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RochesterX
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<article class="content wrap" id="_content" data-uid="Player.Punch">
<h1 id="Player_Punch" data-uid="Player.Punch" class="text-break">Class Punch
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">This class handles the punching mechanic for the player, including triggering animations,
enabling and disabling the hurtbox, and managing player speed during a punch.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Punch</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_Punch_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Punch : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_Punch_cancelable" data-uid="Player.Punch.cancelable">cancelable</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Determines whether the player can cancel their punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool cancelable</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_Punch_DisableCancellation_" data-uid="Player.Punch.DisableCancellation*"></a>
<h4 id="Player_Punch_DisableCancellation" data-uid="Player.Punch.DisableCancellation">DisableCancellation()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Disables the ability to cancel the punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableCancellation()</code></pre>
</div>
<a id="Player_Punch_DisableHurtbox_" data-uid="Player.Punch.DisableHurtbox*"></a>
<h4 id="Player_Punch_DisableHurtbox" data-uid="Player.Punch.DisableHurtbox">DisableHurtbox()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Disables the hurtbox, preventing the punch from interacting with other objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableHurtbox()</code></pre>
</div>
<a id="Player_Punch_EnableCancellation_" data-uid="Player.Punch.EnableCancellation*"></a>
<h4 id="Player_Punch_EnableCancellation" data-uid="Player.Punch.EnableCancellation">EnableCancellation()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Enables the ability to cancel the punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableCancellation()</code></pre>
</div>
<a id="Player_Punch_EnableHurtbox_" data-uid="Player.Punch.EnableHurtbox*"></a>
<h4 id="Player_Punch_EnableHurtbox" data-uid="Player.Punch.EnableHurtbox">EnableHurtbox()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Enables the hurtbox, allowing the punch to interact with other objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableHurtbox()</code></pre>
</div>
<a id="Player_Punch_ReturnToMaxSpeed_" data-uid="Player.Punch.ReturnToMaxSpeed*"></a>
<h4 id="Player_Punch_ReturnToMaxSpeed" data-uid="Player.Punch.ReturnToMaxSpeed">ReturnToMaxSpeed()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Resets the player's movement speed to its maximum value after the punch is complete.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ReturnToMaxSpeed()</code></pre>
</div>
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<h1 id="Game_GameManagerHelper" data-uid="Game.GameManagerHelper" class="text-break">Class GameManagerHelper
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">This class helps manage positions for the GameManager during development.
It allows adding hat spawn positions and player spawn positions directly in the editor.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManagerHelper</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_GameManagerHelper_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManagerHelper : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_GameManagerHelper_addHatPosition" data-uid="Game.GameManagerHelper.addHatPosition">addHatPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">If true, adds the current position of the &quot;HELPER&quot; object to the hat spawn positions in the GameManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool addHatPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManagerHelper_addSpawnPosition" data-uid="Game.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">If true, sets the current position of the &quot;HELPER&quot; object as the player spawn position in the GameManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool addSpawnPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<h1 id="Music_TrackLayer_EnableTrigger" data-uid="Music.TrackLayer.EnableTrigger" class="text-break">Enum TrackLayer.EnableTrigger
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="2">Defines the conditions under which this layer is enabled.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_EnableTrigger_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum TrackLayer.EnableTrigger</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Button">Button</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a button is pressed.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Collectible">Collectible</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a collectible is interacted with.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ConstantForce">ConstantForce</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a constant force is applied to the player.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ElectromagneticPulse">ElectromagneticPulse</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled during an electromagnetic pulse event.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_EndOfLevel">EndOfLevel</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled at the end of a level.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Goal">Goal</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a goal is activated.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Magnetism">Magnetism</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is magnetized.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Movement">Movement</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is moving.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Scene">Scene</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a specific scene is active.</p>
</td>
</tr>
<tr>
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<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a toggle is active.</p>
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<h1 id="Player_Punch" data-uid="Player.Punch" class="text-break">Class Punch
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">This class handles the punching mechanic for the player, including triggering animations,
enabling and disabling the hurtbox, and managing player speed during a punch.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Punch</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_Punch_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Punch : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_Punch_cancelable" data-uid="Player.Punch.cancelable">cancelable</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Determines whether the player can cancel their punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool cancelable</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_Punch_DisableCancellation_" data-uid="Player.Punch.DisableCancellation*"></a>
<h4 id="Player_Punch_DisableCancellation" data-uid="Player.Punch.DisableCancellation">DisableCancellation()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Disables the ability to cancel the punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableCancellation()</code></pre>
</div>
<a id="Player_Punch_DisableHurtbox_" data-uid="Player.Punch.DisableHurtbox*"></a>
<h4 id="Player_Punch_DisableHurtbox" data-uid="Player.Punch.DisableHurtbox">DisableHurtbox()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Disables the hurtbox, preventing the punch from interacting with other objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableHurtbox()</code></pre>
</div>
<a id="Player_Punch_EnableCancellation_" data-uid="Player.Punch.EnableCancellation*"></a>
<h4 id="Player_Punch_EnableCancellation" data-uid="Player.Punch.EnableCancellation">EnableCancellation()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Enables the ability to cancel the punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableCancellation()</code></pre>
</div>
<a id="Player_Punch_EnableHurtbox_" data-uid="Player.Punch.EnableHurtbox*"></a>
<h4 id="Player_Punch_EnableHurtbox" data-uid="Player.Punch.EnableHurtbox">EnableHurtbox()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Enables the hurtbox, allowing the punch to interact with other objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableHurtbox()</code></pre>
</div>
<a id="Player_Punch_ReturnToMaxSpeed_" data-uid="Player.Punch.ReturnToMaxSpeed*"></a>
<h4 id="Player_Punch_ReturnToMaxSpeed" data-uid="Player.Punch.ReturnToMaxSpeed">ReturnToMaxSpeed()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Resets the player's movement speed to its maximum value after the punch is complete.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ReturnToMaxSpeed()</code></pre>
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<h1 id="Music" data-uid="Music" class="text-break">Namespace Music
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
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<h4><a class="xref" href="Music.AudioManager.html">AudioManager</a></h4>
<section><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">This class manages the playback of sound effects in the game.
It provides functionality to play specific sounds by name and ensures a singleton instance for global access.</p>
</section>
<h4><a class="xref" href="Music.MusicManager.html">MusicManager</a></h4>
<section><p sourcefile="api/Music.MusicManager.yml" sourcestartlinenumber="2">Manages the music playlists for the game.
Handles the initialization, playback, and shuffling of music tracks based on the active scene.</p>
</section>
<h4><a class="xref" href="Music.Playlist.html">Playlist</a></h4>
<section><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">Represents a playlist of music tracks.
Contains information about the tracks, their associated scenes, and playback settings.</p>
</section>
<h4><a class="xref" href="Music.SoundEffect.html">SoundEffect</a></h4>
<section><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Represents a sound effect, including its name and associated AudioSource.</p>
</section>
<h4><a class="xref" href="Music.TrackLayer.html">TrackLayer</a></h4>
<section><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">Represents a single layer of a music track.
Each layer can be triggered and controlled independently based on game events or conditions.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Music.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
<section><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="2">Defines the conditions under which this layer is enabled.</p>
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<h1 id="Game_MapSelect" data-uid="Game.MapSelect" class="text-break">Class MapSelect
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.MapSelect.yml" sourcestartlinenumber="2">This class manages the map selection process by setting the selected map
based on the active toggle in the toggle group.</p>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MapSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_MapSelect_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public class MapSelect : MonoBehaviour</code></pre>
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<h1 id="Game_FallPlatform" data-uid="Game.FallPlatform" class="text-break">Class FallPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">This class controls platforms that fall when touched by a player or another platform.
The platform will fall after a delay and then reset to its original position.</p>
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<h5>Inheritance</h5>
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<div class="level1"><span class="xref">FallPlatform</span></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_FallPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
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<h3 id="fields">Fields
</h3>
<h4 id="Game_FallPlatform_fallDelay" data-uid="Game.FallPlatform.fallDelay">fallDelay</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">The time (in seconds) before the platform starts falling after being triggered.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float fallDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_FallPlatform_resetDelay" data-uid="Game.FallPlatform.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">The time (in seconds) before the platform resets to its original position after falling.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float resetDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
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</tr>
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<h1 id="Game_PlayerJoinCard" data-uid="Game.PlayerJoinCard" class="text-break">Class PlayerJoinCard
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">This class represents a player join card, displaying the player's number
and preview in the game lobby.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerJoinCard</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerJoinCard_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerJoinCard : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerJoinCard_playerNumber" data-uid="Game.PlayerJoinCard.playerNumber">playerNumber</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The number assigned to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int playerNumber</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerNumberText" data-uid="Game.PlayerJoinCard.playerNumberText">playerNumberText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The text element displaying the player's number.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerNumberText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerPreview" data-uid="Game.PlayerJoinCard.playerPreview">playerPreview</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The preview object representing the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPreview</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
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<h1 id="Game_DayNightCycle" data-uid="Game.DayNightCycle" class="text-break">Class DayNightCycle
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">DayNightCycle</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_DayNightCycle_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DayNightCycle : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_DayNightCycle_cycleDuration" data-uid="Game.DayNightCycle.cycleDuration">cycleDuration</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float cycleDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayBackClouds" data-uid="Game.DayNightCycle.dayBackClouds">dayBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayFrontClouds" data-uid="Game.DayNightCycle.dayFrontClouds">dayFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_daySky" data-uid="Game.DayNightCycle.daySky">daySky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer daySky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningBackClouds" data-uid="Game.DayNightCycle.eveningBackClouds">eveningBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningFrontClouds" data-uid="Game.DayNightCycle.eveningFrontClouds">eveningFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningSky" data-uid="Game.DayNightCycle.eveningSky">eveningSky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightBackClouds" data-uid="Game.DayNightCycle.nightBackClouds">nightBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightFrontClouds" data-uid="Game.DayNightCycle.nightFrontClouds">nightFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightSky" data-uid="Game.DayNightCycle.nightSky">nightSky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_transitionDuration" data-uid="Game.DayNightCycle.transitionDuration">transitionDuration</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float transitionDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h1 id="Music_TrackLayer" data-uid="Music.TrackLayer" class="text-break">Class TrackLayer
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">Represents a single layer of a music track.
Each layer can be triggered and controlled independently based on game events or conditions.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TrackLayer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class TrackLayer</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_TrackLayer_enableTrigger" data-uid="Music.TrackLayer.enableTrigger">enableTrigger</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The trigger condition for enabling this layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TrackLayer.EnableTrigger enableTrigger</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Music.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Music.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerName" data-uid="Music.TrackLayer.layerName">layerName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The name of the music layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string layerName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerScenes" data-uid="Music.TrackLayer.layerScenes">layerScenes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">A list of scenes where this layer is active.
If empty, the layer is active in all scenes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; layerScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerTrack" data-uid="Music.TrackLayer.layerTrack">layerTrack</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The audio clip associated with this music layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioClip layerTrack</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioClip</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_triggerName" data-uid="Music.TrackLayer.triggerName">triggerName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The name of the object that triggers this layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string triggerName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_HubManager" data-uid="Game.HubManager" class="text-break">Class HubManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">This class manages the hub area of the game, including loading and unloading game scenes,
controlling the hub camera, and managing game buttons.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HubManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_HubManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HubManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_HubManager_gameButtonsParent" data-uid="Game.HubManager.gameButtonsParent">gameButtonsParent</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">The parent object containing all game buttons in the hub.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject gameButtonsParent</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HubManager_hubCamera" data-uid="Game.HubManager.hubCamera">hubCamera</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">The camera used in the hub area.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject hubCamera</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HubManager_Instance" data-uid="Game.HubManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static HubManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.HubManager.html">HubManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_HubManager_LoadScene_" data-uid="Game.HubManager.LoadScene*"></a>
<h4 id="Game_HubManager_LoadScene_System_String_" data-uid="Game.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">Loads a new game scene and disables the hub camera.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void LoadScene(string sceneName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">sceneName</span></td>
<td><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="1">The name of the scene to load.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_HubManager_UnloadGameScene_" data-uid="Game.HubManager.UnloadGameScene*"></a>
<h4 id="Game_HubManager_UnloadGameScene" data-uid="Game.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">Unloads the current game scene and reactivates the hub camera.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void UnloadGameScene()</code></pre>
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<h1 id="Game_ObjectVisibility" data-uid="Game.ObjectVisibility" class="text-break">Class ObjectVisibility
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ObjectVisibility.yml" sourcestartlinenumber="2">This class controls the visibility of an object based on the current game mode.</p>
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<h5>Inheritance</h5>
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<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ObjectVisibility_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObjectVisibility : MonoBehaviour</code></pre>
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<h1 id="Game_HealthBarManager" data-uid="Game.HealthBarManager" class="text-break">Class HealthBarManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.HealthBarManager.yml" sourcestartlinenumber="2">This class manages the health bars for all players in the game.
It creates, updates, and removes health bars as needed.</p>
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<div class="markdown level0 conceptual"></div>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HealthBarManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_HealthBarManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HealthBarManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_HealthBarManager_healthBarPrefab" data-uid="Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HealthBarManager.yml" sourcestartlinenumber="2">The template used to create new health bars.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject healthBarPrefab</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.EventSystemizer.yml" sourcestartlinenumber="2">This class makes sure there is only one EventSystem in the game at any time.</p>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
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<h1 id="Music_SoundEffect" data-uid="Music.SoundEffect" class="text-break">Class SoundEffect
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Represents a sound effect, including its name and associated AudioSource.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">SoundEffect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_SoundEffect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SoundEffect</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<a id="Music_SoundEffect__ctor_" data-uid="Music.SoundEffect.#ctor*"></a>
<h4 id="Music_SoundEffect__ctor_System_String_AudioSource_" data-uid="Music.SoundEffect.#ctor(System.String,AudioSource)">SoundEffect(string, AudioSource)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Initializes a new instance of the <a class="xref" href="Music.SoundEffect.html">SoundEffect</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SoundEffect(string name, AudioSource audioSource)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">name</span></td>
<td><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="1">The name of the sound effect.</p>
</td>
</tr>
<tr>
<td><span class="xref">AudioSource</span></td>
<td><span class="parametername">audioSource</span></td>
<td><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="1">The AudioSource component for the sound effect.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
<h4 id="Music_SoundEffect_audioSource" data-uid="Music.SoundEffect.audioSource">audioSource</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">The AudioSource component that plays the sound effect.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioSource audioSource</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioSource</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_SoundEffect_name" data-uid="Music.SoundEffect.name">name</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">The name of the sound effect.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string name</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
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<article class="content wrap" id="_content" data-uid="Music.AudioManager">
<h1 id="Music_AudioManager" data-uid="Music.AudioManager" class="text-break">Class AudioManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">This class manages the playback of sound effects in the game.
It provides functionality to play specific sounds by name and ensures a singleton instance for global access.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AudioManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_AudioManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_AudioManager_Instance" data-uid="Music.AudioManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">The singleton instance of the <a class="xref" href="Music.AudioManager.html">AudioManager</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static AudioManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="Music.AudioManager.html">AudioManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_AudioManager_soundEffects" data-uid="Music.AudioManager.soundEffects">soundEffects</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">A list of all sound effects managed by the AudioManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;SoundEffect&gt; soundEffects</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Music.SoundEffect.html">SoundEffect</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Music_AudioManager_PlaySound_" data-uid="Music.AudioManager.PlaySound*"></a>
<h4 id="Music_AudioManager_PlaySound_System_String_" data-uid="Music.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">Plays a sound effect by its name.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PlaySound(string soundName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
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<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">soundName</span></td>
<td><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="1">The name of the sound effect to play.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Music_AudioManager_PlaySound_System_String__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">If the sound name is &quot;Punch,&quot; it plays multiple punch-related sound effects.
If the sound is not found, a warning is logged to the console.</p>
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<h1 id="Game_MovingPlatform" data-uid="Game.MovingPlatform" class="text-break">Class MovingPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">This class controls a platform that moves between specified points in a loop.</p>
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<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MovingPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_MovingPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MovingPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_MovingPlatform_platform" data-uid="Game.MovingPlatform.platform">platform</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">The platform object that will move.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Transform platform</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">Transform</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_MovingPlatform_points" data-uid="Game.MovingPlatform.points">points</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">An array of points that the platform will move between.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Transform[] points</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">Transform</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_MovingPlatform_speed" data-uid="Game.MovingPlatform.speed">speed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">The speed at which the platform moves.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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</thead>
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<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_MovingPlatform_startPoint" data-uid="Game.MovingPlatform.startPoint">startPoint</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">The index of the starting point for the platform.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int startPoint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_DayNightCycle" data-uid="Game.DayNightCycle" class="text-break">Class DayNightCycle
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">DayNightCycle</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_DayNightCycle_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DayNightCycle : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_DayNightCycle_cycleDuration" data-uid="Game.DayNightCycle.cycleDuration">cycleDuration</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float cycleDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayBackClouds" data-uid="Game.DayNightCycle.dayBackClouds">dayBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayFrontClouds" data-uid="Game.DayNightCycle.dayFrontClouds">dayFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_daySky" data-uid="Game.DayNightCycle.daySky">daySky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer daySky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningBackClouds" data-uid="Game.DayNightCycle.eveningBackClouds">eveningBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningFrontClouds" data-uid="Game.DayNightCycle.eveningFrontClouds">eveningFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningSky" data-uid="Game.DayNightCycle.eveningSky">eveningSky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightBackClouds" data-uid="Game.DayNightCycle.nightBackClouds">nightBackClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightFrontClouds" data-uid="Game.DayNightCycle.nightFrontClouds">nightFrontClouds</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightSky" data-uid="Game.DayNightCycle.nightSky">nightSky</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_transitionDuration" data-uid="Game.DayNightCycle.transitionDuration">transitionDuration</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float transitionDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
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| Example Unity documentation </title>
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<article class="content wrap" id="_content" data-uid="Game.MovingPlatform">
