This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -25,10 +25,12 @@ items:
source:
id: TerribleHealthBarScript
path: ''
startLine: 1829
startLine: 2837
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThis class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.\n"
example: []
syntax:
content: 'public class TerribleHealthBarScript : MonoBehaviour'
content.vb: Public Class TerribleHealthBarScript Inherits MonoBehaviour
@@ -48,10 +50,12 @@ items:
source:
id: fullHealthColor
path: ''
startLine: 1831
startLine: 2842
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe color of the health bar when the player is at full health.\n"
example: []
syntax:
content: public Color fullHealthColor
return:
@@ -71,10 +75,12 @@ items:
source:
id: fullDeathColor
path: ''
startLine: 1832
startLine: 2847
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe color of the health bar when the player is at zero health.\n"
example: []
syntax:
content: public Color fullDeathColor
return:
@@ -94,10 +100,12 @@ items:
source:
id: subtractionColor
path: ''
startLine: 1833
startLine: 2852
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe color used to represent health subtraction.\n"
example: []
syntax:
content: public Color subtractionColor
return:
@@ -117,10 +125,12 @@ items:
source:
id: healthVisual
path: ''
startLine: 1834
startLine: 2857
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe visual representation of the health bar.\n"
example: []
syntax:
content: public GameObject healthVisual
return:
@@ -140,10 +150,12 @@ items:
source:
id: actualHealthVisual
path: ''
startLine: 1835
startLine: 2862
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe actual health bar that reflects the player's current health.\n"
example: []
syntax:
content: public GameObject actualHealthVisual
return:
@@ -163,10 +175,12 @@ items:
source:
id: deathVisual
path: ''
startLine: 1836
startLine: 2867
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe visual representation of the player's death state.\n"
example: []
syntax:
content: public GameObject deathVisual
return:
@@ -186,10 +200,12 @@ items:
source:
id: smoothSpeed
path: ''
startLine: 1837
startLine: 2872
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe speed at which the health bar updates smoothly.\n"
example: []
syntax:
content: public float smoothSpeed
return:
@@ -209,10 +225,12 @@ items:
source:
id: text
path: ''
startLine: 1838
startLine: 2877
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe text element displaying the player's current and maximum health.\n"
example: []
syntax:
content: public TextMeshProUGUI text
return:
@@ -232,10 +250,12 @@ items:
source:
id: player
path: ''
startLine: 1847
startLine: 2912
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe player associated with this health bar.\n"
example: []
syntax:
content: public GameObject player
return:
@@ -255,15 +275,18 @@ items:
source:
id: SetPlayer
path: ''
startLine: 1875
startLine: 2953
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSets the player associated with this health bar.\n"
example: []
syntax:
content: public void SetPlayer(GameObject player)
parameters:
- id: player
type: Global.GameObject
description: The player to associate with this health bar.
content.vb: Public Sub SetPlayer(player As GameObject)
overload: Game.TerribleHealthBarScript.SetPlayer*
references: