Bugfixes
This commit is contained in:
@@ -21,10 +21,12 @@ items:
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source:
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id: AnimationPlayer
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path: ''
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startLine: 2416
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startLine: 3767
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThis class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.\n"
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example: []
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syntax:
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content: 'public class AnimationPlayer : MonoBehaviour'
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content.vb: Public Class AnimationPlayer Inherits MonoBehaviour
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@@ -44,10 +46,12 @@ items:
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source:
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id: state
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path: ''
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startLine: 2420
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startLine: 3799
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe current animation state of the player.\n"
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example: []
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syntax:
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content: public AnimationPlayer.AnimationState state
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return:
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@@ -67,10 +71,12 @@ items:
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source:
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id: backwards
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path: ''
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startLine: 2421
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startLine: 3804
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is facing backwards.\n"
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example: []
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syntax:
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content: public bool backwards
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return:
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@@ -90,10 +96,12 @@ items:
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source:
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id: block
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path: ''
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startLine: 2422
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startLine: 3809
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is currently blocking.\n"
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example: []
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syntax:
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content: public bool block
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return:
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@@ -113,10 +121,12 @@ items:
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source:
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id: clip
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path: ''
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startLine: 2423
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startLine: 3814
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe animation clip to play when the script starts.\n"
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example: []
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syntax:
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content: public AnimationClip clip
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return:
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@@ -136,15 +146,18 @@ items:
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source:
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id: SetState
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path: ''
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startLine: 2439
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startLine: 3858
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nSets the player's animation state.\n"
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example: []
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syntax:
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content: public void SetState(AnimationPlayer.AnimationState state)
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parameters:
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- id: state
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type: Player.AnimationPlayer.AnimationState
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description: The new animation state to set.
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content.vb: Public Sub SetState(state As AnimationPlayer.AnimationState)
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overload: Player.AnimationPlayer.SetState*
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- uid: Player.AnimationPlayer.Punch
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@@ -161,10 +174,12 @@ items:
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source:
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id: Punch
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path: ''
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startLine: 2444
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startLine: 3866
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nTriggers the punch animation.\n"
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example: []
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syntax:
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content: public void Punch()
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content.vb: Public Sub Punch()
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