="Global_GameManagerHelper" data-uid="Global.GameManagerHelper" class="text-break">Class GameManagerHelper
<h1 id="Game_GameManagerHelper" data-uid="Game.GameManagerHelper" class="text-break">Class GameManagerHelper
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManagerHelper</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameManagerHelper_syntax">Syntax</h5>
<h5 id="Game_GameManagerHelper_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManagerHelper : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_GameManagerHelper_addHatPosition" data-uid="Global.GameManagerHelper.addHatPosition">addHatPosition</h4>
<h4 id="Game_GameManagerHelper_addHatPosition" data-uid="Game.GameManagerHelper.addHatPosition">addHatPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_GameManagerHelper_addSpawnPosition" data-uid="Global.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<h4 id="Game_GameManagerHelper_addSpawnPosition" data-uid="Game.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,12 +78,12 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.GameManager">
<article class="content wrap" id="_content" data-uid="Game.GameManager">
<h1 id="Game_Game_GameManager" data-uid="Game.Game.GameManager" class="text-break">Class GameManager
<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
</h1>
<div class="markdown level0 summary"><p>The GameManager class manages the overall game logic, including game modes, player states,
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
</div>
@@ -93,9 +93,9 @@ functionality for starting, updating, and ending the game.</p>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_GameManager_syntax">Syntax</h5>
<h5 id="Game_GameManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
</div>
@@ -103,7 +103,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Game_Game_GameManager_gameMode" data-uid="Game.Game.GameManager.gameMode">gameMode</h4>
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -120,14 +120,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameMode.html">GameMode</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_Game_GameManager_gameOver" data-uid="Game.Game.GameManager.gameOver">gameOver</h4>
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -151,7 +151,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_gameTimer" data-uid="Game.Game.GameManager.gameTimer">gameTimer</h4>
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -175,7 +175,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_hatObject" data-uid="Game.Game.GameManager.hatObject">hatObject</h4>
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -199,7 +199,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_hatSpawnPositions" data-uid="Game.Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -223,7 +223,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_LeaderboardCanvas" data-uid="Game.Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -247,7 +247,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_map" data-uid="Game.Game.GameManager.map">map</h4>
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -271,7 +271,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_music" data-uid="Game.Game.GameManager.music">music</h4>
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -295,7 +295,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -319,7 +319,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_offset" data-uid="Game.Game.GameManager.offset">offset</h4>
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -343,7 +343,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_playerColors" data-uid="Game.Game.GameManager.playerColors">playerColors</h4>
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -367,7 +367,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_playerHoldTimes" data-uid="Game.Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -391,7 +391,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_players" data-uid="Game.Game.GameManager.players">players</h4>
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -415,7 +415,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_spawnPosition" data-uid="Game.Game.GameManager.spawnPosition">spawnPosition</h4>
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -439,7 +439,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_time" data-uid="Game.Game.GameManager.time">time</h4>
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -463,7 +463,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_TimerCanvas" data-uid="Game.Game.GameManager.TimerCanvas">TimerCanvas</h4>
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -489,8 +489,8 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Game_Game_GameManager_Instance_" data-uid="Game.Game.GameManager.Instance*"></a>
<h4 id="Game_Game_GameManager_Instance" data-uid="Game.Game.GameManager.Instance">Instance</h4>
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -507,7 +507,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
<td></td>
</tr>
</tbody>
@@ -516,9 +516,9 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Game_Game_GameManager_AlivePlayers_" data-uid="Game.Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_Game_GameManager_AlivePlayers" data-uid="Game.Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p>Returns a list of all players that are currently alive.</p>
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Returns a list of all players that are currently alive.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -536,16 +536,16 @@ functionality for starting, updating, and ending the game.</p>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td><p>A list of alive player GameObjects.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of alive player GameObjects.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_Game_GameManager_GameOver_" data-uid="Game.Game.GameManager.GameOver*"></a>
<h4 id="Game_Game_GameManager_GameOver" data-uid="Game.Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p>Ends the game and determines the winner based on the game mode.</p>
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -554,9 +554,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Game_Game_GameManager_PlayerDied_" data-uid="Game.Game.GameManager.PlayerDied*"></a>
<h4 id="Game_Game_GameManager_PlayerDied_Damageable_" data-uid="Game.Game.GameManager.PlayerDied(Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p>Handles player deaths based on the current game mode.</p>
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles player deaths based on the current game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -574,18 +574,18 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><span class="xref">Damageable</span></td>
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
<td><span class="parametername">player</span></td>
<td><p>The player that died.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player that died.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_Game_GameManager_StartGame_" data-uid="Game.Game.GameManager.StartGame*"></a>
<h4 id="Game_Game_GameManager_StartGame" data-uid="Game.Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p>Sets up the game based on the selected game mode.</p>
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -594,9 +594,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Game_Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p>Updates the player's hold time and updates the leaderboard.</p>
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the player's hold time and updates the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -616,13 +616,13 @@ functionality for starting, updating, and ending the game.</p>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p>The player GameObject.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player GameObject.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p>The hold time to update.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The hold time to update.</p>
</td>
</tr>
</tbody>
@@ -631,7 +631,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Game_Game_GameManager_EndGameEvent" data-uid="Game.Game.GameManager.EndGameEvent">EndGameEvent</h4>
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -648,14 +648,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_Game_GameManager_StartGameEvent" data-uid="Game.Game.GameManager.StartGameEvent">StartGameEvent</h4>
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -672,7 +672,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.MapSelect">
<article class="content wrap" id="_content" data-uid="Game.MapSelect">
<h1 id="Game_Game_MapSelect" data-uid="Game.Game.MapSelect" class="text-break">Class MapSelect
<h1 id="Game_MapSelect" data-uid="Game.MapSelect" class="text-break">Class MapSelect
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MapSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_MapSelect_syntax">Syntax</h5>