<h1 id="Game_MovingPlatform" data-uid="Game.MovingPlatform" class="text-break">Class MovingPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">This class controls a platform that moves between specified points in a loop.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MovingPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_MovingPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MovingPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_MovingPlatform_platform" data-uid="Game.MovingPlatform.platform">platform</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">The platform object that will move.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Transform platform</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Transform</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_MovingPlatform_points" data-uid="Game.MovingPlatform.points">points</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">An array of points that the platform will move between.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Transform[] points</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Transform</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_MovingPlatform_speed" data-uid="Game.MovingPlatform.speed">speed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">The speed at which the platform moves.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_MovingPlatform_startPoint" data-uid="Game.MovingPlatform.startPoint">startPoint</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">The index of the starting point for the platform.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int startPoint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
</table>
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| Example Unity documentation </title>
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<h1 id="Game_PlayerCardCreator" data-uid="Game.PlayerCardCreator" class="text-break">Class PlayerCardCreator
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">This class is used to create cards for players when they join the game.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCardCreator</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerCardCreator_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCardCreator : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerCardCreator_Instance" data-uid="Game.PlayerCardCreator.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerCardCreator Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerCardCreator_playerJoinCardPrefab" data-uid="Game.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">The template used to create new player cards.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerJoinCardPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_PlayerCardCreator_CreateCard_" data-uid="Game.PlayerCardCreator.CreateCard*"></a>
<h4 id="Game_PlayerCardCreator_CreateCard" data-uid="Game.PlayerCardCreator.CreateCard">CreateCard()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">Creates a new player card and returns it.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerJoinCard CreateCard()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="1">The new player card, or nothing if it couldn't be created.</p>
</td>
</tr>
</tbody>
</table>
</article>
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<h1 id="Game_LifeDisplayManager" data-uid="Game.LifeDisplayManager" class="text-break">Class LifeDisplayManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">This class manages the display of player lives, including creating life icons
and updating them based on the player's remaining lives.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_LifeDisplayManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_LifeDisplayManager_lifeDisplays" data-uid="Game.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">A dictionary mapping each player's <a class="xref" href="Player.Damageable.html">Damageable</a> component
to their corresponding list of life icons.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Dictionary&lt;Damageable, List&lt;GameObject&gt;&gt; lifeDisplays</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Player.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_LifeDisplayManager_lifePrefab" data-uid="Game.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">The prefab used to represent a single life icon.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject lifePrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_LifeDisplayManager_playerPrefab" data-uid="Game.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">The prefab used to represent a player in the life display.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_LifeDisplayManager_players" data-uid="Game.LifeDisplayManager.players">players</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">The parent object that contains all player life displays.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject players</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_LifeDisplayManager_HideLifeDisplay_" data-uid="Game.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Game_LifeDisplayManager_HideLifeDisplay" data-uid="Game.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">Hides the life display by deactivating the parent object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void HideLifeDisplay()</code></pre>
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<h1 id="Music_TrackLayer_EnableTrigger" data-uid="Music.TrackLayer.EnableTrigger" class="text-break">Enum TrackLayer.EnableTrigger
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="2">Defines the conditions under which this layer is enabled.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_EnableTrigger_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum TrackLayer.EnableTrigger</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Button">Button</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a button is pressed.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Collectible">Collectible</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a collectible is interacted with.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ConstantForce">ConstantForce</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a constant force is applied to the player.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ElectromagneticPulse">ElectromagneticPulse</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled during an electromagnetic pulse event.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_EndOfLevel">EndOfLevel</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled at the end of a level.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Goal">Goal</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a goal is activated.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Magnetism">Magnetism</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is magnetized.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Movement">Movement</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is moving.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Scene">Scene</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a specific scene is active.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Toggle">Toggle</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a toggle is active.</p>
</td>
</tr>
</tbody>
</thead></thead></table>
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<h1 id="Music_Playlist" data-uid="Music.Playlist" class="text-break">Class Playlist
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">Represents a playlist of music tracks.
Contains information about the tracks, their associated scenes, and playback settings.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Playlist</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_Playlist_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class Playlist</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_Playlist_shuffleTime" data-uid="Music.Playlist.shuffleTime">shuffleTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The time interval (in seconds) between shuffling tracks in the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float shuffleTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_songs" data-uid="Music.Playlist.songs">songs</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">A list of audio clips included in this playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;AudioClip&gt; songs</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">AudioClip</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_trackName" data-uid="Music.Playlist.trackName">trackName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The name of the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string trackName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_trackScenes" data-uid="Music.Playlist.trackScenes">trackScenes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">A list of scenes where this playlist is used.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; trackScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_volume" data-uid="Music.Playlist.volume">volume</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The volume level for the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float volume</code></pre>
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<td><span class="xref">float</span></td>
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<h1 id="etiam-nantemque-exul" sourcefile="manual/etiam.md" sourcestartlinenumber="1">Etiam nantemque exul</h1>
<h2 id="cum-tulit" sourcefile="manual/etiam.md" sourcestartlinenumber="3">Cum tulit</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="5">Lorem markdownum quos stimulosque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="5">altos</strong>. Putat nubes molle Troiae vero dea;
nostraque <a href="http://www.tibi.io/" sourcefile="manual/etiam.md" sourcestartlinenumber="6">plurima</a>. Vos de mihi, credidit: salibus et
iacuit, volvitur sunt unda fronti deriguisse <strong sourcefile="manual/etiam.md" sourcestartlinenumber="7">refert</strong>.</p>
<h2 id="sumpsisse-viso" sourcefile="manual/etiam.md" sourcestartlinenumber="9">Sumpsisse viso</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="11">Nubila nomine. Purpura se o et causa parva ripas, adsonat saevaque; quid modo
ambo et venere voveo. Sine et esse, illa tempore, sive tibi roseo, ministerio
altos. Trepident medicamine, primasque cum et peregit
<a href="http://www.vetustas.net/" sourcefile="manual/etiam.md" sourcestartlinenumber="14">dapibusque</a> quoslibet hominis quoque insula.
Tepentibus ut Cecropios ab turba, est auro ferventi aliter duratos feres
differtis Ausoniis potes, non noctis Laertaque iuvenes.</p>
<h2 id="caelumque-vestigia" sourcefile="manual/etiam.md" sourcestartlinenumber="18">Caelumque vestigia</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="20">Et promissa fila sentiet leges; Phrygiae et levatus ferire? Salutifer coniugis
fierent ante fecissent post vultumque ultima, per radios currere; tandem.
