This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -21,10 +21,12 @@ items:
source:
id: AnimationPlayer
path: ''
startLine: 2416
startLine: 3767
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThis class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.\n"
example: []
syntax:
content: 'public class AnimationPlayer : MonoBehaviour'
content.vb: Public Class AnimationPlayer Inherits MonoBehaviour
@@ -44,10 +46,12 @@ items:
source:
id: state
path: ''
startLine: 2420
startLine: 3799
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe current animation state of the player.\n"
example: []
syntax:
content: public AnimationPlayer.AnimationState state
return:
@@ -67,10 +71,12 @@ items:
source:
id: backwards
path: ''
startLine: 2421
startLine: 3804
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the player is facing backwards.\n"
example: []
syntax:
content: public bool backwards
return:
@@ -90,10 +96,12 @@ items:
source:
id: block
path: ''
startLine: 2422
startLine: 3809
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the player is currently blocking.\n"
example: []
syntax:
content: public bool block
return:
@@ -113,10 +121,12 @@ items:
source:
id: clip
path: ''
startLine: 2423
startLine: 3814
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe animation clip to play when the script starts.\n"
example: []
syntax:
content: public AnimationClip clip
return:
@@ -136,15 +146,18 @@ items:
source:
id: SetState
path: ''
startLine: 2439
startLine: 3858
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nSets the player's animation state.\n"
example: []
syntax:
content: public void SetState(AnimationPlayer.AnimationState state)
parameters:
- id: state
type: Player.AnimationPlayer.AnimationState
description: The new animation state to set.
content.vb: Public Sub SetState(state As AnimationPlayer.AnimationState)
overload: Player.AnimationPlayer.SetState*
- uid: Player.AnimationPlayer.Punch
@@ -161,10 +174,12 @@ items:
source:
id: Punch
path: ''
startLine: 2444
startLine: 3866
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTriggers the punch animation.\n"
example: []
syntax:
content: public void Punch()
content.vb: Public Sub Punch()