<h5 id="Game_MapSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MapSelect : MonoBehaviour</code></pre>
</div>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.PlayerMovement">
<article class="content wrap" id="_content" data-uid="Player.PlayerMovement">
<h1 id="Global_PlayerMovement" data-uid="Global.PlayerMovement" class="text-break">Class PlayerMovement
<h1 id="Player_PlayerMovement" data-uid="Player.PlayerMovement" class="text-break">Class PlayerMovement
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerMovement_syntax">Syntax</h5>
<h5 id="Player_PlayerMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_PlayerMovement_coyoteTime" data-uid="Global.PlayerMovement.coyoteTime">coyoteTime</h4>
<h4 id="Player_PlayerMovement_coyoteTime" data-uid="Player.PlayerMovement.coyoteTime">coyoteTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_PlayerMovement_ground" data-uid="Global.PlayerMovement.ground">ground</h4>
<h4 id="Player_PlayerMovement_ground" data-uid="Player.PlayerMovement.ground">ground</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_PlayerMovement_groundCheckDistance" data-uid="Global.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<h4 id="Player_PlayerMovement_groundCheckDistance" data-uid="Player.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_PlayerMovement_jumpLenience" data-uid="Global.PlayerMovement.jumpLenience">jumpLenience</h4>
<h4 id="Player_PlayerMovement_jumpLenience" data-uid="Player.PlayerMovement.jumpLenience">jumpLenience</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -196,7 +196,7 @@
</table>
<h4 id="Global_PlayerMovement_jumpSpeed" data-uid="Global.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<h4 id="Player_PlayerMovement_jumpSpeed" data-uid="Player.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -220,7 +220,7 @@
</table>
<h4 id="Global_PlayerMovement_maxSpeed" data-uid="Global.PlayerMovement.maxSpeed">maxSpeed</h4>
<h4 id="Player_PlayerMovement_maxSpeed" data-uid="Player.PlayerMovement.maxSpeed">maxSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -244,7 +244,7 @@
</table>
<h4 id="Global_PlayerMovement_maxSpeedOverride" data-uid="Global.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<h4 id="Player_PlayerMovement_maxSpeedOverride" data-uid="Player.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -268,7 +268,7 @@
</table>
<h4 id="Global_PlayerMovement_playerText" data-uid="Global.PlayerMovement.playerText">playerText</h4>
<h4 id="Player_PlayerMovement_playerText" data-uid="Player.PlayerMovement.playerText">playerText</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -292,7 +292,7 @@
</table>
<h4 id="Global_PlayerMovement_secondsToFullSpeed" data-uid="Global.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<h4 id="Player_PlayerMovement_secondsToFullSpeed" data-uid="Player.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -316,7 +316,7 @@
</table>
<h4 id="Global_PlayerMovement_slowdownMultiplier" data-uid="Global.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<h4 id="Player_PlayerMovement_slowdownMultiplier" data-uid="Player.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -340,7 +340,7 @@
</table>
<h4 id="Global_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Global.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<h4 id="Player_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Player.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -364,7 +364,7 @@
</table>
<h4 id="Global_PlayerMovement_turnaroundMultiplier" data-uid="Global.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<h4 id="Player_PlayerMovement_turnaroundMultiplier" data-uid="Player.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -388,7 +388,7 @@
</table>
<h4 id="Global_PlayerMovement_virtualAxisX" data-uid="Global.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<h4 id="Player_PlayerMovement_virtualAxisX" data-uid="Player.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -412,7 +412,7 @@
</table>
<h4 id="Global_PlayerMovement_virtualButtonJump" data-uid="Global.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<h4 id="Player_PlayerMovement_virtualButtonJump" data-uid="Player.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -436,7 +436,7 @@
</table>
<h4 id="Global_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Global.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<h4 id="Player_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Player.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -460,7 +460,7 @@
</table>
<h4 id="Global_PlayerMovement_walkSmooth" data-uid="Global.PlayerMovement.walkSmooth">walkSmooth</h4>
<h4 id="Player_PlayerMovement_walkSmooth" data-uid="Player.PlayerMovement.walkSmooth">walkSmooth</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -484,7 +484,7 @@
</table>
<h4 id="Global_PlayerMovement_walkSpeed" data-uid="Global.PlayerMovement.walkSpeed">walkSpeed</h4>
<h4 id="Player_PlayerMovement_walkSpeed" data-uid="Player.PlayerMovement.walkSpeed">walkSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -508,7 +508,7 @@
</table>
<h4 id="Global_PlayerMovement_walkSpeedFactor" data-uid="Global.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<h4 id="Player_PlayerMovement_walkSpeedFactor" data-uid="Player.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -534,8 +534,8 @@
</h3>
<a id="Global_PlayerMovement_GetPointInBoxCollider_" data-uid="Global.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Global_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Global.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<a id="Player_PlayerMovement_GetPointInBoxCollider_" data-uid="Player.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -586,8 +586,8 @@
</table>
<a id="Global_PlayerMovement_IsBasicallyGrounded_" data-uid="Global.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Global_PlayerMovement_IsBasicallyGrounded" data-uid="Global.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<a id="Player_PlayerMovement_IsBasicallyGrounded_" data-uid="Player.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsBasicallyGrounded" data-uid="Player.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -611,8 +611,8 @@
</table>
<a id="Global_PlayerMovement_IsPhysicallyGrounded_" data-uid="Global.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Global_PlayerMovement_IsPhysicallyGrounded" data-uid="Global.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<a id="Player_PlayerMovement_IsPhysicallyGrounded_" data-uid="Player.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsPhysicallyGrounded" data-uid="Player.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -636,8 +636,8 @@
</table>
<a id="Global_PlayerMovement_StopVelocity_" data-uid="Global.PlayerMovement.StopVelocity*"></a>
<h4 id="Global_PlayerMovement_StopVelocity" data-uid="Global.PlayerMovement.StopVelocity">StopVelocity()</h4>
<a id="Player_PlayerMovement_StopVelocity_" data-uid="Player.PlayerMovement.StopVelocity*"></a>
<h4 id="Player_PlayerMovement_StopVelocity" data-uid="Player.PlayerMovement.StopVelocity">StopVelocity()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
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<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
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<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
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</ul>
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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.ObstacleCourse">
<article class="content wrap" id="_content" data-uid="Game.ObstacleCourse">
<h1 id="Global_ObstacleCourse" data-uid="Global.ObstacleCourse" class="text-break">Class ObstacleCourse
<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObstacleCourse</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ObstacleCourse_syntax">Syntax</h5>
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_ObstacleCourse_playerWon" data-uid="Global.ObstacleCourse.playerWon">playerWon</h4>
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -0,0 +1,209 @@
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class InfiniteScroll
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class InfiniteScroll
| Example Unity documentation ">
<meta name="generator" content="docfx ">
<link rel="shortcut icon" href="../favicon.ico">
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<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
<meta property="docfx:navrel" content="../toc.html">
<meta property="docfx:tocrel" content="toc.html">
<meta property="docfx:rel" content="../">
</head> <body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
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<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="../index.html">
<img id="logo" class="svg" src="../logo.svg" alt="">
</a>
</div>
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<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
</div>
</div>
</nav>
<div class="subnav navbar navbar-default">