<a href="http://www.est-adicit.com/licet.html" sourcefile="manual/etiam.md" sourcestartlinenumber="22">Fuerat</a> qua, ne foedera reformatus nunc
diu dea audet nonne.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="25">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="25">Ut utinam mitia tenuerunt movent spectans Mavortis nulla ite, somnos exsiccata
dixit Aeetias. Binas Trinacriam album ex ipse. Quoque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="26">una utraque tardius</strong>
placetque gerere; mariti sed dare ludunt memorante Delphice corpora. Caret
quantum intellegat venis gaudent eurus. Et suos crista; has et ferarum quid
audit omine; mea cum praemia quae duris, suspicor.</p>
</blockquote>
<h2 id="adflati-qui" sourcefile="manual/etiam.md" sourcestartlinenumber="31">Adflati qui</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="33">Spiro conata supprimit diemque; ora oblitus ensem alti non quo lacrimis ferunt,
<strong sourcefile="manual/etiam.md" sourcestartlinenumber="34">ageret</strong> Cebrenida rutilis delendaque? Terras lata modus: nec fas, misi utque
adpositis Iunonis. Fide vidit, ferox Schoeneia mundi, voce, tellus pariterque
pedum, <strong sourcefile="manual/etiam.md" sourcestartlinenumber="36">sic Celadon</strong> securior corpora partesque posito.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="38">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="38">Potest faxo unda pendulaque ille rostro, haesit pars: formidine captat,
viseret simulaverat! Sequi est peragit flumineae pallent simulatas formae
avulsa, imagine undis; formam. Et nec sed adeunt, huic aequa et ignes nec,
medere terram. Move ipsum abnuat retemptat retinebat duabus diu Iovi est
pluma. <strong sourcefile="manual/etiam.md" sourcestartlinenumber="42">Tecum non</strong> deducit Pelops Inachus: arcet aliquemque, regia telo.</p>
</blockquote>
<h2 id="tollens-altore-nec-semel-qui-voce-palatinae" sourcefile="manual/etiam.md" sourcestartlinenumber="44">Tollens altore nec semel qui voce Palatinae</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="46">Apertis et <strong sourcefile="manual/etiam.md" sourcestartlinenumber="46">dei duo inquit</strong>; luna secundo, fervida terret. In haec dextra
septima Tydides tibi: congelat hospes nativum radice <strong sourcefile="manual/etiam.md" sourcestartlinenumber="47">tegumenque</strong> membris
Hesperio ne Libys, est vocabula siqua. Dumque <a href="http://peparethos-ultus.org/" sourcefile="manual/etiam.md" sourcestartlinenumber="48">stet
mulces</a>, ut fontem dea atricolor, est pronos,
clarissimus poterat cum intrare sidere templi.</p>
<pre><code sourcefile="manual/etiam.md" sourcestartlinenumber="52">cut_metadata(whitelistSequenceUnit.thick.of_bezel_cdma(
address_suffix_troubleshooting), sram_trojan(4, hdmi_network - 1));
flash.apache -= web_gps_plug;
if (offline.dac_bridge(scrollEbookRom,
parameter.internal_target_superscalar(2)) &lt; qwerty + 2 -
ipvCgiContextual) {
certificateIdeAsp = overclocking + app;
supplyCard = siteRaster;
}
</code></pre>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="62">Sagitta curvum quoque petisti opibusque proximitas in, illa vestrum, mihi domum
nescia flexit sacra in. Magni <em sourcefile="manual/etiam.md" sourcestartlinenumber="63">vive sim crescente</em> causam saxo voluit, mens,
quod. Tela <em sourcefile="manual/etiam.md" sourcestartlinenumber="64">ter ulterius similis</em> illos nato refugit ait verbaque nec fatigatum
penates iaculatricemque cecidit pinnas, cum. Misso contigit <em sourcefile="manual/etiam.md" sourcestartlinenumber="65">caelo</em> dedissent
lumina; nympha ad vobis occidat, malo sacra utrumque cunctos Diomedeos addita.
Virgineus autumnos, ait mitissima curru: fuit sed fessi se habebat hactenus
Ultor; meus.</p>
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<article class="content wrap" id="_content" data-uid="Game.HatRespawn">
<h1 id="Game_HatRespawn" data-uid="Game.HatRespawn" class="text-break">Class HatRespawn
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">This class manages the behavior of the hat in the game, including its respawn logic.
The hat can be picked up, dropped, and respawned after a certain amount of time.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HatRespawn</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_HatRespawn_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HatRespawn : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_HatRespawn_canBePickedUp" data-uid="Game.HatRespawn.canBePickedUp">canBePickedUp</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">A flag to check if the hat can be picked up.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool canBePickedUp</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HatRespawn_initialScale" data-uid="Game.HatRespawn.initialScale">initialScale</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">The initial scale of the hat.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 initialScale</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HatRespawn_initialSubhatPosition" data-uid="Game.HatRespawn.initialSubhatPosition">initialSubhatPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">The initial position of the subhat (if applicable).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 initialSubhatPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HatRespawn_respawnTime" data-uid="Game.HatRespawn.respawnTime">respawnTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">The amount of time (in seconds) before the hat respawns after being inactive.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const float respawnTime = 10</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_HatRespawn_Interact_" data-uid="Game.HatRespawn.Interact*"></a>
<h4 id="Game_HatRespawn_Interact" data-uid="Game.HatRespawn.Interact">Interact()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">Updates the last interaction time when a player interacts with the hat.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Interact()</code></pre>
</div>
<a id="Game_HatRespawn_OnHatDropped_" data-uid="Game.HatRespawn.OnHatDropped*"></a>
<h4 id="Game_HatRespawn_OnHatDropped" data-uid="Game.HatRespawn.OnHatDropped">OnHatDropped()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">Marks the hat as dropped and resets the timer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void OnHatDropped()</code></pre>
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<h1 id="Game_ObjectVisibility" data-uid="Game.ObjectVisibility" class="text-break">Class ObjectVisibility
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ObjectVisibility.yml" sourcestartlinenumber="2">This class controls the visibility of an object based on the current game mode.</p>
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<div class="level1"><span class="xref">ObjectVisibility</span></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ObjectVisibility_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public class ObjectVisibility : MonoBehaviour</code></pre>
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<h1 id="Player_AnimationPlayer_AnimationState" data-uid="Player.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.AnimationPlayer.AnimationState.yml" sourcestartlinenumber="2">Represents the different animation states the player can be in.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_AnimationPlayer_AnimationState_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum AnimationPlayer.AnimationState</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Player_AnimationPlayer_AnimationState_Idle">Idle</td>
<td><p sourcefile="api/Player.AnimationPlayer.AnimationState.yml" sourcestartlinenumber="2">The idle state, when the player is not moving.</p>
</td>
</tr>
<tr>
<td id="Player_AnimationPlayer_AnimationState_Jump">Jump</td>
<td><p sourcefile="api/Player.AnimationPlayer.AnimationState.yml" sourcestartlinenumber="2">The jumping state, when the player is in the air.</p>
</td>
</tr>
<tr>
<td id="Player_AnimationPlayer_AnimationState_Run">Run</td>
<td><p sourcefile="api/Player.AnimationPlayer.AnimationState.yml" sourcestartlinenumber="2">The running state, when the player is moving quickly.</p>
</td>
</tr>
<tr>
<td id="Player_AnimationPlayer_AnimationState_Walk">Walk</td>
<td><p sourcefile="api/Player.AnimationPlayer.AnimationState.yml" sourcestartlinenumber="2">The walking state, when the player is moving slowly.</p>
</td>
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<h1 id="Game_HealthBarManager" data-uid="Game.HealthBarManager" class="text-break">Class HealthBarManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.HealthBarManager.yml" sourcestartlinenumber="2">This class manages the health bars for all players in the game.
It creates, updates, and removes health bars as needed.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HealthBarManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_HealthBarManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HealthBarManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_HealthBarManager_healthBarPrefab" data-uid="Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HealthBarManager.yml" sourcestartlinenumber="2">The template used to create new health bars.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject healthBarPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<h1 id="Music_TrackLayer_EnableTrigger" data-uid="Music.TrackLayer.EnableTrigger" class="text-break">Enum TrackLayer.EnableTrigger
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="2">Defines the conditions under which this layer is enabled.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_EnableTrigger_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum TrackLayer.EnableTrigger</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Button">Button</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a button is pressed.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Collectible">Collectible</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a collectible is interacted with.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ConstantForce">ConstantForce</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a constant force is applied to the player.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ElectromagneticPulse">ElectromagneticPulse</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled during an electromagnetic pulse event.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_EndOfLevel">EndOfLevel</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled at the end of a level.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Goal">Goal</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a goal is activated.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Magnetism">Magnetism</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is magnetized.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Movement">Movement</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is moving.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Scene">Scene</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a specific scene is active.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Toggle">Toggle</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a toggle is active.</p>
</td>
</tr>
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{"PreBuildBuild":"tegxk214.fp0","Link":"b1w3ce0k.tf0"}

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<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">This class handles teleportation for platforms and players when they collide with the teleport trigger.
It can teleport either the platform itself or a player to a specified location.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">Determines whether this script is handling a platform or a player.
If true, it teleports players. If false, it teleports the platform itself.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool isPlatform</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The tag used to identify player objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string playerTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The position where the platform or player will be teleported.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 teleportPoint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The tag used to identify objects (e.g., platforms) that can trigger teleportation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string teleportTag</code></pre>
</div>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Player_PlayerManager" data-uid="Player.PlayerManager" class="text-break">Class PlayerManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">This class manages player-related functionality, such as joining, leaving, and assigning colors.
It also handles starting the game once players have joined.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_PlayerManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_PlayerManager_cards" data-uid="Player.PlayerManager.cards">cards</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">A list of player join cards, which represent players in the UI.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;PlayerJoinCard&gt; cards</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_Instance" data-uid="Player.PlayerManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">The singleton instance of the <a class="xref" href="Player.PlayerManager.html">PlayerManager</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_playerColors" data-uid="Player.PlayerManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">A list of colors assigned to players for identification.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Color&gt; playerColors</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">Color</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_playerSelect" data-uid="Player.PlayerManager.playerSelect">playerSelect</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">The UI element used for player selection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerSelect</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_PlayerManager_StartGame_" data-uid="Player.PlayerManager.StartGame*"></a>
<h4 id="Player_PlayerManager_StartGame" data-uid="Player.PlayerManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">Starts the game if at least one player has joined.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartGame()</code></pre>
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<h1 id="Player_Damageable" data-uid="Player.Damageable" class="text-break">Class Damageable
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">This class handles the player's ability to take damage, die, and respawn.
It also manages interactions like blocking, parrying, and dropping items when hit.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Damageable</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_Damageable_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Damageable : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_Damageable_damage" data-uid="Player.Damageable.damage">damage</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">The current accumulated damage of the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float damage</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_damageSelfDebug" data-uid="Player.Damageable.damageSelfDebug">damageSelfDebug</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">If true, applies damage to self for debugging purposes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool damageSelfDebug</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_dying" data-uid="Player.Damageable.dying">dying</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Indicates whether the player is currently dying.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool dying</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_force" data-uid="Player.Damageable.force">force</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">The force applied to the player when hit.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float force</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_lives" data-uid="Player.Damageable.lives">lives</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">The number of lives the player has.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int lives</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_maxDamage" data-uid="Player.Damageable.maxDamage">maxDamage</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">The maximum damage the player can take before dying.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxDamage</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_Damageable_Damage_" data-uid="Player.Damageable.Damage*"></a>
<h4 id="Player_Damageable_Damage_System_Single_" data-uid="Player.Damageable.Damage(System.Single)">Damage(float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Adds a specified amount of damage to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Damage(float damage)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">damage</span></td>
<td><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="1">The amount of damage to add.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_Damageable_HandleDeath_" data-uid="Player.Damageable.HandleDeath*"></a>
<h4 id="Player_Damageable_HandleDeath" data-uid="Player.Damageable.HandleDeath">HandleDeath()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Handles player state after death and resets dying state after respawn.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void HandleDeath()</code></pre>
</div>
<a id="Player_Damageable_ResetDamage_" data-uid="Player.Damageable.ResetDamage*"></a>
<h4 id="Player_Damageable_ResetDamage" data-uid="Player.Damageable.ResetDamage">ResetDamage()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Resets the player's damage to zero.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ResetDamage()</code></pre>
</div>
<a id="Player_Damageable_Respawn_" data-uid="Player.Damageable.Respawn*"></a>
<h4 id="Player_Damageable_Respawn" data-uid="Player.Damageable.Respawn">Respawn()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Respawns the player at the spawn position and resets damage/health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Respawn()</code></pre>
</div>
<h3 id="events">Events
</h3>
<h4 id="Player_Damageable_OnPlayerDeath" data-uid="Player.Damageable.OnPlayerDeath">OnPlayerDeath</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Event triggered when a player dies.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action&lt;GameObject&gt; OnPlayerDeath</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action&lt;T&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_OnPlayerPunched" data-uid="Player.Damageable.OnPlayerPunched">OnPlayerPunched</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Event triggered when the player is punched.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action&lt;GameObject&gt; OnPlayerPunched</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action&lt;T&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_OnPlayerRespawn" data-uid="Player.Damageable.OnPlayerRespawn">OnPlayerRespawn</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Damageable.yml" sourcestartlinenumber="2">Event triggered when a player respawns.</p>
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<h5 class="declaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public event Action&lt;GameObject&gt; OnPlayerRespawn</code></pre>
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<h1 id="Game_GameManager_GameMode" data-uid="Game.GameManager.GameMode" class="text-break">Enum GameManager.GameMode
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<td id="Game_GameManager_GameMode_freeForAll">freeForAll</td>
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</td>
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<td id="Game_GameManager_GameMode_keepAway">keepAway</td>
<td><p sourcefile="api/Game.GameManager.GameMode.yml" sourcestartlinenumber="2">Players compete to hold an item (like a hat) for the longest time.</p>
</td>
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<td id="Game_GameManager_GameMode_obstacleCourse">obstacleCourse</td>
<td><p sourcefile="api/Game.GameManager.GameMode.yml" sourcestartlinenumber="2">Players race to complete an obstacle course.</p>
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</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ObjectVisibility.yml" sourcestartlinenumber="2">This class controls the visibility of an object based on the current game mode.</p>
</div>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObjectVisibility</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ObjectVisibility_syntax">Syntax</h5>
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<h1 id="coniunctis-nec-qui-et-lanient-monticolae-vitae" sourcefile="manual/coniunctis.md" sourcestartlinenumber="1">Coniunctis nec qui et lanient monticolae vitae</h1>
<h2 id="opem-ille" sourcefile="manual/coniunctis.md" sourcestartlinenumber="3">Opem ille</h2>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="5">Lorem markdownum cavis exululat inutile. Illi quem caeli, vola patruo difficili
Iuppiter Patraeque, est ardebant ingeniis Troica intus Amore tibi mirantem
superfusis, multum.</p>
<ol sourcefile="manual/coniunctis.md" sourcestartlinenumber="9">
<li sourcefile="manual/coniunctis.md" sourcestartlinenumber="9">Ut Achilles</li>
<li sourcefile="manual/coniunctis.md" sourcestartlinenumber="10">Et sitim</li>
<li sourcefile="manual/coniunctis.md" sourcestartlinenumber="11">Tibi modo ait temptant crinita daret</li>
<li sourcefile="manual/coniunctis.md" sourcestartlinenumber="12">Pariter in removi offensasque Lenaeo damno terra</li>
</ol>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="14">Phoebes ut damnosa classis ignes templo; tua ulla capillos ultima. Videre
percusso plectro templa fuit diva minimum debere, quid nomen Philomela animis.
Verbis istis flagrat vulnera inpediique ignes. Gravi filo obvius arte Amphionis
Panes emisitque iubet.</p>
<h2 id="latona-te-timens" sourcefile="manual/coniunctis.md" sourcestartlinenumber="19">Latona te timens</h2>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="21">Latentia ante, eundem meritorum <em sourcefile="manual/coniunctis.md" sourcestartlinenumber="21">sunto</em>! Elige in timuit templa ferrea, qui arma
ligati stagnum turbant. Fraternaque aeternus, dedisse, naufragus corripiens
ranas Amathunta et quod laetior culpa nec semper scorpius fuit vicem corpora
ardere. Fallit in artus primordia, fratres <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="24">per aliis</strong>, ipsi manu <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="24">Asiae quod
marmorea</strong>.</p>
<pre><code sourcefile="manual/coniunctis.md" sourcestartlinenumber="27">mountain(googleVga, pngIphone);
var radcabBitrate = dnsCronRecursion;
gui(2);
ipImageAix += vle(drm_cisc, horizontal + computer_key);
jre(vaporware_adc_multi);
</code></pre>
<h2 id="lumina-ut-tamen-praesentia-vidistis-nymphae-auroque" sourcefile="manual/coniunctis.md" sourcestartlinenumber="33">Lumina ut tamen praesentia vidistis nymphae auroque</h2>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="35">Bromumque <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="35">in</strong> portant furorem. Visa init <strong sourcefile="manual/coniunctis.md" sourcestartlinenumber="35">resurgere</strong> praevitiat canibus et,
dedignata turea, ilia.</p>
<blockquote sourcefile="manual/coniunctis.md" sourcestartlinenumber="38">
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="38">Pisenore mensura insula aere nec per o gladium causa: Alcidae. Veris sentes
pallet, alta melius nostra amborum probant, deam. Iuventae dedimus nitidaque
hunc traxisse sermonibus <a href="http://fulmen-seu.org/illam.aspx" sourcefile="manual/coniunctis.md" sourcestartlinenumber="40">pectine flecti</a> an
pateres, hac ore gelidis foret semper. Sithon pelle.</p>
</blockquote>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="43">Bracchia Hippason videntur fateri hosti: palpitat animo est reliquit anne nam
confusaque. Interea rex altis munera quem quae quoque rorant, rauco albescere
scopulo moriensque parvo, pectus illa, quadrupedes.</p>
<p sourcefile="manual/coniunctis.md" sourcestartlinenumber="47">Notavit haec. Vertit pars quem Euryte casu usta iterum! Ablatum pectus
corripiunt neu humus tamquam; ducens stellarum amore. Pulsisque latet, ad tamen
victor fulva Tirynthius posco; qui inque in poena quidem
<a href="http://gentisque-togaque.io/" sourcefile="manual/coniunctis.md" sourcestartlinenumber="50">enses</a>!</p>
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<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">This class controls the main game logic, like starting the game, keeping track of players,
handling game modes, and deciding when the game ends.</p>
</div>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_GameManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The current game mode (e.g., free-for-all, keep-away, or obstacle course).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static GameManager.GameMode gameMode</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Whether the game is currently over.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool gameOver</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">A timer that counts down during the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameTimer gameTimer</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.GameTimer.html">GameTimer</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The hat object used in &quot;keep-away&quot; mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject hatObject</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Positions where the hat can spawn in &quot;keep-away&quot; mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Vector2&gt; hatSpawnPositions</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">Vector2</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The canvas that shows the leaderboard during the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Canvas LeaderboardCanvas</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Canvas</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The name of the map being played.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string map</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Whether the background music is turned on.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool music</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The position where players spawn in obstacle course mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 obstacleCourseSpawnPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The distance between players when they spawn.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float offset</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">A list of colors assigned to each player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static List&lt;Color&gt; playerColors</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">Color</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Tracks how long each player has held an item in &quot;keep-away&quot; mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Dictionary&lt;GameObject, float&gt; playerHoldTimes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<span class="xref">GameObject</span>, <span class="xref">float</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">A list of all the players in the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static List&lt;GameObject&gt; players</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The position where players spawn at the start of the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 spawnPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The total time (in seconds) for the game to run.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float time</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The canvas that shows the timer during the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Canvas TimerCanvas</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Canvas</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The single instance of this class that can be accessed from anywhere in the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static GameManager Instance { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Gets a list of all players who are still alive in the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;GameObject&gt; AlivePlayers()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of players who are still active in the game.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Game_GameManager_AlivePlayers_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">This method checks all players in the game and returns only those who are still active.
