Bugfixes
This commit is contained in:
@@ -6,6 +6,8 @@ items:
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parent: Game
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children:
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- Game.HatRespawn.canBePickedUp
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- Game.HatRespawn.initialScale
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- Game.HatRespawn.initialSubhatPosition
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- Game.HatRespawn.Interact
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- Game.HatRespawn.OnHatDropped
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- Game.HatRespawn.respawnTime
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@@ -19,10 +21,12 @@ items:
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source:
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id: HatRespawn
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path: ''
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startLine: 1668
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startLine: 2412
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThis class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.\n"
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example: []
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syntax:
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content: 'public class HatRespawn : MonoBehaviour'
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content.vb: Public Class HatRespawn Inherits MonoBehaviour
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@@ -42,15 +46,42 @@ items:
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source:
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id: respawnTime
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path: ''
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startLine: 1671
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startLine: 2422
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe amount of time (in seconds) before the hat respawns after being inactive.\n"
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example: []
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syntax:
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content: public const float respawnTime = 10
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return:
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type: System.Single
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content.vb: Public Const respawnTime As Single = 10
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- uid: Game.HatRespawn.initialSubhatPosition
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commentId: F:Game.HatRespawn.initialSubhatPosition
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id: initialSubhatPosition
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parent: Game.HatRespawn
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langs:
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- csharp
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- vb
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name: initialSubhatPosition
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nameWithType: HatRespawn.initialSubhatPosition
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fullName: Game.HatRespawn.initialSubhatPosition
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type: Field
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source:
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id: initialSubhatPosition
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path: ''
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startLine: 2432
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe initial position of the subhat (if applicable).\n"
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example: []
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syntax:
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content: public Vector2 initialSubhatPosition
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return:
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type: Global.Vector2
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content.vb: Public initialSubhatPosition As Vector2
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- uid: Game.HatRespawn.canBePickedUp
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commentId: F:Game.HatRespawn.canBePickedUp
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id: canBePickedUp
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@@ -65,15 +96,42 @@ items:
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source:
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id: canBePickedUp
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path: ''
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startLine: 1674
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startLine: 2437
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA flag to check if the hat can be picked up.\n"
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example: []
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syntax:
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content: public static bool canBePickedUp
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return:
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type: System.Boolean
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content.vb: Public Shared canBePickedUp As Boolean
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- uid: Game.HatRespawn.initialScale
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commentId: F:Game.HatRespawn.initialScale
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id: initialScale
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parent: Game.HatRespawn
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langs:
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- csharp
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- vb
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name: initialScale
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nameWithType: HatRespawn.initialScale
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fullName: Game.HatRespawn.initialScale
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type: Field
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source:
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id: initialScale
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path: ''
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startLine: 2442
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe initial scale of the hat.\n"
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example: []
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syntax:
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content: public Vector2 initialScale
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return:
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type: Global.Vector2
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content.vb: Public initialScale As Vector2
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- uid: Game.HatRespawn.Interact
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commentId: M:Game.HatRespawn.Interact
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id: Interact
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@@ -88,10 +146,12 @@ items:
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source:
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id: Interact
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path: ''
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startLine: 1700
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startLine: 2498
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nUpdates the last interaction time when a player interacts with the hat.\n"
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example: []
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syntax:
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content: public void Interact()
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content.vb: Public Sub Interact()
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@@ -110,10 +170,12 @@ items:
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source:
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id: OnHatDropped
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path: ''
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startLine: 1706
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startLine: 2507
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nMarks the hat as dropped and resets the timer.\n"
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example: []
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syntax:
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content: public void OnHatDropped()
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content.vb: Public Sub OnHatDropped()
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@@ -150,6 +212,11 @@ references:
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nameWithType.vb: Single
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fullName.vb: Single
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name.vb: Single
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- uid: Global.Vector2
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isExternal: true
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name: Vector2
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nameWithType: Vector2
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fullName: Vector2
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- uid: System.Boolean
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commentId: T:System.Boolean
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parent: System
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