<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
</ul>
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</header>
<div class="container body-content">
<div id="search-results">
<div class="search-list">Search Results for <span></span></div>
<div class="sr-items">
<p><i class="glyphicon glyphicon-refresh index-loading"></i></p>
</div>
<ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul>
</div>
</div>
<div role="main" class="container body-content hide-when-search">
<div class="sidenav hide-when-search">
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
<div class="sidetoggle collapse" id="sidetoggle">
<div id="sidetoc"></div>
</div>
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.InfiniteScroll">
<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">InfiniteScroll</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float end</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float start</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<h5>In This Article</h5>
<div></div>
</nav>
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<div class="grad-bottom"></div>
<div class="footer">
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</body>
</html>

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{}

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.TeleportPlatform">
<article class="content wrap" id="_content" data-uid="Player.TeleportPlatform">
<h1 id="Global_TeleportPlatform" data-uid="Global.TeleportPlatform" class="text-break">Class TeleportPlatform
<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TeleportPlatform_syntax">Syntax</h5>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_TeleportPlatform_isPlatform" data-uid="Global.TeleportPlatform.isPlatform">isPlatform</h4>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_TeleportPlatform_playerTag" data-uid="Global.TeleportPlatform.playerTag">playerTag</h4>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_TeleportPlatform_teleportPoint" data-uid="Global.TeleportPlatform.teleportPoint">teleportPoint</h4>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_TeleportPlatform_teleportTag" data-uid="Global.TeleportPlatform.teleportTag">teleportTag</h4>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
</li>
<li>
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
</li>
</ul>
</div>
</div>
</div>
</div>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Player.TeleportPlatform">
<article class="content wrap" id="_content" data-uid="Player.TeleportPlatform">
<h1 id="Game_Player_TeleportPlatform" data-uid="Game.Player.TeleportPlatform" class="text-break">Class TeleportPlatform
<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Player.html">Player</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Player_TeleportPlatform_syntax">Syntax</h5>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Game_Player_TeleportPlatform_isPlatform" data-uid="Game.Player.TeleportPlatform.isPlatform">isPlatform</h4>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Game_Player_TeleportPlatform_playerTag" data-uid="Game.Player.TeleportPlatform.playerTag">playerTag</h4>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Game_Player_TeleportPlatform_teleportPoint" data-uid="Game.Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Game_Player_TeleportPlatform_teleportTag" data-uid="Game.Player.TeleportPlatform.teleportTag">teleportTag</h4>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
</li>
<li>
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
</li>
</ul>
</div>
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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.TrackLayer">
<article class="content wrap" id="_content" data-uid="Music.TrackLayer">
<h1 id="Global_TrackLayer" data-uid="Global.TrackLayer" class="text-break">Class TrackLayer
<h1 id="Music_TrackLayer" data-uid="Music.TrackLayer" class="text-break">Class TrackLayer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,33 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TrackLayer</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">object.Equals(object)</span>
</div>
<div>
<span class="xref">object.Equals(object, object)</span>
</div>
<div>
<span class="xref">object.GetHashCode()</span>
</div>
<div>
<span class="xref">object.GetType()</span>
</div>
<div>
<span class="xref">object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">object.ReferenceEquals(object, object)</span>
</div>
<div>
<span class="xref">object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TrackLayer_syntax">Syntax</h5>
<h5 id="Music_TrackLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class TrackLayer</code></pre>
@@ -125,7 +101,7 @@ public class TrackLayer</code></pre>
</h3>
<h4 id="Global_TrackLayer_enableTrigger" data-uid="Global.TrackLayer.enableTrigger">enableTrigger</h4>
<h4 id="Music_TrackLayer_enableTrigger" data-uid="Music.TrackLayer.enableTrigger">enableTrigger</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -142,14 +118,14 @@ public class TrackLayer</code></pre>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Global.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td><a class="xref" href="Music.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Music.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TrackLayer_layerName" data-uid="Global.TrackLayer.layerName">layerName</h4>
<h4 id="Music_TrackLayer_layerName" data-uid="Music.TrackLayer.layerName">layerName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -173,7 +149,7 @@ public class TrackLayer</code></pre>
</table>
<h4 id="Global_TrackLayer_layerScenes" data-uid="Global.TrackLayer.layerScenes">layerScenes</h4>
<h4 id="Music_TrackLayer_layerScenes" data-uid="Music.TrackLayer.layerScenes">layerScenes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -197,7 +173,7 @@ public class TrackLayer</code></pre>
</table>
<h4 id="Global_TrackLayer_layerTrack" data-uid="Global.TrackLayer.layerTrack">layerTrack</h4>
<h4 id="Music_TrackLayer_layerTrack" data-uid="Music.TrackLayer.layerTrack">layerTrack</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -221,7 +197,7 @@ public class TrackLayer</code></pre>
</table>
<h4 id="Global_TrackLayer_triggerName" data-uid="Global.TrackLayer.triggerName">triggerName</h4>
<h4 id="Music_TrackLayer_triggerName" data-uid="Music.TrackLayer.triggerName">triggerName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.EventSystemizer">
<article class="content wrap" id="_content" data-uid="Game.EventSystemizer">
<h1 id="Global_EventSystemizer" data-uid="Global.EventSystemizer" class="text-break">Class EventSystemizer
<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">EventSystemizer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_EventSystemizer_syntax">Syntax</h5>
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
</div>

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@@ -1,14 +1,14 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class ParallaxBackground
<title>Class ObstacleCourse
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class ParallaxBackground
<meta name="title" content="Class ObstacleCourse
| Example Unity documentation ">
<meta name="generator" content="docfx ">
@@ -78,34 +78,34 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.ParallaxBackground">
<article class="content wrap" id="_content" data-uid="Game.ObstacleCourse">
<h1 id="Global_ParallaxBackground" data-uid="Global.ParallaxBackground" class="text-break">Class ParallaxBackground
<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ParallaxBackground</span></div>
<div class="level1"><span class="xref">ObstacleCourse</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ParallaxBackground_syntax">Syntax</h5>
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ParallaxBackground : MonoBehaviour</code></pre>
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_ParallaxBackground_parallaxCamera" data-uid="Global.ParallaxBackground.parallaxCamera">parallaxCamera</h4>
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ParallaxCamera parallaxCamera</code></pre>
<pre><code class="lang-csharp hljs">public static GameObject playerWon</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
@@ -117,7 +117,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.ParallaxCamera.html">ParallaxCamera</a></td>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.LeaderboardManager">
<article class="content wrap" id="_content" data-uid="Game.LeaderboardManager">
<h1 id="Global_LeaderboardManager" data-uid="Global.LeaderboardManager" class="text-break">Class LeaderboardManager
<h1 id="Game_LeaderboardManager" data-uid="Game.LeaderboardManager" class="text-break">Class LeaderboardManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LeaderboardManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_LeaderboardManager_syntax">Syntax</h5>
<h5 id="Game_LeaderboardManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LeaderboardManager : MonoBehaviour</code></pre>
