Bugfixes
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@@ -17,10 +17,12 @@ items:
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source:
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id: Block
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path: ''
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startLine: 2455
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startLine: 3886
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThis class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.\n"
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example: []
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syntax:
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content: 'public class Block : MonoBehaviour'
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content.vb: Public Class Block Inherits MonoBehaviour
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@@ -40,10 +42,12 @@ items:
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source:
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id: blocking
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path: ''
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startLine: 2458
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startLine: 3892
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is currently blocking.\n"
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example: []
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syntax:
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content: public bool blocking
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return:
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@@ -63,14 +67,17 @@ items:
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source:
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id: IsParrying
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path: ''
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startLine: 2504
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startLine: 3977
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nChecks if the player is currently parrying.\n"
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example: []
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syntax:
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content: public bool IsParrying()
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return:
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type: System.Boolean
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description: True if the player is parrying, false otherwise.
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content.vb: Public Function IsParrying() As Boolean
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overload: Player.Block.IsParrying*
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references:
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