Bugfixes
This commit is contained in:
@@ -19,10 +19,12 @@ items:
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source:
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id: AnimationState
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path: ''
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startLine: 2419
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startLine: 3773
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nRepresents the different animation states the player can be in.\n"
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example: []
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syntax:
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content: public enum AnimationPlayer.AnimationState
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content.vb: Public Enum AnimationPlayer.AnimationState
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@@ -40,10 +42,12 @@ items:
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source:
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id: Idle
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path: ''
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startLine: 2419
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startLine: 3778
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe idle state, when the player is not moving.\n"
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example: []
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syntax:
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content: Idle = 0
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return:
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@@ -62,10 +66,12 @@ items:
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source:
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id: Run
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path: ''
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startLine: 2419
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startLine: 3783
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe running state, when the player is moving quickly.\n"
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example: []
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syntax:
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content: Run = 1
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return:
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@@ -84,10 +90,12 @@ items:
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source:
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id: Jump
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path: ''
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startLine: 2419
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startLine: 3788
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe jumping state, when the player is in the air.\n"
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example: []
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syntax:
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content: Jump = 2
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return:
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@@ -106,10 +114,12 @@ items:
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source:
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id: Walk
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path: ''
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startLine: 2419
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startLine: 3793
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe walking state, when the player is moving slowly.\n"
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example: []
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syntax:
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content: Walk = 3
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return:
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