</div>
@@ -100,8 +100,8 @@
</h3>
<a id="Global_LeaderboardManager_Instance_" data-uid="Global.LeaderboardManager.Instance*"></a>
<h4 id="Global_LeaderboardManager_Instance" data-uid="Global.LeaderboardManager.Instance">Instance</h4>
<a id="Game_LeaderboardManager_Instance_" data-uid="Game.LeaderboardManager.Instance*"></a>
<h4 id="Game_LeaderboardManager_Instance" data-uid="Game.LeaderboardManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -118,7 +118,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.LeaderboardManager.html">LeaderboardManager</a></td>
<td><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></td>
<td></td>
</tr>
</tbody>
@@ -127,8 +127,8 @@
</h3>
<a id="Global_LeaderboardManager_UpdateLeaderboard_" data-uid="Global.LeaderboardManager.UpdateLeaderboard*"></a>
<h4 id="Global_LeaderboardManager_UpdateLeaderboard" data-uid="Global.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
<a id="Game_LeaderboardManager_UpdateLeaderboard_" data-uid="Game.LeaderboardManager.UpdateLeaderboard*"></a>
<h4 id="Game_LeaderboardManager_UpdateLeaderboard" data-uid="Game.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -137,8 +137,8 @@
</div>
<a id="Global_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Global.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
<h4 id="Global_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
<a id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
<h4 id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.HealthBarManager">
<article class="content wrap" id="_content" data-uid="Game.HealthBarManager">
<h1 id="Game_Game_HealthBarManager" data-uid="Game.Game.HealthBarManager" class="text-break">Class HealthBarManager
<h1 id="Game_HealthBarManager" data-uid="Game.HealthBarManager" class="text-break">Class HealthBarManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HealthBarManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_HealthBarManager_syntax">Syntax</h5>
<h5 id="Game_HealthBarManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HealthBarManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Game_Game_HealthBarManager_healthBarPrefab" data-uid="Game.Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
<h4 id="Game_HealthBarManager_healthBarPrefab" data-uid="Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,16 +78,16 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.AnimationPlayer.AnimationState">
<article class="content wrap" id="_content" data-uid="Player.AnimationPlayer.AnimationState">
<h1 id="Global_AnimationPlayer_AnimationState" data-uid="Global.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
<h1 id="Player_AnimationPlayer_AnimationState" data-uid="Player.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_AnimationPlayer_AnimationState_syntax">Syntax</h5>
<h5 id="Player_AnimationPlayer_AnimationState_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum AnimationPlayer.AnimationState</code></pre>
</div>
@@ -102,19 +102,19 @@
<thead>
<tbody>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Idle">Idle</td>
<td id="Player_AnimationPlayer_AnimationState_Idle">Idle</td>
<td></td>
</tr>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Jump">Jump</td>
<td id="Player_AnimationPlayer_AnimationState_Jump">Jump</td>
<td></td>
</tr>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Run">Run</td>
<td id="Player_AnimationPlayer_AnimationState_Run">Run</td>
<td></td>
</tr>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Walk">Walk</td>
<td id="Player_AnimationPlayer_AnimationState_Walk">Walk</td>
<td></td>
</tr>
</tbody>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.ModeSelect">
<article class="content wrap" id="_content" data-uid="Game.ModeSelect">
<h1 id="Global_ModeSelect" data-uid="Global.ModeSelect" class="text-break">Class ModeSelect
<h1 id="Game_ModeSelect" data-uid="Game.ModeSelect" class="text-break">Class ModeSelect
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ModeSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ModeSelect_syntax">Syntax</h5>
<h5 id="Game_ModeSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ModeSelect : MonoBehaviour</code></pre>
</div>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,16 +78,16 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.GameManager.GameEvent">
<article class="content wrap" id="_content" data-uid="Game.GameManager.GameEvent">
<h1 id="Game_Game_GameManager_GameEvent" data-uid="Game.Game.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
<h1 id="Game_GameManager_GameEvent" data-uid="Game.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_GameManager_GameEvent_syntax">Syntax</h5>
<h5 id="Game_GameManager_GameEvent_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public delegate void GameManager.GameEvent()</code></pre>
</div>

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@@ -1,14 +1,14 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Namespace Archaic
<title>Namespace Music
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace Archaic
<meta name="title" content="Namespace Music
| Example Unity documentation ">
<meta name="generator" content="docfx ">
@@ -78,20 +78,28 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Archaic">
<article class="content wrap" id="_content" data-uid="Music">
<h1 id="Archaic" data-uid="Archaic" class="text-break">Namespace Archaic
<h1 id="Music" data-uid="Music" class="text-break">Namespace Music
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Archaic.PongBallBehavior.html">PongBallBehavior</a></h4>
<h4><a class="xref" href="Music.AudioManager.html">AudioManager</a></h4>
<section></section>
<h4><a class="xref" href="Archaic.PongPaddleBehavior.html">PongPaddleBehavior</a></h4>
<h4><a class="xref" href="Music.MusicManager.html">MusicManager</a></h4>
<section></section>
<h4><a class="xref" href="Archaic.PongScorekeeper.html">PongScorekeeper</a></h4>
<h4><a class="xref" href="Music.Playlist.html">Playlist</a></h4>
<section></section>
<h4><a class="xref" href="Music.SoundEffect.html">SoundEffect</a></h4>
<section></section>
<h4><a class="xref" href="Music.TrackLayer.html">TrackLayer</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Music.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
<section></section>
</article>
</div>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.AudioManager">
<article class="content wrap" id="_content" data-uid="Music.AudioManager">
<h1 id="Global_AudioManager" data-uid="Global.AudioManager" class="text-break">Class AudioManager
<h1 id="Music_AudioManager" data-uid="Music.AudioManager" class="text-break">Class AudioManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AudioManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_AudioManager_syntax">Syntax</h5>
<h5 id="Music_AudioManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_AudioManager_Instance" data-uid="Global.AudioManager.Instance">Instance</h4>
<h4 id="Music_AudioManager_Instance" data-uid="Music.AudioManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -117,14 +117,14 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.AudioManager.html">AudioManager</a></td>
<td><a class="xref" href="Music.AudioManager.html">AudioManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_AudioManager_soundEffects" data-uid="Global.AudioManager.soundEffects">soundEffects</h4>
<h4 id="Music_AudioManager_soundEffects" data-uid="Music.AudioManager.soundEffects">soundEffects</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -141,7 +141,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Global.SoundEffect.html">SoundEffect</a>&gt;</td>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Music.SoundEffect.html">SoundEffect</a>&gt;</td>
<td></td>
</tr>
</tbody>
@@ -150,8 +150,8 @@
</h3>
<a id="Global_AudioManager_PlaySound_" data-uid="Global.AudioManager.PlaySound*"></a>
<h4 id="Global_AudioManager_PlaySound_System_String_" data-uid="Global.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<a id="Music_AudioManager_PlaySound_" data-uid="Music.AudioManager.PlaySound*"></a>
<h4 id="Music_AudioManager_PlaySound_System_String_" data-uid="Music.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

View File

@@ -0,0 +1,160 @@
<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<span class="expand-stub"></span>
<a href="Game.html" name="" title="Game">Game</a>
<ul class="nav level2">
<li>
<a href="Game.DayNightCycle.html" name="" title="DayNightCycle">DayNightCycle</a>
</li>
<li>
<a href="Game.EventSystemizer.html" name="" title="EventSystemizer">EventSystemizer</a>
</li>
<li>
<a href="Game.FallPlatform.html" name="" title="FallPlatform">FallPlatform</a>
</li>
<li>
<a href="Game.GameManager.html" name="" title="GameManager">GameManager</a>
</li>
<li>
<a href="Game.GameManager.GameEvent.html" name="" title="GameManager.GameEvent">GameManager.GameEvent</a>
</li>
<li>
<a href="Game.GameManager.GameMode.html" name="" title="GameManager.GameMode">GameManager.GameMode</a>
</li>
