Bugfixes
This commit is contained in:
@@ -111,6 +111,10 @@ namespace Player
|
||||
public void Punch()
|
||||
{
|
||||
animator.SetTrigger("punch");
|
||||
if (!GetComponent<PlayerMovement>().IsPhysicallyGrounded())
|
||||
{
|
||||
AudioManager.Instance.PlaySound("Air Punch");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,6 +100,7 @@ namespace Player
|
||||
GameManager.players = new List<GameObject>();
|
||||
}
|
||||
|
||||
playerInput.gameObject.name = card.playerNumber.ToString();
|
||||
// Add the player to the GameManager's player list and assign a color
|
||||
GameManager.players.Add(playerInput.gameObject);
|
||||
Colorize(GameManager.players.Count - 1);
|
||||
|
||||
@@ -83,7 +83,20 @@ namespace Player
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
// Check if the collided object is a "hat" and the player is not already holding an item
|
||||
if (collision.gameObject.CompareTag("Hat") && !isHoldingItem && !damageable.dying)
|
||||
if (collision.gameObject.CompareTag(itemTag) && !isHoldingItem && !damageable.dying)
|
||||
{
|
||||
PickUpItem(collision.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automatically picks up an item when the player enters its triggwer.
|
||||
/// </summary>
|
||||
/// <param name="collision">The collision data from the item.</param>
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
// Check if the collided object is a "hat" and the player is not already holding an item
|
||||
if (collision.gameObject.CompareTag(itemTag) && !isHoldingItem && !damageable.dying)
|
||||
{
|
||||
PickUpItem(collision.gameObject);
|
||||
}
|
||||
@@ -103,7 +116,8 @@ namespace Player
|
||||
heldItem = item;
|
||||
isHoldingItem = true;
|
||||
holdStartTime = Time.time;
|
||||
item.GetComponent<Collider2D>().enabled = false;
|
||||
heldItem.GetComponent<Collider2D>().enabled = false;
|
||||
heldItem.transform.Find("HatPhysical").GetComponent<Collider2D>().enabled = false;
|
||||
item.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
|
||||
item.GetComponent<HatRespawn>().Interact();
|
||||
item.transform.parent = head;
|
||||
@@ -133,13 +147,14 @@ namespace Player
|
||||
{
|
||||
// Enable the item's collider and make it interactable after a short delay
|
||||
heldItem.GetComponent<Collider2D>().enabled = true;
|
||||
heldItem.transform.Find("HatPhysical").GetComponent<Collider2D>().enabled = true;
|
||||
HatRespawn.canBePickedUp = false;
|
||||
StartCoroutine(WaitForInteractability());
|
||||
|
||||
// Make the item dynamic and apply random force and torque to it
|
||||
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
|
||||
heldItem.GetComponent<Rigidbody2D>().AddForce(Vector2.up * Random.Range(10f, 30f) + Vector2.right * Random.Range(-10, 10), ForceMode2D.Impulse);
|
||||
heldItem.GetComponent<Rigidbody2D>().AddTorque(Random.Range(-1, 1), ForceMode2D.Impulse);
|
||||
heldItem.GetComponent<Rigidbody2D>().AddTorque(Random.Range(-5, 5), ForceMode2D.Impulse);
|
||||
|
||||
// Notify the item that it has been dropped
|
||||
heldItem.GetComponent<HatRespawn>().OnHatDropped();
|
||||
|
||||
Reference in New Issue
Block a user