A player is considered &quot;alive&quot; if their GameObject is active in the scene.</p>
</div>
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the current game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void GameOver()</code></pre>
</div>
<h5 id="Game_GameManager_GameOver_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">This method handles the end-of-game logic, such as stopping the timer, hiding UI elements,
and determining the winner based on the <a class="xref" href="Game.GameManager.GameMode.html">GameManager.GameMode</a>. It also triggers the
<a class="xref" href="Game.GameManager.html#Game_GameManager_EndGameEvent">EndGameEvent</a> for any subscribed listeners.</p>
<p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="6">In &quot;free-for-all&quot; mode, the last alive player is declared the winner. In &quot;keep-away&quot; mode,
the player with the longest hold time wins. In &quot;obstacle course&quot; mode, the winner is determined
by the <a class="xref" href="Game.ObstacleCourse.html">ObstacleCourse</a> logic.</p>
</div>
<h5 id="Game_GameManager_GameOver_examples">Examples</h5>
<pre><code>GameManager.Instance.GameOver();</code></pre>
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles what happens when a player dies, like respawning them or ending the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PlayerDied(Damageable player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player who died.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode. This includes spawning players and setting their lives.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartGame()</code></pre>
</div>
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the hold time for a player and refreshes the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UpdatePlayerHoldTime(GameObject player, float holdTime)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player whose hold time is being updated.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The new hold time for the player.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">This method updates the player's hold time in the dictionary and refreshes the leaderboard UI.
If the player's hold time is higher than before, the leaderboard is re-sorted.</p>
</div>
<h3 id="events">Events
</h3>
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Event triggered when the game ends.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event GameManager.GameEvent EndGameEvent</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Event triggered when the game starts.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event GameManager.GameEvent StartGameEvent</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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{"Models":{"manual/etiam.md":[{"SourceFilePath":"manual/etiam.md","FilePath":"tbgmqca3.qog"}],"manual/coniunctis.md":[{"SourceFilePath":"manual/coniunctis.md","FilePath":"3y3mjpbm.nmz"}]}}

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<h1 id="Game_PlayerJoinCard" data-uid="Game.PlayerJoinCard" class="text-break">Class PlayerJoinCard
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">This class represents a player join card, displaying the player's number
and preview in the game lobby.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerJoinCard</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerJoinCard_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerJoinCard : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerJoinCard_playerNumber" data-uid="Game.PlayerJoinCard.playerNumber">playerNumber</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The number assigned to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int playerNumber</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerNumberText" data-uid="Game.PlayerJoinCard.playerNumberText">playerNumberText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The text element displaying the player's number.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerNumberText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerPreview" data-uid="Game.PlayerJoinCard.playerPreview">playerPreview</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The preview object representing the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPreview</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
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<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ObstacleCourse.yml" sourcestartlinenumber="2">This class handles the logic for detecting when a player completes the obstacle course.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObstacleCourse</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.ObstacleCourse.yml" sourcestartlinenumber="2">The player who successfully completes the obstacle course.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static GameObject playerWon</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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</tr>
</thead>
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<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
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</article>
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<article class="content wrap" id="_content" data-uid="Player.PlayerMovement">
<h1 id="Player_PlayerMovement" data-uid="Player.PlayerMovement" class="text-break">Class PlayerMovement
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">This class handles the player's movement, including walking, jumping, and animations.
It also manages input, physics, and interactions with the ground.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_PlayerMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_PlayerMovement_coyoteTime" data-uid="Player.PlayerMovement.coyoteTime">coyoteTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Time window after leaving ground where jump is still allowed (coyote time).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float coyoteTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_ground" data-uid="Player.PlayerMovement.ground">ground</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Layers considered as ground for the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public LayerMask ground</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">LayerMask</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_groundCheckDistance" data-uid="Player.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Distance to check below the player for ground detection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float groundCheckDistance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_jumpLenience" data-uid="Player.PlayerMovement.jumpLenience">jumpLenience</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Time window after pressing jump where jump is still buffered.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float jumpLenience</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_jumpSpeed" data-uid="Player.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Force applied when jumping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float jumpSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_maxSpeed" data-uid="Player.PlayerMovement.maxSpeed">maxSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Maximum allowed horizontal speed for the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_maxSpeedOverride" data-uid="Player.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Runtime override for the maximum speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxSpeedOverride</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_playerText" data-uid="Player.PlayerMovement.playerText">playerText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Reference to the player's UI text displaying player index.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_secondsToFullSpeed" data-uid="Player.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Time in seconds to reach full speed from rest.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float secondsToFullSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_slowdownMultiplier" data-uid="Player.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Multiplier for slowing down the player when exceeding max speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float slowdownMultiplier</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Player.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Minimum time before the player can be declared as not jumping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float timeUnableToBeDeclaredNotJumping</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_turnaroundMultiplier" data-uid="Player.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Multiplier applied when turning around to adjust speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float turnaroundMultiplier</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_virtualAxisX" data-uid="Player.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Current value of the horizontal movement axis.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualAxisX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_virtualButtonJump" data-uid="Player.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Current value of the jump button (pressed or not).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualButtonJump</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Player.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Value of the jump button in the previous frame.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualButtonJumpLastFrame</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_walkSmooth" data-uid="Player.PlayerMovement.walkSmooth">walkSmooth</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Smoothing factor for walking movement.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSmooth</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_walkSpeed" data-uid="Player.PlayerMovement.walkSpeed">walkSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_walkSpeedFactor" data-uid="Player.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Multiplier applied to walk speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSpeedFactor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_PlayerMovement_GetPointInBoxCollider_" data-uid="Player.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">BoxCollider2D</span></td>
<td><span class="parametername">boxCollider2D</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">The BoxCollider2D to use.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">horizontal</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">Horizontal offset (-1 for left, 1 for right, 0 for center).</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">vertical</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">Vertical offset (-1 for bottom, 1 for top, 0 for center).</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">The calculated point in world space.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_PlayerMovement_IsBasicallyGrounded_" data-uid="Player.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsBasicallyGrounded" data-uid="Player.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Checks if the player is considered grounded, including coyote time.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsBasicallyGrounded()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">True if the player is basically grounded, otherwise false.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_PlayerMovement_IsPhysicallyGrounded_" data-uid="Player.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsPhysicallyGrounded" data-uid="Player.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Checks if the player is physically touching the ground using raycasts.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsPhysicallyGrounded()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">True if the player is physically grounded, otherwise false.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_PlayerMovement_StopVelocity_" data-uid="Player.PlayerMovement.StopVelocity*"></a>
<h4 id="Player_PlayerMovement_StopVelocity" data-uid="Player.PlayerMovement.StopVelocity">StopVelocity()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Stops the player's velocity if grounded, removing inertia.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StopVelocity()</code></pre>
</div>
</article>
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