This commit is contained in:
djkellerman
2025-03-28 23:15:28 -04:00
parent af8ea44fe1
commit 9cbb29b99f
2 changed files with 0 additions and 6 deletions

View File

@@ -138,7 +138,6 @@ public class GameManager : MonoBehaviour
} }
} }
private void RespawnPlayer(GameObject player) // Respawns player at the spawn point and resets health private void RespawnPlayer(GameObject player) // Respawns player at the spawn point and resets health
{ {
RespawnOnTriggerEnter respawnScript = player.GetComponent<RespawnOnTriggerEnter>(); RespawnOnTriggerEnter respawnScript = player.GetComponent<RespawnOnTriggerEnter>();

View File

@@ -16,7 +16,6 @@ public class HatRespawn : MonoBehaviour
{ {
if (isDropped && Time.time - lastInteractionTime > respawnTime) if (isDropped && Time.time - lastInteractionTime > respawnTime)
{ {
Debug.Log("Hat has been inactive for too long. Respawning...");
RespawnHat(); RespawnHat();
} }
} }
@@ -25,7 +24,6 @@ public class HatRespawn : MonoBehaviour
{ {
if (collision.gameObject.CompareTag("Platformer Hazard")) if (collision.gameObject.CompareTag("Platformer Hazard"))
{ {
Debug.Log("Hat collided with Platformer Hazard. Respawning...");
RespawnHat(); RespawnHat();
} }
} }
@@ -34,14 +32,12 @@ public class HatRespawn : MonoBehaviour
{ {
lastInteractionTime = Time.time; lastInteractionTime = Time.time;
isDropped = false; isDropped = false;
Debug.Log("Hat interacted with. Resetting timer.");
} }
public void OnHatDropped() // Resets the timer when the hat is dropped public void OnHatDropped() // Resets the timer when the hat is dropped
{ {
lastInteractionTime = Time.time; lastInteractionTime = Time.time;
isDropped = true; isDropped = true;
Debug.Log("Hat dropped. Starting respawn timer.");
} }
private void RespawnHat() // Respawns the hat at the designated spawn position private void RespawnHat() // Respawns the hat at the designated spawn position
@@ -51,6 +47,5 @@ public class HatRespawn : MonoBehaviour
transform.rotation = Quaternion.identity; transform.rotation = Quaternion.identity;
lastInteractionTime = Time.time; // Reset the timer after respawning lastInteractionTime = Time.time; // Reset the timer after respawning
isDropped = false; isDropped = false;
Debug.Log("Hat respawned at designated position.");
} }
} }