This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -21,10 +21,12 @@ items:
source:
id: MusicManager
path: ''
startLine: 412
startLine: 235
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nManages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.\n"
example: []
syntax:
content: 'public class MusicManager : MonoBehaviour'
content.vb: Public Class MusicManager Inherits MonoBehaviour
@@ -44,10 +46,12 @@ items:
source:
id: Instance
path: ''
startLine: 414
startLine: 241
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nA singleton instance of the <xref href=\"Music.MusicManager\" data-throw-if-not-resolved=\"false\"></xref> class.\nEnsures only one instance of the MusicManager exists at a time.\n"
example: []
syntax:
content: public static MusicManager Instance
return:
@@ -67,10 +71,12 @@ items:
source:
id: playlists
path: ''
startLine: 415
startLine: 246
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nA list of playlists available in the game.\n"
example: []
syntax:
content: public List<Playlist> playlists
return:
@@ -90,10 +96,12 @@ items:
source:
id: songPrefab
path: ''
startLine: 417
startLine: 256
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nThe prefab used to create audio sources for playing songs.\n"
example: []
syntax:
content: public GameObject songPrefab
return:
@@ -113,10 +121,12 @@ items:
source:
id: StartPlaylist
path: ''
startLine: 439
startLine: 284
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nStarts the music playlist for the current active scene.\n"
example: []
syntax:
content: public void StartPlaylist()
content.vb: Public Sub StartPlaylist()
@@ -135,15 +145,18 @@ items:
source:
id: StartPlaylist
path: ''
startLine: 458
startLine: 308
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nStarts the music playlist for a specific scene.\n"
example: []
syntax:
content: public void StartPlaylist(string scene)
parameters:
- id: scene
type: System.String
description: The name of the scene for which to start the playlist.
content.vb: Public Sub StartPlaylist(scene As String)
overload: Music.MusicManager.StartPlaylist*
nameWithType.vb: MusicManager.StartPlaylist(String)
@@ -163,14 +176,17 @@ items:
source:
id: GetActiveSceneNotTitleScreen
path: ''
startLine: 510
startLine: 373
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nGets the name of the currently active scene, excluding the &quot;Title Screen&quot;.\n"
example: []
syntax:
content: public static string GetActiveSceneNotTitleScreen()
return:
type: System.String
description: The name of the active scene, or &quot;Title Screen&quot; if no other scene is active.
content.vb: Public Shared Function GetActiveSceneNotTitleScreen() As String
overload: Music.MusicManager.GetActiveSceneNotTitleScreen*
references: