Bugfixes
This commit is contained in:
@@ -21,10 +21,12 @@ items:
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source:
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id: MusicManager
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path: ''
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startLine: 412
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startLine: 235
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nManages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.\n"
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example: []
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syntax:
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content: 'public class MusicManager : MonoBehaviour'
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content.vb: Public Class MusicManager Inherits MonoBehaviour
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@@ -44,10 +46,12 @@ items:
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source:
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id: Instance
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path: ''
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startLine: 414
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startLine: 241
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nA singleton instance of the <xref href=\"Music.MusicManager\" data-throw-if-not-resolved=\"false\"></xref> class.\nEnsures only one instance of the MusicManager exists at a time.\n"
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example: []
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syntax:
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content: public static MusicManager Instance
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return:
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@@ -67,10 +71,12 @@ items:
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source:
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id: playlists
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path: ''
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startLine: 415
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startLine: 246
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nA list of playlists available in the game.\n"
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example: []
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syntax:
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content: public List<Playlist> playlists
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return:
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@@ -90,10 +96,12 @@ items:
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source:
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id: songPrefab
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path: ''
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startLine: 417
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startLine: 256
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nThe prefab used to create audio sources for playing songs.\n"
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example: []
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syntax:
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content: public GameObject songPrefab
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return:
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@@ -113,10 +121,12 @@ items:
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source:
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id: StartPlaylist
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path: ''
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startLine: 439
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startLine: 284
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nStarts the music playlist for the current active scene.\n"
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example: []
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syntax:
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content: public void StartPlaylist()
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content.vb: Public Sub StartPlaylist()
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@@ -135,15 +145,18 @@ items:
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source:
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id: StartPlaylist
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path: ''
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startLine: 458
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startLine: 308
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nStarts the music playlist for a specific scene.\n"
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example: []
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syntax:
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content: public void StartPlaylist(string scene)
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parameters:
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- id: scene
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type: System.String
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description: The name of the scene for which to start the playlist.
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content.vb: Public Sub StartPlaylist(scene As String)
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overload: Music.MusicManager.StartPlaylist*
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nameWithType.vb: MusicManager.StartPlaylist(String)
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@@ -163,14 +176,17 @@ items:
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source:
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id: GetActiveSceneNotTitleScreen
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path: ''
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startLine: 510
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startLine: 373
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nGets the name of the currently active scene, excluding the "Title Screen".\n"
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example: []
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syntax:
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content: public static string GetActiveSceneNotTitleScreen()
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return:
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type: System.String
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description: The name of the active scene, or "Title Screen" if no other scene is active.
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content.vb: Public Shared Function GetActiveSceneNotTitleScreen() As String
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overload: Music.MusicManager.GetActiveSceneNotTitleScreen*
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references:
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