Bugfixes
This commit is contained in:
@@ -13,7 +13,9 @@ items:
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- Player.Damageable.HandleDeath
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- Player.Damageable.lives
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- Player.Damageable.maxDamage
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- Player.Damageable.OnPlayerDeath
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- Player.Damageable.OnPlayerPunched
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- Player.Damageable.OnPlayerRespawn
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- Player.Damageable.ResetDamage
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- Player.Damageable.Respawn
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langs:
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@@ -26,10 +28,12 @@ items:
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source:
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id: Damageable
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path: ''
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startLine: 2005
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startLine: 3145
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThis class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.\n"
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example: []
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syntax:
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content: 'public class Damageable : MonoBehaviour'
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content.vb: Public Class Damageable Inherits MonoBehaviour
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@@ -49,7 +53,7 @@ items:
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source:
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id: force
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path: ''
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startLine: 2014
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startLine: 3153
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -74,7 +78,7 @@ items:
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source:
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id: damage
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path: ''
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startLine: 2019
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startLine: 3158
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -99,7 +103,7 @@ items:
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source:
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id: maxDamage
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path: ''
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startLine: 2024
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startLine: 3163
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -124,7 +128,7 @@ items:
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source:
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id: lives
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path: ''
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startLine: 2029
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startLine: 3168
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -149,7 +153,7 @@ items:
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source:
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id: damageSelfDebug
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path: ''
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startLine: 2036
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startLine: 3173
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -174,7 +178,7 @@ items:
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source:
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id: dying
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path: ''
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startLine: 2041
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startLine: 3178
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -199,7 +203,7 @@ items:
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source:
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id: OnPlayerPunched
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path: ''
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startLine: 2046
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startLine: 3183
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -210,6 +214,56 @@ items:
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return:
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type: System.Action{GameObject}
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content.vb: Public Event OnPlayerPunched As Action(Of GameObject)
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- uid: Player.Damageable.OnPlayerDeath
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commentId: E:Player.Damageable.OnPlayerDeath
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id: OnPlayerDeath
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parent: Player.Damageable
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langs:
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- csharp
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- vb
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name: OnPlayerDeath
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nameWithType: Damageable.OnPlayerDeath
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fullName: Player.Damageable.OnPlayerDeath
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type: Event
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source:
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id: OnPlayerDeath
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path: ''
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startLine: 3188
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nEvent triggered when a player dies.\n"
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example: []
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syntax:
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content: public event Action<GameObject> OnPlayerDeath
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return:
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type: System.Action{GameObject}
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content.vb: Public Event OnPlayerDeath As Action(Of GameObject)
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- uid: Player.Damageable.OnPlayerRespawn
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commentId: E:Player.Damageable.OnPlayerRespawn
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id: OnPlayerRespawn
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parent: Player.Damageable
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langs:
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- csharp
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- vb
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name: OnPlayerRespawn
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nameWithType: Damageable.OnPlayerRespawn
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fullName: Player.Damageable.OnPlayerRespawn
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type: Event
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source:
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id: OnPlayerRespawn
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path: ''
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startLine: 3193
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nEvent triggered when a player respawns.\n"
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example: []
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syntax:
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content: public event Action<GameObject> OnPlayerRespawn
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return:
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type: System.Action{GameObject}
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content.vb: Public Event OnPlayerRespawn As Action(Of GameObject)
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- uid: Player.Damageable.Damage(System.Single)
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commentId: M:Player.Damageable.Damage(System.Single)
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id: Damage(System.Single)
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@@ -224,7 +278,7 @@ items:
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source:
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id: Damage
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path: ''
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startLine: 2126
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startLine: 3285
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -255,7 +309,7 @@ items:
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source:
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id: HandleDeath
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path: ''
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startLine: 2176
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startLine: 3337
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -279,7 +333,7 @@ items:
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source:
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id: Respawn
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path: ''
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startLine: 2186
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startLine: 3348
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assemblies:
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- cs.temp.dll
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namespace: Player
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@@ -303,7 +357,7 @@ items:
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source:
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id: ResetDamage
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path: ''
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startLine: 2203
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startLine: 3368
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assemblies:
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- cs.temp.dll
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namespace: Player
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