<li>
<a href="Game.GameManagerHelper.html" name="" title="GameManagerHelper">GameManagerHelper</a>
</li>
<li>
<a href="Game.GameTimer.html" name="" title="GameTimer">GameTimer</a>
</li>
<li>
<a href="Game.HatRespawn.html" name="" title="HatRespawn">HatRespawn</a>
</li>
<li>
<a href="Game.HealthBarManager.html" name="" title="HealthBarManager">HealthBarManager</a>
</li>
<li>
<a href="Game.HubManager.html" name="" title="HubManager">HubManager</a>
</li>
<li>
<a href="Game.InfiniteScroll.html" name="" title="InfiniteScroll">InfiniteScroll</a>
</li>
<li>
<a href="Game.LeaderboardManager.html" name="" title="LeaderboardManager">LeaderboardManager</a>
</li>
<li>
<a href="Game.LifeDisplayManager.html" name="" title="LifeDisplayManager">LifeDisplayManager</a>
</li>
<li>
<a href="Game.MapSelect.html" name="" title="MapSelect">MapSelect</a>
</li>
<li>
<a href="Game.ModeSelect.html" name="" title="ModeSelect">ModeSelect</a>
</li>
<li>
<a href="Game.MovingPlatform.html" name="" title="MovingPlatform">MovingPlatform</a>
</li>
<li>
<a href="Game.ObjectVisibility.html" name="" title="ObjectVisibility">ObjectVisibility</a>
</li>
<li>
<a href="Game.ObstacleCourse.html" name="" title="ObstacleCourse">ObstacleCourse</a>
</li>
<li>
<a href="Game.PlayerCardCreator.html" name="" title="PlayerCardCreator">PlayerCardCreator</a>
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</li>
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<a href="Game.TerribleHealthBarScript.html" name="" title="TerribleHealthBarScript">TerribleHealthBarScript</a>
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<a href="Music.SoundEffect.html" name="" title="SoundEffect">SoundEffect</a>
</li>
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<a href="Music.TrackLayer.html" name="" title="TrackLayer">TrackLayer</a>
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View File

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{"Models":{"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"ejvfvt5m.51p"}],"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"3vlh2img.01u"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"kmwpnjzk.bvp"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"xlvhpk0t.mfw"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"d2xurrgv.gbx"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"founmn3o.tbo"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"fpah0da5.1i2"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"hfcp55o5.e5t"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"ddf2b14j.zns"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"dy432t24.uxg"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"3eemthzn.z5x"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"r11chaxm.11p"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"zbrcp33g.c5j"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"hlcpx2yg.xkv"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"q1f4wnn0.gwq"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"0d0vfuzo.1zp"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"1t54vb3d.y21"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"inmdrwm1.rtz"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"wgmaunv3.epw"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"xifoztvs.wax"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"sntlvhti.sk5"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"f4dgn0ji.4pj"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"sb0kmqdb.ceh"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"hf3xn1ad.1zk"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"dcm5e5pc.452"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"utwdlwf1.1u2"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"aozqtel5.2gl"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"jezh1ip4.e2j"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"zyr2g34g.gmd"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"z2oghjvj.5k1"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"xws54d3r.j3w"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"vpnbffra.jir"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"hmcinloz.l1u"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"wy013yvm.hrd"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"itu12bej.p5n"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"xvqbb0z0.tp3"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"iubl5oiq.cnv"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"5aqda22d.es2"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"i5ma4fct.bvj"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"wh4tcafx.sho"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"v41252w1.twe"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"akav5usi.syc"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"0nonbbtd.w1e"}]}}

View File

@@ -0,0 +1 @@
{"Models":{"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"wopua3fz.et3"}],"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"3fdcw2js.gz5"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"02xlvquo.cbu"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"pwrutx5h.sqy"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"ks1wresw.xcs"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"xxspbshs.mzt"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"xfjw3wpr.t4j"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"bo4sxc05.hqy"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"c22zx0nl.cvj"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"kd32h3ge.byr"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"oqysubnv.dq1"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"deab2mez.yw4"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"bbodunwt.yrn"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"hrohy4k5.ppu"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"vnjpagf5.niy"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"z1kcs54a.ygm"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"hrd0be1n.dmm"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"dxua2g0o.qlv"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"s3qzp1pa.r0o"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"ff0zb34i.otv"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"r5ad3wyv.h2r"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"rdzuqmdh.upf"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"m2z0yznk.nat"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"3htla0qc.fkj"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"u2rrsnsc.xrw"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"krz24dkp.00o"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"vajazm0z.s0i"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"auhkiveb.jmg"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"zhxh0c5o.mvn"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"b50nnyg1.dby"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"gragtvyz.qyr"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"immvlbcu.ubf"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"d5ljq34g.kc5"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"nbjyt1pj.15q"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"qu24q1tm.azt"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"anzacfkz.l3z"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"sj15hu5g.iow"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"fxbtvtvz.ylf"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"0lbxb0mt.ly1"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"mb32r1gp.hax"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"f25fgnis.ts4"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"jrdfhbvi.onc"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"ydnji2dh.ixb"}]}}

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<h1 id="etiam-nantemque-exul" sourcefile="manual/etiam.md" sourcestartlinenumber="1">Etiam nantemque exul</h1>
<h2 id="cum-tulit" sourcefile="manual/etiam.md" sourcestartlinenumber="3">Cum tulit</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="5">Lorem markdownum quos stimulosque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="5">altos</strong>. Putat nubes molle Troiae vero dea;
nostraque <a href="http://www.tibi.io/" sourcefile="manual/etiam.md" sourcestartlinenumber="6">plurima</a>. Vos de mihi, credidit: salibus et
iacuit, volvitur sunt unda fronti deriguisse <strong sourcefile="manual/etiam.md" sourcestartlinenumber="7">refert</strong>.</p>
<h2 id="sumpsisse-viso" sourcefile="manual/etiam.md" sourcestartlinenumber="9">Sumpsisse viso</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="11">Nubila nomine. Purpura se o et causa parva ripas, adsonat saevaque; quid modo
ambo et venere voveo. Sine et esse, illa tempore, sive tibi roseo, ministerio
altos. Trepident medicamine, primasque cum et peregit
<a href="http://www.vetustas.net/" sourcefile="manual/etiam.md" sourcestartlinenumber="14">dapibusque</a> quoslibet hominis quoque insula.
Tepentibus ut Cecropios ab turba, est auro ferventi aliter duratos feres
differtis Ausoniis potes, non noctis Laertaque iuvenes.</p>
<h2 id="caelumque-vestigia" sourcefile="manual/etiam.md" sourcestartlinenumber="18">Caelumque vestigia</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="20">Et promissa fila sentiet leges; Phrygiae et levatus ferire? Salutifer coniugis
fierent ante fecissent post vultumque ultima, per radios currere; tandem.
<a href="http://www.est-adicit.com/licet.html" sourcefile="manual/etiam.md" sourcestartlinenumber="22">Fuerat</a> qua, ne foedera reformatus nunc
diu dea audet nonne.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="25">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="25">Ut utinam mitia tenuerunt movent spectans Mavortis nulla ite, somnos exsiccata
dixit Aeetias. Binas Trinacriam album ex ipse. Quoque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="26">una utraque tardius</strong>
placetque gerere; mariti sed dare ludunt memorante Delphice corpora. Caret
quantum intellegat venis gaudent eurus. Et suos crista; has et ferarum quid
audit omine; mea cum praemia quae duris, suspicor.</p>
</blockquote>
<h2 id="adflati-qui" sourcefile="manual/etiam.md" sourcestartlinenumber="31">Adflati qui</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="33">Spiro conata supprimit diemque; ora oblitus ensem alti non quo lacrimis ferunt,
<strong sourcefile="manual/etiam.md" sourcestartlinenumber="34">ageret</strong> Cebrenida rutilis delendaque? Terras lata modus: nec fas, misi utque
adpositis Iunonis. Fide vidit, ferox Schoeneia mundi, voce, tellus pariterque
pedum, <strong sourcefile="manual/etiam.md" sourcestartlinenumber="36">sic Celadon</strong> securior corpora partesque posito.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="38">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="38">Potest faxo unda pendulaque ille rostro, haesit pars: formidine captat,
viseret simulaverat! Sequi est peragit flumineae pallent simulatas formae
avulsa, imagine undis; formam. Et nec sed adeunt, huic aequa et ignes nec,
medere terram. Move ipsum abnuat retemptat retinebat duabus diu Iovi est
pluma. <strong sourcefile="manual/etiam.md" sourcestartlinenumber="42">Tecum non</strong> deducit Pelops Inachus: arcet aliquemque, regia telo.</p>
</blockquote>
<h2 id="tollens-altore-nec-semel-qui-voce-palatinae" sourcefile="manual/etiam.md" sourcestartlinenumber="44">Tollens altore nec semel qui voce Palatinae</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="46">Apertis et <strong sourcefile="manual/etiam.md" sourcestartlinenumber="46">dei duo inquit</strong>; luna secundo, fervida terret. In haec dextra
septima Tydides tibi: congelat hospes nativum radice <strong sourcefile="manual/etiam.md" sourcestartlinenumber="47">tegumenque</strong> membris
Hesperio ne Libys, est vocabula siqua. Dumque <a href="http://peparethos-ultus.org/" sourcefile="manual/etiam.md" sourcestartlinenumber="48">stet
mulces</a>, ut fontem dea atricolor, est pronos,
clarissimus poterat cum intrare sidere templi.</p>
<pre><code sourcefile="manual/etiam.md" sourcestartlinenumber="52">cut_metadata(whitelistSequenceUnit.thick.of_bezel_cdma(
address_suffix_troubleshooting), sram_trojan(4, hdmi_network - 1));
flash.apache -= web_gps_plug;
if (offline.dac_bridge(scrollEbookRom,
parameter.internal_target_superscalar(2)) &lt; qwerty + 2 -
ipvCgiContextual) {
certificateIdeAsp = overclocking + app;
supplyCard = siteRaster;
}
</code></pre>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="62">Sagitta curvum quoque petisti opibusque proximitas in, illa vestrum, mihi domum
nescia flexit sacra in. Magni <em sourcefile="manual/etiam.md" sourcestartlinenumber="63">vive sim crescente</em> causam saxo voluit, mens,
quod. Tela <em sourcefile="manual/etiam.md" sourcestartlinenumber="64">ter ulterius similis</em> illos nato refugit ait verbaque nec fatigatum
penates iaculatricemque cecidit pinnas, cum. Misso contigit <em sourcefile="manual/etiam.md" sourcestartlinenumber="65">caelo</em> dedissent
lumina; nympha ad vobis occidat, malo sacra utrumque cunctos Diomedeos addita.
Virgineus autumnos, ait mitissima curru: fuit sed fessi se habebat hactenus
Ultor; meus.</p>
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@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.PlayerCameraMovement">
<article class="content wrap" id="_content" data-uid="Player.PlayerCameraMovement">
<h1 id="Global_PlayerCameraMovement" data-uid="Global.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
<h1 id="Player_PlayerCameraMovement" data-uid="Player.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCameraMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerCameraMovement_syntax">Syntax</h5>
<h5 id="Player_PlayerCameraMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCameraMovement : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_PlayerCameraMovement_lowerBound" data-uid="Global.PlayerCameraMovement.lowerBound">lowerBound</h4>
<h4 id="Player_PlayerCameraMovement_lowerBound" data-uid="Player.PlayerCameraMovement.lowerBound">lowerBound</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_speed" data-uid="Global.PlayerCameraMovement.speed">speed</h4>
<h4 id="Player_PlayerCameraMovement_speed" data-uid="Player.PlayerCameraMovement.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_staticCamera" data-uid="Global.PlayerCameraMovement.staticCamera">staticCamera</h4>
<h4 id="Player_PlayerCameraMovement_staticCamera" data-uid="Player.PlayerCameraMovement.staticCamera">staticCamera</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_weight" data-uid="Global.PlayerCameraMovement.weight">weight</h4>
<h4 id="Player_PlayerCameraMovement_weight" data-uid="Player.PlayerCameraMovement.weight">weight</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -196,7 +196,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_winScene" data-uid="Global.PlayerCameraMovement.winScene">winScene</h4>
<h4 id="Player_PlayerCameraMovement_winScene" data-uid="Player.PlayerCameraMovement.winScene">winScene</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -222,8 +222,8 @@
</h3>
<a id="Global_PlayerCameraMovement_WinScene_" data-uid="Global.PlayerCameraMovement.WinScene*"></a>
<h4 id="Global_PlayerCameraMovement_WinScene_GameObject_" data-uid="Global.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<a id="Player_PlayerCameraMovement_WinScene_" data-uid="Player.PlayerCameraMovement.WinScene*"></a>
<h4 id="Player_PlayerCameraMovement_WinScene_GameObject_" data-uid="Player.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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| Example Unity documentation </title>
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<h1 id="Player" data-uid="Player" class="text-break">Namespace Player
</h1>
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<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a></h4>
<section></section>
<h4><a class="xref" href="Player.Block.html">Block</a></h4>
<section></section>
<h4><a class="xref" href="Player.Damageable.html">Damageable</a></h4>
<section></section>
<h4><a class="xref" href="Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<section></section>
<h4><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></h4>
<section></section>
<h4><a class="xref" href="Player.PlayerMovement.html">PlayerMovement</a></h4>
<section></section>
<h4><a class="xref" href="Player.Punch.html">Punch</a></h4>
<section></section>
<h4><a class="xref" href="Player.TeleportPlatform.html">TeleportPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Player.UseItem.html">UseItem</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
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<article class="content wrap" id="_content" data-uid="Game.EventSystemizer">
<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">EventSystemizer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
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@@ -1,4 +1,4 @@
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@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.LifeDisplayManager">
<article class="content wrap" id="_content" data-uid="Game.LifeDisplayManager">
<h1 id="Global_LifeDisplayManager" data-uid="Global.LifeDisplayManager" class="text-break">Class LifeDisplayManager
<h1 id="Game_LifeDisplayManager" data-uid="Game.LifeDisplayManager" class="text-break">Class LifeDisplayManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_LifeDisplayManager_syntax">Syntax</h5>
<h5 id="Game_LifeDisplayManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_LifeDisplayManager_lifeDisplays" data-uid="Global.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<h4 id="Game_LifeDisplayManager_lifeDisplays" data-uid="Game.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -117,14 +117,14 @@
