Made the Hub buttons not interactable when in a game
This commit is contained in:
@@ -986,6 +986,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 3fbcc366ef6e3480399963dee7cad1cd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
gameButtonsParent: {fileID: 704873499}
|
||||
--- !u!4 &642245994
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HubManager : MonoBehaviour
|
||||
{
|
||||
public GameObject gameButtonsParent;
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
UnloadGameScene();
|
||||
@@ -20,6 +23,8 @@ public class HubManager : MonoBehaviour
|
||||
{
|
||||
Debug.Log("No game scene to unload");
|
||||
}
|
||||
|
||||
ChangeGameButtonsInteractability(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -27,6 +32,15 @@ public class HubManager : MonoBehaviour
|
||||
if (InputSystem.GetDevice<Keyboard>().escapeKey.wasPressedThisFrame)
|
||||
{
|
||||
UnloadGameScene();
|
||||
ChangeGameButtonsInteractability(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeGameButtonsInteractability(bool interactable)
|
||||
{
|
||||
foreach (Transform button in gameButtonsParent.transform)
|
||||
{
|
||||
button.GetComponent<Button>().interactable = interactable;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user