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RochesterX
2025-04-18 20:11:19 -04:00
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<h4><a class="xref" href="Game.DayNightCycle.html">DayNightCycle</a></h4>
<section></section>
<h4><a class="xref" href="Game.EventSystemizer.html">EventSystemizer</a></h4>
<section></section>
<section><p>This class makes sure there is only one EventSystem in the game at any time.</p>
</section>
<h4><a class="xref" href="Game.FallPlatform.html">FallPlatform</a></h4>
<section></section>
<section><p>This class controls platforms that fall when touched by a player or another platform.
The platform will fall after a delay and then reset to its original position.</p>
</section>
<h4><a class="xref" href="Game.GameManager.html">GameManager</a></h4>
<section><p>The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
<section><p>This class controls the main game logic, like starting the game, keeping track of players,
handling game modes, and deciding when the game ends.</p>
</section>
<h4><a class="xref" href="Game.GameManagerHelper.html">GameManagerHelper</a></h4>
<section></section>
<section><p>This class helps manage positions for the GameManager during development.
It allows adding hat spawn positions and player spawn positions directly in the editor.</p>
</section>
<h4><a class="xref" href="Game.GameTimer.html">GameTimer</a></h4>
<section></section>
<section><p>This class manages the game's countdown timer.
It starts, updates, and stops the timer, and ends the game when time runs out.</p>
</section>
<h4><a class="xref" href="Game.HatRespawn.html">HatRespawn</a></h4>
<section></section>
<section><p>This class manages the behavior of the hat in the game, including its respawn logic.
The hat can be picked up, dropped, and respawned after a certain amount of time.</p>
</section>
<h4><a class="xref" href="Game.HealthBarManager.html">HealthBarManager</a></h4>
<section></section>
<section><p>This class manages the health bars for all players in the game.
It creates, updates, and removes health bars as needed.</p>
</section>
<h4><a class="xref" href="Game.HubManager.html">HubManager</a></h4>
<section></section>
<section><p>This class manages the hub area of the game, including loading and unloading game scenes,
controlling the hub camera, and managing game buttons.</p>
</section>
<h4><a class="xref" href="Game.InfiniteScroll.html">InfiniteScroll</a></h4>
<section></section>
<section><p>This class handles the infinite scrolling effect for the background.</p>
</section>
<h4><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></h4>
<section></section>
<section><p>This class manages the leaderboard, including initializing player icons,
updating player positions, and displaying hold times.</p>
</section>
<h4><a class="xref" href="Game.LifeDisplayManager.html">LifeDisplayManager</a></h4>
<section></section>
<section><p>This class manages the display of player lives, including creating life icons
and updating them based on the player's remaining lives.</p>
</section>
<h4><a class="xref" href="Game.MapSelect.html">MapSelect</a></h4>
<section></section>
<section><p>This class manages the map selection process by setting the selected map
based on the active toggle in the toggle group.</p>
</section>
<h4><a class="xref" href="Game.ModeSelect.html">ModeSelect</a></h4>
<section></section>
<section><p>This class manages the game mode selection process by setting the game mode
based on the active toggle in the toggle group.</p>
</section>
<h4><a class="xref" href="Game.MovingPlatform.html">MovingPlatform</a></h4>
<section></section>
<section><p>This class controls a platform that moves between specified points in a loop.</p>
</section>
<h4><a class="xref" href="Game.ObjectVisibility.html">ObjectVisibility</a></h4>
<section></section>
<section><p>This class controls the visibility of an object based on the current game mode.</p>
</section>
<h4><a class="xref" href="Game.ObstacleCourse.html">ObstacleCourse</a></h4>
<section></section>
<section><p>This class handles the logic for detecting when a player completes the obstacle course.</p>
</section>
<h4><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></h4>
<section></section>
<section><p>This class is used to create cards for players when they join the game.</p>
</section>
<h4><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></h4>
<section></section>
<section><p>This class represents a player join card, displaying the player's number
and preview in the game lobby.</p>
</section>
<h4><a class="xref" href="Game.RespawnOnTriggerEnter.html">RespawnOnTriggerEnter</a></h4>
<section></section>
<section><p>This class handles respawning objects when they collide with a trigger tagged with a specific value.</p>
</section>
<h4><a class="xref" href="Game.TerribleHealthBarScript.html">TerribleHealthBarScript</a></h4>
<section></section>
<section><p>This class manages the health bar visuals for a player, including updating
the health bar's size, position, and color based on the player's current health.</p>
</section>
<h4><a class="xref" href="Game.WinScreen.html">WinScreen</a></h4>
<section></section>
<section><p>Manages the win screen display for the game.
Displays the winning player's information and triggers the win screen animation.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Game.GameManager.GameMode.html">GameManager.GameMode</a></h4>
<section><p>Enum representing the different game modes.</p>
<section><p>The different game modes players can choose from.</p>
</section>
<h3 id="delegates">Delegates
</h3>
<h4><a class="xref" href="Game.GameManager.GameEvent.html">GameManager.GameEvent</a></h4>
<section></section>
<section><p>A type of event that happens during the game, like when it starts or ends.</p>
</section>
</article>
</div>