This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -21,10 +21,12 @@ items:
source:
id: PlayerCameraMovement
path: ''
startLine: 3048
startLine: 4608
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n"
example: []
syntax:
content: 'public class PlayerCameraMovement : MonoBehaviour'
content.vb: Public Class PlayerCameraMovement Inherits MonoBehaviour
@@ -44,10 +46,12 @@ items:
source:
id: weight
path: ''
startLine: 3052
startLine: 4623
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n"
example: []
syntax:
content: public float weight
return:
@@ -67,10 +71,12 @@ items:
source:
id: speed
path: ''
startLine: 3053
startLine: 4628
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe speed at which the camera moves toward the target position.\n"
example: []
syntax:
content: public float speed
return:
@@ -90,10 +96,12 @@ items:
source:
id: lowerBound
path: ''
startLine: 3055
startLine: 4638
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe lowest vertical position the camera can move to.\n"
example: []
syntax:
content: public float lowerBound
return:
@@ -113,10 +121,12 @@ items:
source:
id: winScene
path: ''
startLine: 3056
startLine: 4643
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the camera is in the win scene mode.\n"
example: []
syntax:
content: public bool winScene
return:
@@ -136,10 +146,12 @@ items:
source:
id: staticCamera
path: ''
startLine: 3058
startLine: 4648
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the camera should remain static and not follow players.\n"
example: []
syntax:
content: public bool staticCamera
return:
@@ -159,15 +171,18 @@ items:
source:
id: WinScene
path: ''
startLine: 3113
startLine: 4733
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n"
example: []
syntax:
content: public void WinScene(GameObject player)
parameters:
- id: player
type: Global.GameObject
description: The player who won the game.
content.vb: Public Sub WinScene(player As GameObject)
overload: Player.PlayerCameraMovement.WinScene*
references: