Meeting
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Put the hat on the winner
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m_text: 'User guide in game
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Sound effects
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User guide
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Comments
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on the code?
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More comments on the code
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Art
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Playtest'
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Playtest
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Reset
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confirmation'
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@@ -21,6 +21,7 @@ public class GameManager : MonoBehaviour
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public static GameMode gameMode = GameMode.freeForAll; // loads a default gamemode as a safety net
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public static string map = "Platformer With Headroom"; // loads a default map as a safety net
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public Vector2 spawnPosition;
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public Vector2 obstacleCourseSpawnPosition;
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public List<Vector2> hatSpawnPositions = new List<Vector2>();
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public Canvas LeaderboardCanvas;
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public Canvas TimerCanvas;
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@@ -21,7 +21,7 @@ EditorBuildSettings:
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path: Assets/Scenes/Other/Keep_Away.unity
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guid: e9fc24bb9df988b4196fa7d9969a7515
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path: Assets/Scenes/Other/(CITY) Keep_Away2.unity
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path: Assets/Scenes/(CITY) Keep_Away2.unity
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guid: 5b70a9ceb8960e04584c7d2e13993639
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- enabled: 1
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path: Assets/Scenes/Other/FerrisWheel.unity
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