Bugfixes
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@@ -78,6 +78,7 @@ namespace Game
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// Wait for the fall delay before making the platform fall
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yield return new WaitForSeconds(fallDelay);
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rb.bodyType = RigidbodyType2D.Dynamic;
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rb.angularVelocity = Random.Range(-30, 30);
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// Wait for the reset delay before resetting the platform
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yield return new WaitForSeconds(resetDelay);
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