This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -20,10 +20,12 @@ items:
source:
id: UseItem
path: ''
startLine: 2947
startLine: 4428
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThis class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.\n"
example: []
syntax:
content: 'public class UseItem : MonoBehaviour'
content.vb: Public Class UseItem Inherits MonoBehaviour
@@ -43,10 +45,12 @@ items:
source:
id: holdTime
path: ''
startLine: 2953
startLine: 4453
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe total time the player has held the item.\n"
example: []
syntax:
content: public float holdTime
return:
@@ -66,10 +70,12 @@ items:
source:
id: head
path: ''
startLine: 2956
startLine: 4463
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe position where the item will be held (e.g., above the player's head).\n"
example: []
syntax:
content: public Transform head
return:
@@ -89,15 +95,18 @@ items:
source:
id: PickUpItem
path: ''
startLine: 2986
startLine: 4511
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nAllows the player to pick up an item and start the hold timer.\n"
example: []
syntax:
content: public void PickUpItem(GameObject item)
parameters:
- id: item
type: Global.GameObject
description: The item to pick up.
content.vb: Public Sub PickUpItem(item As GameObject)
overload: Player.UseItem.PickUpItem*
- uid: Player.UseItem.DropItem
@@ -114,10 +123,12 @@ items:
source:
id: DropItem
path: ''
startLine: 3008
startLine: 4542
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nAllows the player to drop the item they are holding.\n"
example: []
syntax:
content: public void DropItem()
content.vb: Public Sub DropItem()
@@ -136,14 +147,17 @@ items:
source:
id: IsHoldingItem
path: ''
startLine: 3037
startLine: 4589
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is currently holding an item.\n"
example: []
syntax:
content: public bool IsHoldingItem()
return:
type: System.Boolean
description: True if the player is holding an item, false otherwise.
content.vb: Public Function IsHoldingItem() As Boolean
overload: Player.UseItem.IsHoldingItem*
references: