Bugfixes
This commit is contained in:
@@ -20,10 +20,12 @@ items:
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source:
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id: TrackLayer
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path: ''
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startLine: 899
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startLine: 619
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nRepresents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.\n"
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example: []
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syntax:
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content: >-
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[Serializable]
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@@ -53,10 +55,12 @@ items:
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source:
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id: layerName
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path: ''
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startLine: 902
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startLine: 625
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nThe name of the music layer.\n"
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example: []
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syntax:
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content: public string layerName
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return:
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@@ -76,10 +80,12 @@ items:
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source:
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id: layerTrack
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path: ''
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startLine: 903
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startLine: 630
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nThe audio clip associated with this music layer.\n"
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example: []
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syntax:
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content: public AudioClip layerTrack
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return:
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@@ -99,10 +105,12 @@ items:
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source:
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id: enableTrigger
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path: ''
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startLine: 905
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startLine: 662
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nThe trigger condition for enabling this layer.\n"
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example: []
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syntax:
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content: public TrackLayer.EnableTrigger enableTrigger
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return:
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@@ -122,10 +130,12 @@ items:
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source:
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id: layerScenes
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path: ''
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startLine: 907
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startLine: 668
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nA list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.\n"
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example: []
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syntax:
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content: public List<string> layerScenes
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return:
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@@ -145,10 +155,12 @@ items:
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source:
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id: triggerName
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path: ''
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startLine: 908
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startLine: 673
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assemblies:
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- cs.temp.dll
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namespace: Music
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summary: "\nThe name of the object that triggers this layer.\n"
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example: []
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syntax:
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content: public string triggerName
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return:
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