Bugfixes
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@@ -83,7 +83,8 @@
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<h1 id="Game_RespawnOnTriggerEnter" data-uid="Game.RespawnOnTriggerEnter" class="text-break">Class RespawnOnTriggerEnter
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 summary"><p>This class handles respawning objects when they collide with a trigger tagged with a specific value.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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@@ -101,7 +102,8 @@
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<h4 id="Game_RespawnOnTriggerEnter_respawnTag" data-uid="Game.RespawnOnTriggerEnter.respawnTag">respawnTag</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>The tag of the trigger that causes the object to respawn.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -125,7 +127,8 @@
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<h4 id="Game_RespawnOnTriggerEnter_spawnPoint" data-uid="Game.RespawnOnTriggerEnter.spawnPoint">spawnPoint</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>The spawn point where the object will respawn.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -149,7 +152,8 @@
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<h4 id="Game_RespawnOnTriggerEnter_spawnPointIsInitialPosition" data-uid="Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition">spawnPointIsInitialPosition</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>If true, the spawn point is set to the object's initial position.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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