Bugfixes
This commit is contained in:
@@ -21,10 +21,12 @@ items:
|
||||
source:
|
||||
id: PlayerCameraMovement
|
||||
path: ''
|
||||
startLine: 3048
|
||||
startLine: 4608
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: 'public class PlayerCameraMovement : MonoBehaviour'
|
||||
content.vb: Public Class PlayerCameraMovement Inherits MonoBehaviour
|
||||
@@ -44,10 +46,12 @@ items:
|
||||
source:
|
||||
id: weight
|
||||
path: ''
|
||||
startLine: 3052
|
||||
startLine: 4623
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float weight
|
||||
return:
|
||||
@@ -67,10 +71,12 @@ items:
|
||||
source:
|
||||
id: speed
|
||||
path: ''
|
||||
startLine: 3053
|
||||
startLine: 4628
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe speed at which the camera moves toward the target position.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float speed
|
||||
return:
|
||||
@@ -90,10 +96,12 @@ items:
|
||||
source:
|
||||
id: lowerBound
|
||||
path: ''
|
||||
startLine: 3055
|
||||
startLine: 4638
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe lowest vertical position the camera can move to.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float lowerBound
|
||||
return:
|
||||
@@ -113,10 +121,12 @@ items:
|
||||
source:
|
||||
id: winScene
|
||||
path: ''
|
||||
startLine: 3056
|
||||
startLine: 4643
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nIndicates whether the camera is in the win scene mode.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool winScene
|
||||
return:
|
||||
@@ -136,10 +146,12 @@ items:
|
||||
source:
|
||||
id: staticCamera
|
||||
path: ''
|
||||
startLine: 3058
|
||||
startLine: 4648
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nIndicates whether the camera should remain static and not follow players.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool staticCamera
|
||||
return:
|
||||
@@ -159,15 +171,18 @@ items:
|
||||
source:
|
||||
id: WinScene
|
||||
path: ''
|
||||
startLine: 3113
|
||||
startLine: 4733
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void WinScene(GameObject player)
|
||||
parameters:
|
||||
- id: player
|
||||
type: Global.GameObject
|
||||
description: The player who won the game.
|
||||
content.vb: Public Sub WinScene(player As GameObject)
|
||||
overload: Player.PlayerCameraMovement.WinScene*
|
||||
references:
|
||||
|
||||
Reference in New Issue
Block a user