Created new map for free-for-all mode
Platform3 (MOUNTAIN) is the new map. I tried to fix the FallPlatform script so falling platforms would respawn but I didn't get anywhere. Will try again later
This commit is contained in:
@@ -1172,6 +1172,16 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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second:
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serializedVersion: 2
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@@ -1362,49 +1372,19 @@ Tilemap:
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m_AllTileFlags: 1073741825
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second:
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second:
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m_AnimatedTiles: {}
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m_TileAssetArray:
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m_Data: {fileID: 0}
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@@ -1423,7 +1403,7 @@ Tilemap:
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m_TileColorArray:
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m_TileObjectToInstantiateArray: []
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m_AnimationFrameRate: 1
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@@ -1509,13 +1489,13 @@ CompositeCollider2D:
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m_ColliderPaths:
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- - X: 290000000
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@@ -1543,10 +1523,10 @@ CompositeCollider2D:
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m_CompositePaths:
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m_Paths:
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- - {x: 12.99997, y: 9}
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- {x: 12.99997, y: 10}
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- {x: -9, y: 9.99997}
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- {x: -8.99997, y: 9}
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- - {x: 9.99997, y: 9}
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- {x: 9.99997, y: 10}
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- {x: -10, y: 9.99997}
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- {x: -9.99997, y: 9}
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- - {x: 28.999971, y: 0}
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- {x: 28.999971, y: 1}
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- {x: 11, y: 0.99997073}
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4715
Assets/Scenes/Other/Platform3 (MOUNTAIN).unity
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4715
Assets/Scenes/Other/Platform3 (MOUNTAIN).unity
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File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Other/Platform3 (MOUNTAIN).unity.meta
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7
Assets/Scenes/Other/Platform3 (MOUNTAIN).unity.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: a50be2ffc65f5834d8e69669daa4e7e9
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,12 +8,12 @@ public class FallPlatform : MonoBehaviour
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bool falling;
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Rigidbody2D rb;
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//Vector3 position;
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//Transform defposition;
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void Start()
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{
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//defposition = gameObject.transform;
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rb = transform.parent.GetComponent<Rigidbody2D>();
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//position = rb.transform.position;
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}
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private void OnTriggerEnter2D(Collider2D collision)
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@@ -29,7 +29,13 @@ public class FallPlatform : MonoBehaviour
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falling = true;
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yield return new WaitForSeconds(fallDelay);
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rb.bodyType = RigidbodyType2D.Dynamic;
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//yield return new WaitForSeconds(resetDelay);
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yield return new WaitForSeconds(resetDelay);
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//Respawn();
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}
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//private void Respawn()
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//{
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//rb.bodyType = RigidbodyType2D.Static;
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//gameObject.transform.position = defposition.position;
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//}
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}
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