This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -18,10 +18,12 @@ items:
source:
id: AudioManager
path: ''
startLine: 338
startLine: 1134
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nThis class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.\n"
example: []
syntax:
content: 'public class AudioManager : MonoBehaviour'
content.vb: Public Class AudioManager Inherits MonoBehaviour
@@ -41,10 +43,12 @@ items:
source:
id: soundEffects
path: ''
startLine: 340
startLine: 1139
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nA list of all sound effects managed by the AudioManager.\n"
example: []
syntax:
content: public List<SoundEffect> soundEffects
return:
@@ -64,10 +68,12 @@ items:
source:
id: Instance
path: ''
startLine: 342
startLine: 1144
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nThe singleton instance of the <xref href=\"Music.AudioManager\" data-throw-if-not-resolved=\"false\"></xref> class.\n"
example: []
syntax:
content: public static AudioManager Instance
return:
@@ -87,15 +93,19 @@ items:
source:
id: PlaySound
path: ''
startLine: 368
startLine: 1181
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nPlays a sound effect by its name.\n"
remarks: "\nIf the sound name is &quot;Punch,&quot; it plays multiple punch-related sound effects.\nIf the sound is not found, a warning is logged to the console.\n"
example: []
syntax:
content: public void PlaySound(string soundName)
parameters:
- id: soundName
type: System.String
description: The name of the sound effect to play.
content.vb: Public Sub PlaySound(soundName As String)
overload: Music.AudioManager.PlaySound*
nameWithType.vb: AudioManager.PlaySound(String)