Add death animation
This commit is contained in:
@@ -1,5 +1,27 @@
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|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force);
|
||||
}
|
||||
damage += actualForce;
|
||||
damage = Mathf.Clamp(damage, 0f, maxDamage);
|
||||
@@ -83,16 +96,16 @@ public class Damageable : MonoBehaviour
|
||||
//Debug.Log($"{name}: MAKE THIS WORK.");
|
||||
if (GameManager.Instance != null)
|
||||
{
|
||||
animator.SetTrigger("Die");
|
||||
StartCoroutine(HandleDeath());
|
||||
animator.SetTrigger("die");
|
||||
dying = true;
|
||||
//StartCoroutine(HandleDeath()); // Handled by an animation event instead.
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator HandleDeath()
|
||||
public void HandleDeath()
|
||||
{
|
||||
//yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
GameManager.Instance.PlayerDied(this);
|
||||
dying = false;
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
|
||||
@@ -36,6 +36,7 @@ public class PlayerCameraMovement : MonoBehaviour
|
||||
Vector3 playerAverage = Vector3.zero;
|
||||
foreach (GameObject player in players)
|
||||
{
|
||||
if (player.GetComponent<Damageable>().dying) continue;
|
||||
playerAverage += player.transform.position;
|
||||
}
|
||||
playerAverage /= players.Count;
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[RequireComponent(typeof(BoxCollider2D))]
|
||||
@@ -40,6 +38,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
private PlayerInput input;
|
||||
private AnimationPlayer animationPlayer;
|
||||
private Punch punch;
|
||||
private Damageable damageable;
|
||||
|
||||
private bool jumpInputStillValid = false;
|
||||
private float lastTimeJumpPressed;
|
||||
@@ -64,12 +63,15 @@ public class PlayerMovement : MonoBehaviour
|
||||
input = GetComponent<PlayerInput>();
|
||||
animationPlayer = GetComponent<AnimationPlayer>();
|
||||
punch = GetComponent<Punch>();
|
||||
damageable = GetComponent<Damageable>();
|
||||
|
||||
playerText.text = input.playerIndex.ToString();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (damageable.dying) return;
|
||||
|
||||
Jump();
|
||||
|
||||
UpdateVirtualAxis();
|
||||
|
||||
Reference in New Issue
Block a user