This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -6,6 +6,8 @@ items:
parent: Game
children:
- Game.HatRespawn.canBePickedUp
- Game.HatRespawn.initialScale
- Game.HatRespawn.initialSubhatPosition
- Game.HatRespawn.Interact
- Game.HatRespawn.OnHatDropped
- Game.HatRespawn.respawnTime
@@ -19,10 +21,12 @@ items:
source:
id: HatRespawn
path: ''
startLine: 1668
startLine: 2412
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThis class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.\n"
example: []
syntax:
content: 'public class HatRespawn : MonoBehaviour'
content.vb: Public Class HatRespawn Inherits MonoBehaviour
@@ -42,15 +46,42 @@ items:
source:
id: respawnTime
path: ''
startLine: 1671
startLine: 2422
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe amount of time (in seconds) before the hat respawns after being inactive.\n"
example: []
syntax:
content: public const float respawnTime = 10
return:
type: System.Single
content.vb: Public Const respawnTime As Single = 10
- uid: Game.HatRespawn.initialSubhatPosition
commentId: F:Game.HatRespawn.initialSubhatPosition
id: initialSubhatPosition
parent: Game.HatRespawn
langs:
- csharp
- vb
name: initialSubhatPosition
nameWithType: HatRespawn.initialSubhatPosition
fullName: Game.HatRespawn.initialSubhatPosition
type: Field
source:
id: initialSubhatPosition
path: ''
startLine: 2432
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe initial position of the subhat (if applicable).\n"
example: []
syntax:
content: public Vector2 initialSubhatPosition
return:
type: Global.Vector2
content.vb: Public initialSubhatPosition As Vector2
- uid: Game.HatRespawn.canBePickedUp
commentId: F:Game.HatRespawn.canBePickedUp
id: canBePickedUp
@@ -65,15 +96,42 @@ items:
source:
id: canBePickedUp
path: ''
startLine: 1674
startLine: 2437
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA flag to check if the hat can be picked up.\n"
example: []
syntax:
content: public static bool canBePickedUp
return:
type: System.Boolean
content.vb: Public Shared canBePickedUp As Boolean
- uid: Game.HatRespawn.initialScale
commentId: F:Game.HatRespawn.initialScale
id: initialScale
parent: Game.HatRespawn
langs:
- csharp
- vb
name: initialScale
nameWithType: HatRespawn.initialScale
fullName: Game.HatRespawn.initialScale
type: Field
source:
id: initialScale
path: ''
startLine: 2442
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe initial scale of the hat.\n"
example: []
syntax:
content: public Vector2 initialScale
return:
type: Global.Vector2
content.vb: Public initialScale As Vector2
- uid: Game.HatRespawn.Interact
commentId: M:Game.HatRespawn.Interact
id: Interact
@@ -88,10 +146,12 @@ items:
source:
id: Interact
path: ''
startLine: 1700
startLine: 2498
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nUpdates the last interaction time when a player interacts with the hat.\n"
example: []
syntax:
content: public void Interact()
content.vb: Public Sub Interact()
@@ -110,10 +170,12 @@ items:
source:
id: OnHatDropped
path: ''
startLine: 1706
startLine: 2507
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nMarks the hat as dropped and resets the timer.\n"
example: []
syntax:
content: public void OnHatDropped()
content.vb: Public Sub OnHatDropped()
@@ -150,6 +212,11 @@ references:
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: Global.Vector2
isExternal: true
name: Vector2
nameWithType: Vector2
fullName: Vector2
- uid: System.Boolean
commentId: T:System.Boolean
parent: System