Bugfixes
This commit is contained in:
@@ -20,10 +20,12 @@ items:
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source:
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id: HubManager
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path: ''
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startLine: 230
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startLine: 2239
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThis class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.\n"
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example: []
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syntax:
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content: 'public class HubManager : MonoBehaviour'
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content.vb: Public Class HubManager Inherits MonoBehaviour
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@@ -43,10 +45,12 @@ items:
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source:
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id: Instance
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path: ''
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startLine: 232
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startLine: 2244
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA single instance of this class that can be accessed from anywhere.\n"
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example: []
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syntax:
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content: public static HubManager Instance
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return:
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@@ -66,10 +70,12 @@ items:
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source:
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id: hubCamera
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path: ''
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startLine: 233
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startLine: 2249
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe camera used in the hub area.\n"
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example: []
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syntax:
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content: public GameObject hubCamera
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return:
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@@ -89,10 +95,12 @@ items:
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source:
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id: gameButtonsParent
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path: ''
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startLine: 234
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startLine: 2254
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe parent object containing all game buttons in the hub.\n"
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example: []
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syntax:
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content: public GameObject gameButtonsParent
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return:
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@@ -112,15 +120,18 @@ items:
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source:
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id: LoadScene
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path: ''
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startLine: 251
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startLine: 2287
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nLoads a new game scene and disables the hub camera.\n"
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example: []
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syntax:
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content: public void LoadScene(string sceneName)
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parameters:
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- id: sceneName
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type: System.String
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description: The name of the scene to load.
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content.vb: Public Sub LoadScene(sceneName As String)
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overload: Game.HubManager.LoadScene*
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nameWithType.vb: HubManager.LoadScene(String)
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@@ -140,10 +151,12 @@ items:
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source:
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id: UnloadGameScene
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path: ''
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startLine: 260
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startLine: 2311
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nUnloads the current game scene and reactivates the hub camera.\n"
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example: []
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syntax:
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content: public void UnloadGameScene()
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content.vb: Public Sub UnloadGameScene()
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