Bugfixes
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@@ -18,10 +18,12 @@ items:
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source:
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id: WinScreen
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path: ''
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startLine: 983
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startLine: 844
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n"
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example: []
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syntax:
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content: 'public class WinScreen : MonoBehaviour'
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content.vb: Public Class WinScreen Inherits MonoBehaviour
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@@ -41,10 +43,12 @@ items:
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source:
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id: Instance
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path: ''
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startLine: 985
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startLine: 850
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA singleton instance of the <xref href=\"Game.WinScreen\" data-throw-if-not-resolved=\"false\"></xref> class.\nEnsures only one instance of the WinScreen exists at a time.\n"
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example: []
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syntax:
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content: public static WinScreen Instance
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return:
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@@ -64,10 +68,12 @@ items:
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source:
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id: playerTexts
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path: ''
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startLine: 986
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startLine: 855
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA list of text elements used to display player information on the win screen.\n"
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example: []
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syntax:
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content: public List<TextMeshProUGUI> playerTexts
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return:
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@@ -87,15 +93,18 @@ items:
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source:
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id: ShowWinScreen
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path: ''
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startLine: 1000
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startLine: 878
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n"
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example: []
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syntax:
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content: public void ShowWinScreen(int player)
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parameters:
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- id: player
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type: System.Int32
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description: The number of the winning player (1-based index).
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content.vb: Public Sub ShowWinScreen(player As Integer)
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overload: Game.WinScreen.ShowWinScreen*
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nameWithType.vb: WinScreen.ShowWinScreen(Integer)
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