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Global.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Player.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_lifePrefab" data-uid="Global.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<h4 id="Game_LifeDisplayManager_lifePrefab" data-uid="Game.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_LifeDisplayManager_playerPrefab" data-uid="Global.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<h4 id="Game_LifeDisplayManager_playerPrefab" data-uid="Game.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_LifeDisplayManager_players" data-uid="Global.LifeDisplayManager.players">players</h4>
<h4 id="Game_LifeDisplayManager_players" data-uid="Game.LifeDisplayManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -198,8 +198,8 @@
</h3>
<a id="Global_LifeDisplayManager_HideLifeDisplay_" data-uid="Global.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Global_LifeDisplayManager_HideLifeDisplay" data-uid="Global.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<a id="Game_LifeDisplayManager_HideLifeDisplay_" data-uid="Game.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Game_LifeDisplayManager_HideLifeDisplay" data-uid="Game.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
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@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.TerribleHealthBarScript">
<article class="content wrap" id="_content" data-uid="Game.TerribleHealthBarScript">
<h1 id="Global_TerribleHealthBarScript" data-uid="Global.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
<h1 id="Game_TerribleHealthBarScript" data-uid="Game.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TerribleHealthBarScript</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TerribleHealthBarScript_syntax">Syntax</h5>
<h5 id="Game_TerribleHealthBarScript_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TerribleHealthBarScript : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_TerribleHealthBarScript_actualHealthVisual" data-uid="Global.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<h4 id="Game_TerribleHealthBarScript_actualHealthVisual" data-uid="Game.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_deathVisual" data-uid="Global.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<h4 id="Game_TerribleHealthBarScript_deathVisual" data-uid="Game.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_fullDeathColor" data-uid="Global.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<h4 id="Game_TerribleHealthBarScript_fullDeathColor" data-uid="Game.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_fullHealthColor" data-uid="Global.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<h4 id="Game_TerribleHealthBarScript_fullHealthColor" data-uid="Game.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -196,7 +196,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_healthVisual" data-uid="Global.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<h4 id="Game_TerribleHealthBarScript_healthVisual" data-uid="Game.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -220,7 +220,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_player" data-uid="Global.TerribleHealthBarScript.player">player</h4>
<h4 id="Game_TerribleHealthBarScript_player" data-uid="Game.TerribleHealthBarScript.player">player</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -244,7 +244,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_smoothSpeed" data-uid="Global.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<h4 id="Game_TerribleHealthBarScript_smoothSpeed" data-uid="Game.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -268,7 +268,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_subtractionColor" data-uid="Global.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<h4 id="Game_TerribleHealthBarScript_subtractionColor" data-uid="Game.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -292,7 +292,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_text" data-uid="Global.TerribleHealthBarScript.text">text</h4>
<h4 id="Game_TerribleHealthBarScript_text" data-uid="Game.TerribleHealthBarScript.text">text</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -318,8 +318,8 @@
</h3>
<a id="Global_TerribleHealthBarScript_SetPlayer_" data-uid="Global.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Global_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Global.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<a id="Game_TerribleHealthBarScript_SetPlayer_" data-uid="Game.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Game_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Game.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

View File

@@ -0,0 +1,25 @@
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@@ -1,4 +1,4 @@
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@@ -78,12 +78,12 @@
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<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.GameManager">
<article class="content wrap" id="_content" data-uid="Game.GameManager">
<h1 id="Global_GameManager" data-uid="Global.GameManager" class="text-break">Class GameManager
<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
</h1>
<div class="markdown level0 summary"><p>The GameManager class manages the overall game logic, including game modes, player states,
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
</div>
@@ -93,9 +93,9 @@ functionality for starting, updating, and ending the game.</p>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameManager_syntax">Syntax</h5>
<h5 id="Game_GameManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
</div>
@@ -103,7 +103,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Global_GameManager_gameMode" data-uid="Global.GameManager.gameMode">gameMode</h4>
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -120,14 +120,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameMode.html">GameMode</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameManager_gameOver" data-uid="Global.GameManager.gameOver">gameOver</h4>
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -151,7 +151,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_gameTimer" data-uid="Global.GameManager.gameTimer">gameTimer</h4>
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -168,14 +168,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameTimer.html">GameTimer</a></td>
<td><a class="xref" href="Game.GameTimer.html">GameTimer</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameManager_hatObject" data-uid="Global.GameManager.hatObject">hatObject</h4>
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -199,7 +199,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_hatSpawnPositions" data-uid="Global.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -223,7 +223,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_LeaderboardCanvas" data-uid="Global.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -247,7 +247,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_map" data-uid="Global.GameManager.map">map</h4>
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -271,7 +271,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_music" data-uid="Global.GameManager.music">music</h4>
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -295,7 +295,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_obstacleCourseSpawnPosition" data-uid="Global.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -319,7 +319,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_offset" data-uid="Global.GameManager.offset">offset</h4>
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -343,7 +343,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_playerColors" data-uid="Global.GameManager.playerColors">playerColors</h4>
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -367,7 +367,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_playerHoldTimes" data-uid="Global.GameManager.playerHoldTimes">playerHoldTimes</h4>
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -391,7 +391,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_players" data-uid="Global.GameManager.players">players</h4>
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -415,7 +415,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_spawnPosition" data-uid="Global.GameManager.spawnPosition">spawnPosition</h4>
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -439,7 +439,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_time" data-uid="Global.GameManager.time">time</h4>
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -463,7 +463,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_TimerCanvas" data-uid="Global.GameManager.TimerCanvas">TimerCanvas</h4>
