This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -83,7 +83,9 @@
<h1 id="Game_TerribleHealthBarScript" data-uid="Game.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>This class manages the health bar visuals for a player, including updating
the health bar's size, position, and color based on the player's current health.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
@@ -101,7 +103,8 @@
<h4 id="Game_TerribleHealthBarScript_actualHealthVisual" data-uid="Game.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The actual health bar that reflects the player's current health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -125,7 +128,8 @@
<h4 id="Game_TerribleHealthBarScript_deathVisual" data-uid="Game.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The visual representation of the player's death state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -149,7 +153,8 @@
<h4 id="Game_TerribleHealthBarScript_fullDeathColor" data-uid="Game.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The color of the health bar when the player is at zero health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -173,7 +178,8 @@
<h4 id="Game_TerribleHealthBarScript_fullHealthColor" data-uid="Game.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The color of the health bar when the player is at full health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -197,7 +203,8 @@
<h4 id="Game_TerribleHealthBarScript_healthVisual" data-uid="Game.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The visual representation of the health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -221,7 +228,8 @@
<h4 id="Game_TerribleHealthBarScript_player" data-uid="Game.TerribleHealthBarScript.player">player</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The player associated with this health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -245,7 +253,8 @@
<h4 id="Game_TerribleHealthBarScript_smoothSpeed" data-uid="Game.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The speed at which the health bar updates smoothly.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -269,7 +278,8 @@
<h4 id="Game_TerribleHealthBarScript_subtractionColor" data-uid="Game.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The color used to represent health subtraction.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -293,7 +303,8 @@
<h4 id="Game_TerribleHealthBarScript_text" data-uid="Game.TerribleHealthBarScript.text">text</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The text element displaying the player's current and maximum health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -320,7 +331,8 @@
<a id="Game_TerribleHealthBarScript_SetPlayer_" data-uid="Game.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Game_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Game.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Sets the player associated with this health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -339,7 +351,8 @@
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td></td>
<td><p>The player to associate with this health bar.</p>
</td>
</tr>
</tbody>
</table>