Merge branch 'main' into quentin123
This commit is contained in:
@@ -18,6 +18,7 @@ GameObject:
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- component: {fileID: 1169583671018505929}
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- component: {fileID: 2344147968324054325}
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- component: {fileID: 8121950008105218343}
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- component: {fileID: 3303109471384786876}
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m_Layer: 0
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m_Name: Bones
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m_TagString: Untagged
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@@ -257,6 +258,19 @@ BoxCollider2D:
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m_AutoTiling: 0
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m_Size: {x: 0.4505486, y: 1.9777327}
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m_EdgeRadius: 0
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--- !u!114 &3303109471384786876
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 36267595aa66046ac9e2e140190bbc16, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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terminalVelocity: -2
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--- !u!1 &1648017802882051395
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GameObject:
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m_ObjectHideFlags: 0
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21
Assets/TerminalVelocity.cs
Normal file
21
Assets/TerminalVelocity.cs
Normal file
@@ -0,0 +1,21 @@
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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public class TerminalVelocity : MonoBehaviour
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{
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[SerializeField] private float terminalVelocity = -10f;
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private Rigidbody2D rb;
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private void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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private void FixedUpdate()
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{
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if (rb.linearVelocity.y < terminalVelocity)
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{
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, terminalVelocity);
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}
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}
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}
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2
Assets/TerminalVelocity.cs.meta
Normal file
2
Assets/TerminalVelocity.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 36267595aa66046ac9e2e140190bbc16
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