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -489,8 +489,8 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Global_GameManager_Instance_" data-uid="Global.GameManager.Instance*"></a>
<h4 id="Global_GameManager_Instance" data-uid="Global.GameManager.Instance">Instance</h4>
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -507,7 +507,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
<td></td>
</tr>
</tbody>
@@ -516,9 +516,9 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Global_GameManager_AlivePlayers_" data-uid="Global.GameManager.AlivePlayers*"></a>
<h4 id="Global_GameManager_AlivePlayers" data-uid="Global.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p>Returns a list of all players that are currently alive.</p>
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Returns a list of all players that are currently alive.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -536,16 +536,16 @@ functionality for starting, updating, and ending the game.</p>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td><p>A list of alive player GameObjects.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of alive player GameObjects.</p>
</td>
</tr>
</tbody>
</table>
<a id="Global_GameManager_GameOver_" data-uid="Global.GameManager.GameOver*"></a>
<h4 id="Global_GameManager_GameOver" data-uid="Global.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p>Ends the game and determines the winner based on the game mode.</p>
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -554,9 +554,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Global_GameManager_PlayerDied_" data-uid="Global.GameManager.PlayerDied*"></a>
<h4 id="Global_GameManager_PlayerDied_Damageable_" data-uid="Global.GameManager.PlayerDied(Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p>Handles player deaths based on the current game mode.</p>
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles player deaths based on the current game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -574,18 +574,18 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.Damageable.html">Damageable</a></td>
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
<td><span class="parametername">player</span></td>
<td><p>The player that died.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player that died.</p>
</td>
</tr>
</tbody>
</table>
<a id="Global_GameManager_StartGame_" data-uid="Global.GameManager.StartGame*"></a>
<h4 id="Global_GameManager_StartGame" data-uid="Global.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p>Sets up the game based on the selected game mode.</p>
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -594,9 +594,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Global_GameManager_UpdatePlayerHoldTime_" data-uid="Global.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Global_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p>Updates the player's hold time and updates the leaderboard.</p>
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the player's hold time and updates the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -616,13 +616,13 @@ functionality for starting, updating, and ending the game.</p>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p>The player GameObject.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player GameObject.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p>The hold time to update.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The hold time to update.</p>
</td>
</tr>
</tbody>
@@ -631,7 +631,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Global_GameManager_EndGameEvent" data-uid="Global.GameManager.EndGameEvent">EndGameEvent</h4>
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -648,14 +648,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameManager_StartGameEvent" data-uid="Global.GameManager.StartGameEvent">StartGameEvent</h4>
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -672,7 +672,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>

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@@ -0,0 +1,25 @@
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<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
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</li>
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View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.FallPlatform">
<article class="content wrap" id="_content" data-uid="Game.FallPlatform">
<h1 id="Game_Game_FallPlatform" data-uid="Game.Game.FallPlatform" class="text-break">Class FallPlatform
<h1 id="Game_FallPlatform" data-uid="Game.FallPlatform" class="text-break">Class FallPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">FallPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_FallPlatform_syntax">Syntax</h5>
<h5 id="Game_FallPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Game_Game_FallPlatform_fallDelay" data-uid="Game.Game.FallPlatform.fallDelay">fallDelay</h4>
<h4 id="Game_FallPlatform_fallDelay" data-uid="Game.FallPlatform.fallDelay">fallDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Game_Game_FallPlatform_resetDelay" data-uid="Game.Game.FallPlatform.resetDelay">resetDelay</h4>
<h4 id="Game_FallPlatform_resetDelay" data-uid="Game.FallPlatform.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -0,0 +1,163 @@
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<title>Coniunctis nec qui et lanient monticolae vitae | Example Unity documentation </title>
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<h1 id="coniunctis-nec-qui-et-lanient-monticolae-vitae" sourcefile="manual/coniunctis.md" sourcestartlinenumber="1">Coniunctis nec qui et lanient monticolae vitae</h1>
<h2 id="opem-ille" sourcefile="manual/coniunctis.md" sourcestartlinenumber="3">Opem ille</h2>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="5">Lorem markdownum cavis exululat inutile. Illi quem caeli, vola patruo difficili
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<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="14">Phoebes ut damnosa classis ignes templo; tua ulla capillos ultima. Videre
percusso plectro templa fuit diva minimum debere, quid nomen Philomela animis.
Verbis istis flagrat vulnera inpediique ignes. Gravi filo obvius arte Amphionis
Panes emisitque iubet.</p>
<h2 id="latona-te-timens" sourcefile="manual/coniunctis.md" sourcestartlinenumber="19">Latona te timens</h2>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="21">Latentia ante, eundem meritorum <em sourcefile="manual/coniunctis.md" sourcestartlinenumber="21">sunto</em>! Elige in timuit templa ferrea, qui arma
ligati stagnum turbant. Fraternaque aeternus, dedisse, naufragus corripiens
ranas Amathunta et quod laetior culpa nec semper scorpius fuit vicem corpora
ardere. Fallit in artus primordia, fratres <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="24">per aliis</strong>, ipsi manu <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="24">Asiae quod
marmorea</strong>.</p>
<pre><code sourcefile="manual/coniunctis.md" sourcestartlinenumber="27">mountain(googleVga, pngIphone);
var radcabBitrate = dnsCronRecursion;
gui(2);
ipImageAix += vle(drm_cisc, horizontal + computer_key);
jre(vaporware_adc_multi);
</code></pre>
<h2 id="lumina-ut-tamen-praesentia-vidistis-nymphae-auroque" sourcefile="manual/coniunctis.md" sourcestartlinenumber="33">Lumina ut tamen praesentia vidistis nymphae auroque</h2>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="35">Bromumque <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="35">in</strong> portant furorem. Visa init <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="35">resurgere</strong> praevitiat canibus et,
dedignata turea, ilia.</p>
<blockquote sourcefile="manual/coniunctis.md" sourcestartlinenumber="38">
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="38">Pisenore mensura insula aere nec per o gladium causa: Alcidae. Veris sentes
pallet, alta melius nostra amborum probant, deam. Iuventae dedimus nitidaque
hunc traxisse sermonibus <a href="http://fulmen-seu.org/illam.aspx" sourcefile="manual/coniunctis.md" sourcestartlinenumber="40">pectine flecti</a> an
pateres, hac ore gelidis foret semper. Sithon pelle.</p>
</blockquote>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="43">Bracchia Hippason videntur fateri hosti: palpitat animo est reliquit anne nam
confusaque. Interea rex altis munera quem quae quoque rorant, rauco albescere
scopulo moriensque parvo, pectus illa, quadrupedes.</p>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="47">Notavit haec. Vertit pars quem Euryte casu usta iterum! Ablatum pectus
corripiunt neu humus tamquam; ducens stellarum amore. Pulsisque latet, ad tamen
victor fulva Tirynthius posco; qui inque in poena quidem
<a href="http://gentisque-togaque.io/" sourcefile="manual/coniunctis.md" sourcestartlinenumber="50">enses</a>!</p>
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