Bugfixes
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@@ -18,10 +18,12 @@ items:
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source:
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id: LeaderboardManager
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path: ''
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startLine: 1912
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startLine: 3007
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThis class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.\n"
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example: []
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syntax:
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content: 'public class LeaderboardManager : MonoBehaviour'
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content.vb: Public Class LeaderboardManager Inherits MonoBehaviour
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@@ -41,10 +43,12 @@ items:
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source:
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id: Instance
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path: ''
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startLine: 1914
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startLine: 3012
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA single instance of this class that can be accessed from anywhere.\n"
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example: []
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syntax:
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content: public static LeaderboardManager Instance { get; }
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parameters: []
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@@ -66,10 +70,12 @@ items:
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source:
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id: UpdateLeaderboard
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path: ''
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startLine: 1953
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startLine: 3082
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nUpdates the leaderboard by sorting players based on their hold times\nand adjusting their positions.\n"
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example: []
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syntax:
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content: public void UpdateLeaderboard()
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content.vb: Public Sub UpdateLeaderboard()
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@@ -88,17 +94,21 @@ items:
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source:
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id: UpdatePlayerHoldTimeText
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path: ''
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startLine: 1976
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startLine: 3112
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nUpdates the hold time text for a specific player on the leaderboard.\n"
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example: []
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syntax:
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content: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)
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parameters:
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- id: player
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type: Global.GameObject
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description: The player whose hold time is being updated.
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- id: holdTime
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type: System.Single
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description: The new hold time to display.
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content.vb: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)
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overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
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nameWithType.vb: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
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