Health bar and player management refined

This commit is contained in:
djkellerman
2025-03-06 01:27:42 -05:00
parent 47314da759
commit bd3e57428f
18 changed files with 2070 additions and 213 deletions

View File

@@ -5,15 +5,12 @@ using UnityEngine.InputSystem;
public class PlayerManager : MonoBehaviour
{
public static PlayerManager Instance;
public List<PlayerJoinCard> cards;
[SerializeField] private InputActionAsset playerActions;
public List<Color> playerColors;
public GameObject playerSelect;
private bool gameStarted = false;
private bool isStartPressed = false;
private void Awake()
{
@@ -34,17 +31,12 @@ public class PlayerManager : MonoBehaviour
Destroy(playerInput.gameObject);
return;
}
Debug.Log("Player joined");
DontDestroyOnLoad(playerInput.gameObject);
PlayerJoinCard card = PlayerCardCreator.Instance.CreateCard();
card.playerNumber = GameManager.players.Count + 1;
cards.Add(card);
GameManager.players.Add(playerInput.gameObject);
Colorize(GameManager.players.Count - 1);
}
@@ -63,26 +55,33 @@ public class PlayerManager : MonoBehaviour
}
else
{
Debug.Log("A PlayerManager already exists.");
Destroy(this.gameObject);
}
}
public void StartGame()
{
gameStarted = true;
Debug.Log("Game started");
HubManager.Instance.LoadScene(GameManager.map);
if (GameManager.players.Count == 0)
{
return;
}
if (isStartPressed)
{
gameStarted = true;
HubManager.Instance.LoadScene(GameManager.map);
}
else
{
isStartPressed = true;
}
}
private void Colorize(int index)
{
GameObject player = GameManager.players[index];
Color color = playerColors[(GameManager.players.Count - 1) % playerColors.Count];
float tint = Mathf.Floor((GameManager.players.Count - 1) / playerColors.Count);
color = (color + color + Color.white * tint) / (tint + 2);
ApplyColor(player, color);
ApplyColor(cards[GameManager.players.IndexOf(player)].playerPreview, color);
}
@@ -101,4 +100,4 @@ public class PlayerManager : MonoBehaviour
}
}
}
}
}