This commit is contained in:
djkellerman
2025-03-28 23:15:28 -04:00
parent af8ea44fe1
commit 9cbb29b99f
2 changed files with 0 additions and 6 deletions

View File

@@ -138,7 +138,6 @@ public class GameManager : MonoBehaviour
}
}
private void RespawnPlayer(GameObject player) // Respawns player at the spawn point and resets health
{
RespawnOnTriggerEnter respawnScript = player.GetComponent<RespawnOnTriggerEnter>();

View File

@@ -16,7 +16,6 @@ public class HatRespawn : MonoBehaviour
{
if (isDropped && Time.time - lastInteractionTime > respawnTime)
{
Debug.Log("Hat has been inactive for too long. Respawning...");
RespawnHat();
}
}
@@ -25,7 +24,6 @@ public class HatRespawn : MonoBehaviour
{
if (collision.gameObject.CompareTag("Platformer Hazard"))
{
Debug.Log("Hat collided with Platformer Hazard. Respawning...");
RespawnHat();
}
}
@@ -34,14 +32,12 @@ public class HatRespawn : MonoBehaviour
{
lastInteractionTime = Time.time;
isDropped = false;
Debug.Log("Hat interacted with. Resetting timer.");
}
public void OnHatDropped() // Resets the timer when the hat is dropped
{
lastInteractionTime = Time.time;
isDropped = true;
Debug.Log("Hat dropped. Starting respawn timer.");
}
private void RespawnHat() // Respawns the hat at the designated spawn position
@@ -51,6 +47,5 @@ public class HatRespawn : MonoBehaviour
transform.rotation = Quaternion.identity;
lastInteractionTime = Time.time; // Reset the timer after respawning
isDropped = false;
Debug.Log("Hat respawned at designated position.");
}
}