This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -13,7 +13,9 @@ items:
- Player.Damageable.HandleDeath
- Player.Damageable.lives
- Player.Damageable.maxDamage
- Player.Damageable.OnPlayerDeath
- Player.Damageable.OnPlayerPunched
- Player.Damageable.OnPlayerRespawn
- Player.Damageable.ResetDamage
- Player.Damageable.Respawn
langs:
@@ -26,10 +28,12 @@ items:
source:
id: Damageable
path: ''
startLine: 2005
startLine: 3145
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThis class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.\n"
example: []
syntax:
content: 'public class Damageable : MonoBehaviour'
content.vb: Public Class Damageable Inherits MonoBehaviour
@@ -49,7 +53,7 @@ items:
source:
id: force
path: ''
startLine: 2014
startLine: 3153
assemblies:
- cs.temp.dll
namespace: Player
@@ -74,7 +78,7 @@ items:
source:
id: damage
path: ''
startLine: 2019
startLine: 3158
assemblies:
- cs.temp.dll
namespace: Player
@@ -99,7 +103,7 @@ items:
source:
id: maxDamage
path: ''
startLine: 2024
startLine: 3163
assemblies:
- cs.temp.dll
namespace: Player
@@ -124,7 +128,7 @@ items:
source:
id: lives
path: ''
startLine: 2029
startLine: 3168
assemblies:
- cs.temp.dll
namespace: Player
@@ -149,7 +153,7 @@ items:
source:
id: damageSelfDebug
path: ''
startLine: 2036
startLine: 3173
assemblies:
- cs.temp.dll
namespace: Player
@@ -174,7 +178,7 @@ items:
source:
id: dying
path: ''
startLine: 2041
startLine: 3178
assemblies:
- cs.temp.dll
namespace: Player
@@ -199,7 +203,7 @@ items:
source:
id: OnPlayerPunched
path: ''
startLine: 2046
startLine: 3183
assemblies:
- cs.temp.dll
namespace: Player
@@ -210,6 +214,56 @@ items:
return:
type: System.Action{GameObject}
content.vb: Public Event OnPlayerPunched As Action(Of GameObject)
- uid: Player.Damageable.OnPlayerDeath
commentId: E:Player.Damageable.OnPlayerDeath
id: OnPlayerDeath
parent: Player.Damageable
langs:
- csharp
- vb
name: OnPlayerDeath
nameWithType: Damageable.OnPlayerDeath
fullName: Player.Damageable.OnPlayerDeath
type: Event
source:
id: OnPlayerDeath
path: ''
startLine: 3188
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when a player dies.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerDeath
return:
type: System.Action{GameObject}
content.vb: Public Event OnPlayerDeath As Action(Of GameObject)
- uid: Player.Damageable.OnPlayerRespawn
commentId: E:Player.Damageable.OnPlayerRespawn
id: OnPlayerRespawn
parent: Player.Damageable
langs:
- csharp
- vb
name: OnPlayerRespawn
nameWithType: Damageable.OnPlayerRespawn
fullName: Player.Damageable.OnPlayerRespawn
type: Event
source:
id: OnPlayerRespawn
path: ''
startLine: 3193
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when a player respawns.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerRespawn
return:
type: System.Action{GameObject}
content.vb: Public Event OnPlayerRespawn As Action(Of GameObject)
- uid: Player.Damageable.Damage(System.Single)
commentId: M:Player.Damageable.Damage(System.Single)
id: Damage(System.Single)
@@ -224,7 +278,7 @@ items:
source:
id: Damage
path: ''
startLine: 2126
startLine: 3285
assemblies:
- cs.temp.dll
namespace: Player
@@ -255,7 +309,7 @@ items:
source:
id: HandleDeath
path: ''
startLine: 2176
startLine: 3337
assemblies:
- cs.temp.dll
namespace: Player
@@ -279,7 +333,7 @@ items:
source:
id: Respawn
path: ''
startLine: 2186
startLine: 3348
assemblies:
- cs.temp.dll
namespace: Player
@@ -303,7 +357,7 @@ items:
source:
id: ResetDamage
path: ''
startLine: 2203
startLine: 3368
assemblies:
- cs.temp.dll
namespace: Player